Oxygen Not Included

Oxygen Not Included

Floatation
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Update: 3 Jun, 2022 @ 2:45am

Update: 21 Nov, 2021 @ 12:37am

Fix a crash in build 486708 due to a changed struct member name.

Update: 23 Jul, 2021 @ 2:41am

Updated for Harmony 2.0.

Update: 15 Mar, 2021 @ 1:00am

- Fixed vanilla crash
- Now supports DLC

Update: 7 Mar, 2020 @ 7:53pm

- Rewrote collision algorithm.
- Fixed several issues where things got stuck in walls and popped into the ground.

Update: 7 Mar, 2020 @ 9:06am

Updated for Banhi's Automation Innovation Pack.

Update: 4 Aug, 2019 @ 1:00am

Update: 23 Jun, 2019 @ 5:23pm

- Changed floatation requirements from mass to an element's max mass which is correlated with density.
- Fixed an issue where items would remain stuck to the floor.
- Fixed several bugs involving floating away from conveyors, compactors, and other storage by adding more tag restrictions.
- Floating objects will merge with each other similar to objects that fall to the ground. This should help with performance.
- Small performance tweaks.

Update: 25 May, 2019 @ 2:51am