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Heinermann.Floating.Helpers.ShouldFloat (UnityEngine.Transform transform) (at <2883b957574642eda5e2fa1ddf0f0dcf>:0)
Heinermann.Floating.Patches.GravityComponents_FixedUpdate.Prefix (System.Collections.Generic.List`1[T] ___data, System.Single dt) (at <2883b957574642eda5e2fa1ddf0f0dcf>:0)
(wrapper dynamic-method) GravityComponents.GravityComponents.FixedUpdate_Patch2(GravityComponents,single)
KComponents.Sim33ms (System.Single dt) (at <82d98ed04cc642f199bc654910617431>:0)
KComponentSpawn.Sim33ms (System.Single dt) (at <82d98ed04cc642f199bc654910617431>:0)
SimAndRenderScheduler+Sim33msUpdater.Update (ISim33ms updater, System.Single dt) (at <82d98ed04cc642f199bc654910617431>:0)
UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) (at <82d98ed04cc642f199bc654910617431>:0)
StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt)
PSA if you havent played since 2021 and your game crashes: If somebody else run into this mod being flagged red on Whoopsie-Daisy error with other mods, this is what I did:
1. Disabled all mods
2. Quit game
3. Unsubscribed all mods (mark them as favorites for later)
4. Deleted \steamapps\workshop\content\457140
5. Verify game files
6. Subscribe all mods (sort by favorites)
7. Start game
8. Profit. See things float again
机械性能
物体能在任何液体中漂浮。
所有具有Pickupable标记和组件的对象都有资格浮动(包括modded对象),前提是它们不属于异常
物体只有在其元素密度(MaxMass属性)小于其所在液体的密度(MaxMass属性)时才会漂浮。
物体将选择一个随机的水平方向移动,并从墙壁反弹,这提供了一个运动机制。
物体将被淹没,但仍保持接近液体表面。
瓶装液体和气体总是漂浮的。
物体在以下情况下不会漂浮:
他们是一个生物或生物蛋
他们是活的复制人
液体太浅了
物体元素的密度(MaxMass属性)大于或等于液体的密度(MaxMass)
使用
更容易收集掉进水里的物品
将黏液和藻类自然地运送到一个皮卡站
从液体表面收集鱼肉