Conan Exiles

Conan Exiles

Deadlands - Factions, Weapon Styles, Sorcery and More
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Update: 6 Jun, 2024 @ 1:48am

Version 1.9783
- Eldarium repair component of Vicious Render fixed, requires star metal
- Convert Specter Oil to Lingering Essence recipe fixed, 20 oil > 100 LE instead of 1
- Added recipe knowledge for Imbued Brimstone to Imbued Brimstone long description, and Afriti Blood long description
- Added another lengthy and costly way for afriti blood to be obtained

- Obliteration Stance feat teacher teaches properly now. Hit that enter button with authority.
- Damage increase of astral warden gear from 42 to 60.

- Fixed Iron Tower giving negative armor bonus that granted to immortality. Reworked it entirely. As you receive debuffs and conditions, you get tougher. Not compatible with nimble stance. Need pve and pvp testing.

It has a new description with a story and its details.

When crippled: gain grounding
When poisoned: gain speed
When staggered: gain health, but lose stamina
When Nimble: rooted.

- Altered Heart Snatching. It does more damage, more concussive damage, has higher penetration.

- Scimitar/Nimble Dodges speed increase by 15% and full hyperarmor added.
- Nimble/Astral palm strikes now move you forward just a little
- Added more hyperarmor to the beginning of circle dodges, and increased width of hitboxes
- Astral/Obliteration Style - Heavy attack 4 damage increased. Hyperarmor added. Range increased.
- - Block speed increased significantly
- - Fixed idle animation hand loop

- Savage Heavy final attack knocksdown as it's supposed to have. A rotation rate has been added.
- - Heavy attack 1 should collide better and sooner
- - Heavy Attack 2 should collide better and does extra hits, but has had its damage reduced to keep in line

- Katana heavy attack combo stamina costs reduced by about 30%

As always, ask any questions on the discord to receive a quicker answer, but DMs are always welcome and may help both you and friends and me as well!

- Doing some weird work on ice scion passives

* Please report any known bugs in the deadlands-mod channel on the discord. Do not assume anything is already known.

Update: 5 Jun, 2024 @ 10:51am

Version 1.9782
- Added Donor we....arms...MANIFESTATION: Astral Warden ARMS ...stance, style, warpaint, and animations. This may be the wildest (combat) thing we've made yet. Added a less intense version, Obliteration Stance, that can be taught. Thanks Greybuck, and Norbert!
- - Renamed donor items that had Anorah, Speaker, Falon, to (Greybuck)

- Vitality Perk, Last Stand. Changed from 6 seconds to 3 seconds (When your health drops below 50%, you remove all negative effects and gain 95% damage mitigation for 3 seconds. Recharges in 15 seconds. (Deadlands)

- Disarm debuff - for npcs, since disarming is unreliable, it will instead trip them.

- Unarmed Weapons will now track their own XP amounts, and generate up to 3 hard lesson items during this amount. You can now drop Martial Reflect on an unarmed weapon and it will tell you via a popup how many hard lessons are generated and the %xp to next). You gain weapon xp per hit and some on kill. Unarmed recipes have changed as a result.

! NIMBLE STANCE has been reworked. It still maintains its quick flurry of light attacks and evasiveness, but now has custom animations I've done that give it the identity I've been looking for it to have. It also introduces (Thanks to the consistent brilliance of the Dr. Nash and us anti-clowning on the Devkit)...

Directional attacks!

Press A/D/Left or Right Stick/Left or Right Dpad and heavy attack to initiate an evasive attack that leaps to the side and strikes. This is unlike anything in conan, and I've wanted to add this sort of thing to combos for a long time. As I come up with animations for the existing styles, they'll get added. Once I'm satisfied with the animation itself, I am fine with sharing these particular animations and blueprints so other modders can have directional attacks. If you've played Soul Calibur, Tekken, Black Desert Online, Blade & Soul to name a few and you are used to ... move left while attacking does a left moving attack, well, here we are.

- Scimitar and DW Scimitar also have these directional hops. More weapons will be added, but for now we're testing with these.

- Nimble stance multihits no longer CC as they were not supposed to (attack category: too fast). Nimble strikes now ignore block deflection though.
- Nimble has new attack animations, done by hand!
- Read the More Info on the item for detailed information. Most of my items have descriptions here...

- Dual Axes light 1 has no more move cancel so it can't be super spammed
- Shattering Tide Block no longer allows you to run and block, and will cancel on movement.
- Shattering Tide Final Light attack damage combo multiplier (whew that was a lot of words) reduced from 2.75x to 2.5x since the perks were taking its damage higher than intended.
- Iron Tower style armor bonus increased from 50/150/250 to 125/300/500 at 75%+/50%/25% health.
- Merciful Hand Style does more concussive damage on heavy attacks

- A number of weapons should behave better with NPCs now (New Default NPCCombo Preset field filled in)

! DL Weapon UI active. Found as an Afriti Forge Icon in the inventory. This is Disabled by Default.

This is a system carried over from a previous season's server mod where we introduced weapon damage scaling with level as a way to make the leveling process more natural, so that characters showered with legendary weapons upon arrival don't suddenly become content-skipping mini-gods, more or less. It allows weapons under certain damage threshholds to auto-repair durability and also not be scaled down, meaning many lower tier weapons can still remain relevant. Details on how it works are contained in the panel.

Please note: This requires some testing (SP or fresh servers).

As always, ask any questions on the discord to receive a quicker answer, but DMs are always welcome and may help both you and friends and me as well!

* Please report any known bugs in the deadlands-mod channel on the discord. Do not assume anything is already known.

Update: 21 May, 2024 @ 9:27pm

Version 1.9781
Sorry for the rapid hotfix

- Lotus Spikes, Vicious Render, Twilight's Claim, and a few other recipes were crafting at the very wrong places. Fixed that.
- Lotus spikes were doing mismatched effects...which in some cases was...hee.......
- Other rando quick adjustments to some typos

* Please report any known bugs in the deadlands-mod channel on the discord. Do not assume anything is already known.

Update: 21 May, 2024 @ 8:59pm

Version 1.978
- Added Donor Weapons: Twilight's Claim, Hook Swords for Kae Lao, by Kae Lao, with UV+texture consolidation from Norbert!
- Added Donor Weapons: Green Flame Sword. Thanks Bigfoot, thanks Norbert! Renamed any remaining weapons from (Xunrak) to (Bigfoot)
- Completed (save for ongoing testing) Donor Weapons/Craft Suite: Black Lotus Throwing Spikes (Jystyl/Kyo/LaughinGnoll)! Thanks Kyo!

[OVERRIDE] - Fixed Vitality perk 1A, Resurgeance, not triggering on undead characters.
[OVERRIDE] - Vitality Perk Last Stand Recharges in 15 seconds instead of 60. HELLMO?!? \o/
[OVERRIDE] - Added (Deadlands) To altered vitality perk descriptions

- Mastercraft Armor Repair Kits work now! They now repair ALL WORN ARMOR for 1/5 of max durability + 50 per use. It says it does this in the descriptions.

- Restored Animal Home's Ground Texture

- Black lotus using combat styles will do less damage than before, but with possibilities to inflict more damage depending on the target's actions (pvp)... in pve, it does flat+scaling damage. It also leaves a cloud that will inflict the effect.


Lotus Spikes (LaughinGnoll)
- On equip, they check for appropriate feat, will not do their harmful effect if you have it, lose durability, and will grant the associated elixir buff.
- Mixtures can be used 10 times directly, in addition to being consumed to repair lotus spikes. You can now get high off your own supply
- Golden Lotus Spike Mixture recipe has changed. Effect also adds vitality potion bonus.
- Black Lotus effect updated to new black lotus effect
- Purple throwing spikes will now properly throw, and the expose buff will properly stack.
- Bleak adds carry capacity. Purple adds agility. These are elixir buffs so they override each other.
- Damage and durability has been adjusted.

- Altered descriptions of offhand weapon recipe descriptions to inform they inflict wounding
- Fixed a weirdness that was causing Unarmed Mastery 1 to show up before Unarmed Training in the feat list

- Removed the AOE knockdown of Shing Ka. It is too fast to get to this combo and too easy to chain stun.

- Classless buff, worldly, will now properly not add if you have a class


* Please report any known bugs in the deadlands-mod channel on the discord. Do not assume anything is already known.

Update: 19 May, 2024 @ 8:21am

Version 1.9791
- Reupload to fix a placeable that's been in the mod for well over a year but may be crashing saves?

* Please report any known bugs in the deadlands-mod channel on the discord. Do not assume anything is already known.

Update: 19 May, 2024 @ 7:30am

Version 1.979
- Added 2 Donor weapons:
- - Dark Hunter Rapier (Marcos), you'll always have my thanks Marcos! And thanks for another beautiful stabbytool from artist Norbert!
- - Lotus Spikes, and supporting feat library, for Jystyl. To block this feat for any reason, simply block the "Lotus Spikecrafter Student" feat 22190658. Thank you much Kyo and an absolute Hellmo to what this causes! I regret nothing (at this immediate moment)!

- Added Werewolf and Werehyena faction switchers

- ! Combo Breaker moved to its own feat under Deadlands Weapons in combat tab. Its duration is changed to 1.5 seconds and it can be used every 12 seconds instead of 30. We'll see what this causes and if this lasts \o/

- Attacks that are not supposed to do CC finally do not do CC. At least in devkit! This includes some werewolf attacks, rapier attacks, and nimble attacks. Basically anything that is super fast and would stunlock in CC and force a dodge.

- Offhand Hammer swing dodge and attack windows decreased, dodge possibility will occur later in the animation. This was too abusive for too long and unreported. Its hyperarmor has been brought closer to the actual swing and time of impact.
- Hammer updated to allow turning on light attacks.

- Vicious Render Warspear erroneously had AP of 0 instead of 20%

- T1 Beast Tribe: Grizzleberries were not craftable, but the t3 grizzlestick was in its place. Fixed.
- Scourgefire Orbs recipe now yields 5
- Black Lotus Poison's Damage * Stack value reduced from 1.5x to 1.0x. Duration reduced from 10s to 5s.

- Defensive Stance: Damage multipliers on heavy combos 1+2 reduced from 2x to 1.7x and hyper armor trimmed down closer to the actual strike.
- - Light attacks 2 and onward, hyperarmor reduced. Final attack's uppercut hyper armor is only reduced on the end to provide more danger during recovery time.

- Savage Stance - Heavy 3 damage (the slam) damage multiplier increased from 1.5 to 2.0

- Shattering Tide: Heavy 1 knee attack moved back to end of the combo, since the flying elbow is similar and on light. New Heavy 1 (old heavy 2) now does 2 hits and is 10% faster, and has hyper armor when returning to stance in case you want to hold and time your attack with some safety (its not full block)
- - Heavy 2 jump kick now has wider angle, 10% speed increase. Does increased knockback for clearing space. Damage reduced from 1.8x to 1.5x
- - Heavy 3 long kick has a longer reach, slightly slower but with an adjusted attack window that is as long as it was before.
- - The knee block part has been extended in duration. Stamina cost increased from 2.0 to 3x. It can now transition into a light or heavy attack from point of blocking.

* Please report any known bugs in the deadlands-mod channel on the discord. Do not assume anything is already known.

Update: 26 Apr, 2024 @ 10:46pm

Version 1.9778
- Star Metal Boomerang may not be as bright as an actual star now.

- An invisible feat introduced in a previous update, Deadlands Power, is granted to characters automatically at level 1. This prevents a scaling effect on weapons. If you are lower than level 45, do not have the DL Power feat, and use a weapon that deals more than 40 damage, your damage will be capped at roughly 50. This is a scaling feature servers can opt into by blocking the feat or removing the feat from players. Details are covered below.

- A CC class that was supposed to do no CC got reverted to doing CC, so some attacks (the extremely quick ones) may lose CC they weren't suppose to have. This affects werewolf lights, where only combo 3 + 4 and 7 of 7 do minimal CC.

- The Undead Aura part of the undeath status was permanently latching onto characters and reproducing itself as a corruption plague, almost. Very interesting lol. It should be fixed now. Its trigger radious is down to 500 from 700, and takes 60 stacks to activate where it then shuts down healing for 6 seconds, instead of constantly shutting it off. To get 60 stacks you will have to be close to an undead for ...basically one minute straight. If you move away from the undead you will be outside of its cloud area.

tldr undead aura still tamed, but you still corrupt things that remain close to you for long amounts of time.

- Weapons not updated to DL weapon class:
projectile weapons
shields

<span style="bold">Low-Level Weapon Scaling (Flat)</>
- An invisible feat: Deadlands Power, is granted to characters automatically at level 1.

This feat prevents a scaling effect on weapons.

If you are lower than level 45, do not have the DL Power feat, and use a weapon that deals more than 40 damage, your damage will be capped at roughly 50. This is a scaling feature servers can opt into by blocking the feat or removing the feat from players.

This is intended to block weapon power from low level players, but also narrows the gap in damage and may encourage a broader variety of weapon use. Servers that restrict players from obtaining powerful weapons too soon will benefit from this.

Servers can implement this weapon scaling by
Blocking the DEADLANDS POWER feat, before players obtain it in the case of starting a new server
or
remove the feat from players via admin mod or script, or a database deletion of the feat.

( There will be a dynamic version of weapon scaling that is also level based when I can finish it. )


* Please report any known bugs in the deadlands-mod channel on the discord. Do not assume anything is already known.

Update: 24 Apr, 2024 @ 11:12pm

Version 1.9771
- Sorry for hotfix, and for renaming 2 itemIDs. Bright Staff Quarterstaff, and Spectral Quarterstaff, were overwriting DL: Armory items (sibilant shadow head and chest with skirt). The other quarterstaff test items (requires Improved Armory by CookieJar) were also hiked up in itemID to avoid overwriting anything else. This means the ensorcelled hood item will reappear, if DL:Armory is not below main mod in mod list.


* Please report any known bugs in the deadlands-mod channel on the discord. Do not assume anything is already known.

Update: 24 Apr, 2024 @ 8:04pm

Version 1.977
- All twin weapons now dismantle into iron bars instead of hardened steel
- Deadlands Saber repairs with iron, not Hsteel.

Unarmed/Werewolf Claw adjustments:

- Unarmed items, with a few class weapon exceptions, now weigh 0 instead of 0.1, or in a few cases 1.0.
- Unarmed Savage stance level req 22 -> 5 and only requires unarmed training now and appropriate ingredients.
- Unarmed Kick stance level req 30 -> 20, feat points 10> 4.
- Feat points on defensive and savage 10 > 5.
- Unarmed Training 1 - salt removed since it is requires a grinder (level 17).
- Unarmed Defensive 1 - Feral feast craft req removed.
- Black Miasma Shing Ka - Now 1 handed as shing ka's are supposed to be. Poison total damage reduced by 20%, stack size 12 > 10, buff tick 3 x 2 seconds to 3 x 3 seconds.
- Unarmed Mastery 2 - change from star metal craft req to black ice.

- Werewolf claw. Light attacks do less damage and less cc, but are quicker and have bleed on the quicker attacks. Heavy attacks have had their CC time reduced significantly so that they do not stun lock so easily.
- Added Wildling claws, DL barehand claws sized down for level 30
- Added Scorn claws, acid drenched claws.
- Werewolf claws first offhand attack, and savage stance first offhand attack, is now a windup knockdown smash. Heavy stamina cost, knocks down, beefy scary.

- Shattering tide knee leap recovery time improved, and dodge window improved (can dodge from toe land)
- Claws of the Morrigan (Shattering) renamed to Shattering Claws. Added to Morrigan Shrine and Lethal Claws feats.
- Added Deezstruct/Slaine/Hagan name to Morrigan Shrine description and items

- Feasting man eaters now require T2 Yog instead of Blessings.


* Please report any known bugs in the deadlands-mod channel on the discord. Do not assume anything is already known.

Update: 17 Apr, 2024 @ 10:22pm

Version 1.976

- Added toggle and more support for Corrupted Entity passive that has been around for a while. This is essentially a hidden passive that can be applied to a player that will cause them to feed off of corruption just slightly, and be subject to the dangers of scourgefire and specter oil. This is a hidden buff effect. There is an item also that will award or remove the feat (22190649), which enables the passive. Everything in the mod that affects undead or demons will affect these.

- Made a number of feats that are admin granted not removeable via a feat reset potion.

- Invocation: Detect Corruption will now heal the tick of damage it does, using the damage as more of an alarm. It also notifies you that you have been seen.

- Enabled crafting of Soul Wards for mystics.


* Please report any known bugs in the deadlands-mod channel on the discord. Do not assume anything is already known.