Conan Exiles

Conan Exiles

Deadlands - Factions, Weapon Styles, Sorcery and More
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Update: 3 Oct, 2024 @ 1:10pm

Version 1.9793

- Many adjustments to Prettyboy Killer Style
- Many adjustments to Armor Masteries
- Adjustments to Vit Perks Last Stand and Resurgeance

- Reduced Heavy Armor Grounding Buff from 6 seconds to 2.5 seconds.
- Increased cooldown from 5 seconds to 15, that 5 was a bad typo.
- Removed poison cleanse for now
- With HAM 2, sunder is removed at the start and end, instead of if HAM stacks get high enough.

- Medium Armor Mastery str+agi buffs increased from 10 and 20% to 15% and 25%. Now increases follower damage, and retaliation buff also triggers when sprinting for 2 seconds.

- Light Armor Mastery now activates a short lasting, significant str+agi+follower damage buff after crouching for a short time.

- Resurgeance now checks to see if you are above 75% health before the cooldown will drop. In the most recent version the CD was dropping if you weren't at max health, which was way too often.
- Last stand has a 30 second cooldown now.

- Fixed Astral Warden Tattoo not showing up for male characters

- Wounding (short version) now lasts 2 seconds (from 1.2). It will do some stamina damage periodically.

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- Added Admin spawn, feat teacher for Astral Warden Style

Update: 2 Oct, 2024 @ 3:41pm

Version 1.9792

- Adding WIP combat style, Pretty Boy Killer, unarmed + knife. Thanks to commission from Sharkpup!
This style uses the same reverse grip knife of the Alleyway Killer style. This style is an in your face, brawly style that doesn't have a lot of up front damage, but has a few ways to knock down...and when you get someone on the ground...that's when you can stomp, shank, and smash the pain in.
- It still needs its icons, dodge attacks, and weapon effect on the style finished.

- Added Bomb and Thug Knife feats. PLEASE SEND YOUR EXPERIENCES WITH THIS STYLE. Deadlands mod channel/DL discord or DMs is fine.

- AWK Changes:
- Added a new light attack on the first part of the chain that drops a bomb and rushes in for a slice
- Adjusted Light attack kick to be move cancellable faster. Kick attack steps forward slightly now, and is slightly slower, and the hitbox is active for longer (so its out much longer than before).
- Some Knife CC will now pull a little closer
- Increased the reach of the ripper special move slightly
- Increased the width of the thrust attack
- AWK + Bomb: Reduced dodge stamina cost multiplier from 4x to 3x. Reduced bomb tosses from 2x cost to 1.5x. Bombs will now throw a little faster and farther, but it is still a low arc.
- Crouching and sprint attacks: light attack now chains into light 2 (double slash) and heavy attack chains into light 4 (3shank)

Update: 17 Sep, 2024 @ 9:45am

Version 1.9792

- Added Donor Weapon Hellfire Demon Style (Bear) and Soul's Rest (Bear). Sword art by Norbert! Thanks again everybody!

- Unarmed styles and stances now take at least 2 hard lessons to repair (unarmed mastery 1 rank stances and styles take 1)

- Fixed Weapon Scaling granting weapons concussive damage. Existing weapons will not be affected by this fix, so weapons will need to be replaced.
- Weapon Repairing no longer repairs over max durabilty, requiring a repair kit to upgrade.
- Mod settings should update after saving rather than requiring a restart

- Knife style light kick hitbox increased. Attack speed increased 15% and move cancel extended into the recovery so you don't accidentally double stomp. Hyperarmor shifted towards the start but reduced in length (in addition to reduction from faster attack)
- Knife Finisher (bomb ammo, forward heavy attack + heavy attack) animation shortened, range extended. Should feel less buggy to pull off.
- Knife Light attack 1 and 2 swapped. Double slash -> toe stomp -> shank
- Double slash sped up 20% and its attack cancel window is adjusted
- Bomb/knives/n'erdowell (except short sword version) AP increased to 40-50%

- savage heavy leap damage reduced further, hyper armor adjusted in some places
- torchfire burn debuff stacks higher now

Update: 13 Sep, 2024 @ 7:38am

Version 1.9791

- Hotfix for Martial Arts weapons to not generate hard lessons per hit lol...

Update: 13 Sep, 2024 @ 1:23am

Version 1.979

- Unarmed Circle dodges have been sped up 20% and had their damage increased (2 hits = 1.4 weapon damage to 2 hits = 2x weapon damage) with cost increased. They were not effective enough on their own.
- Swapped trifling kudo light and heavy attack. Heavy attack is now the punch. Light attack is now the more appropriate poke attack.

- Obliteration Stance heavy attack hitbox slightly widened, and knockdown lowered from its accidentally comically long state (although as it was, you kind of needed it to do work)
- Obliteration stance, removed shoulder charge. The attacks have a slow windup and a snapshot blastoff, and do significantly more damage to offset the slow, intentional startup. It is similar to the dual axes heavy 1, including ability to feint

- Unarmed+Savage stance heavy 1 damage reduced from a potential 4.5x on all 3 hits (1.5x multiplier) to 3x. Stamina cost increased.
- AOE radius of heavy 4 reduced. Rotation aiming is restricted to the beginning of the attack and leap, and after you end.
- Rotation aiming added to savage attacks that were missing it. Rotation during recovery of attacks increased. Added rotation ability on landing of leaps that allows for very quick change of directions if timed and aimed well.
- Hyperarmor shifted around

- Hard lessons properly generate from unarmed weapons now

- Weapon scaling is fixed, works reliably and also updates without server restart. Thanks to Dr. Nash, part 2: the sequel: secrets of the ooze in time

Update: 4 Sep, 2024 @ 10:04am

Version 1.9789

- Out of ammo notice in combat removed.
- Reduced attack range of Trifling Kudo light punch

- Fixed Golem Crystal heart nuking inventory size. There is a chance you'll need to unequip and die to reset it.
- Lessened golem corruption removal per tick but it still remains significant
- Removed offensive bonuses from golem stats as they have more a little more leeway to build.

- New idle animation for Eldritch Fire, which will probably get used elsewhere. Elemental Fire does slightly more Burning damage on hit.
- Equip and idle animations should play properly on the bomb and knife items now. Also, the forward+heavy attack finisher's range has been extended a little
- The combo breaker cooldown (used by Vit Resurgeance perk) was erroneously 12 seconds instead of 15. Fixed.

Update: 1 Sep, 2024 @ 6:44pm

Version 1.9788

Recook because something, plus me, lost its damn mind

Update: 1 Sep, 2024 @ 6:12pm

Version 1.9787

- Savage style heavy hit damage reduced, and aoe radius shortened and damage reduced
- Obliteration style final heavy knocks down. First two heavy attacks damage increased by 20%
- Trifling Kudo has had an increase in hyperarmor. It has had its light attack replaced with a new lunging punch. While slower, its reach is farther and it does more damage, as well as inflicts Expose. Detonate is inflicted on the final heavy attack now. The circlestep dodge attacks also inflict detonate.

- Throwing spike throw animations have been done from scratch and are improved. Their speed is slightly reduced and damage has been increasd to compensate.

- Bomb & Knife Light 4 damage increased slightly
- Bomb & Knife has wounding on knife attacks
- Damage increased on thrust attack
- Bomblettes durabilities have gone up from 200-500 to 1250 -1750
- Added Lone N'erdowell to zath's purging touch feat. Its a knife that equips to your mainhand but is held in the offhand and does what the knife does from the bomb and knife. Due to some utter weirdness I can't yet figure out but need to get the mod update out, you have to equip both the mainhand and twin zath to do hit with the light attacks.
- Zath's purging touch debuff does not remove wounding, but still counts it for its bonus damage on hit.
- Added two new attacks to knife style, RIPPER ZIPPER Risky Finisher move. Read the long description of bomblettes to see how to do it. I am pretty excited for this finishing touch of the Bomb-Knife, The Alleyway Killer, The N'erdowell style.

- Invocation: Golem Feat/Item added, and accompanying equiment, Golem Crystal Core. These convey a number of buffs. Golems have less means to heal than undead do, and are more resilient and hardy.

* Please report any known bugs in the deadlands-mod channel on the discord. Do not assume anything is already known.

Update: 26 Jul, 2024 @ 5:57pm

Version 1.9786

- Zath's Purging Touch (knife) renamed to N'erdowell. Damage increased from 36/36 to 40/40
- Zath's bomblette's increased from 44/35 damage to 50/50 damage.
- Made recipes for Torchfire Bomblettes and Turanian Dervish Bomblettes and added them to Bomblette Feat

- Improved the equip animation (knife lick)
- Hitbox Width of Bomb+Knife Crouching attack increased, and it does 2 hits now (same total amount of damage as before). Damage+stun increased. The next attack is now the double slash, as originally intended.
- Hyperarmor of Light combo 1 (toe stomp) increased

- Greataxe Heavy attacks 1 and 2 (aoe swings) stamina increased to 1.75x and 1.5x to offset the reach, damage, and reliability the attacks have.
- Hammer Light attacks stamina cost increased from 1.2 to 1.25 in most cases, with light and finisher being 1.5x.
- Hammer Heavy attack 1 stamina cost increased from 1.0 to 1.5. It still retains its 2x damage multiplier and hypearmor.

- KICK STANCE is now Trifling Kudo Stance, and has a whole set of animations behind it. You can still press kick button and yeetfoot someone, but now there are big kicks, lightning legs, left/right + heavy attack directional attacks, and a cannonball dropkick. It still needs a crouching attack and possibly a back directional attack, and custom light attacks to replace the temporary ones, but...it is fun. Try it. Abuse it. Use it. Let me know how it goes.

See the video posted for details. This is now my third moveset with custom animations and gameplay. More to come.

- Added steel warspear to Deadlands Weapon category. Its a lower grade warspear that has the moveset

* Please report any known bugs in the deadlands-mod channel on the discord. Do not assume anything is already known.

Update: 27 Jun, 2024 @ 12:45am

Version 1.9784

- Added Additional versions of Sibilant Shadow Doublesword - Sibilant Fangs of Apophis doublesword and warspear version (Mythos). Thanks Setna! Added to feat Implements of Apophis.

- ADDED NEW Bomb and Knife Moveset, N'erdowell, commissioned by Cars. Added Bomblettes (with a few types to start), and Zath's Purging Touch, and Zath's Purging Bomblettes (to be used with purging touch). Thanks a million Cars!

This is my first moveset with completely new (motion captured and cleaned) animations all done by me. There are still some changes to animations to be done, a finisher animation to come, and 1 or 2 flavor animations. Bomb and Knife is a roguish, midrange, opportunistic style that can hurt when you find or create an opportunity to get in. Hope you have a friend on your side with this style, because its great for support. But also bombs, so watch out.
- Added Donor weapon Zath's Purging Touch, shortsword and throwing axe versions.
- Added Bomblette, with smoke, torchfire, zath's purge variations, and Turanian Alchemist Bomblettes (legendary, not yet craftable). Use bomblettes and a throwing weapon/offhand axe/twin weapon to use the moves.

The bomb is the mainhand weapon and the one that requires the special effect, and what the stats are derived from despite striking with the offhand. I thought I found a workaround and was fooled, so, mainhand = all the stats.

- Future bombs will use this style.
- 'Bomb'/Bomblette weapons can be thrown independently.

The bombs are point blank/short range utility that aren't meant to do much damage (or it'd be more hell than intended). They can help get in and out of situations, trip enemies up, and pepper with support. You will love and hate it.

PVE and PVP wise I am hoping to get input from anyone who spends time with it, so please feel free to DM me feedback. It is not an easy style to use (not doublesword easy), but it isn't Shattering Tide levels of tough to reach the extreme lethality. I'll let you figure out its secrets, or you can just read the item. As always, I expect to be adjusting mod content with feedback, so let me know.

- Scourgefire orbs - weight reduced and stack size increased. May convert these to bombs, unsure. Right now they're funcom grenade orbs.

- Mastersmith/craft kits recipe crafting should work now.

- Added Invisibile Twin weapon to make it easy to transmog offhand weapons with ToT Custom and such.

- Returned warspear light attack 1 back to normal.

* Please report any known bugs in the deadlands-mod channel on the discord. Do not assume anything is already known.