Conan Exiles

Conan Exiles

Deadlands - Factions, Weapon Styles, Sorcery and More
Showing 31-40 of 282 entries
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Update: 4 Apr, 2024 @ 2:21pm

Version 1.975

- Goju: Added some Admin Spawn tokens to be used for admin things!
- Undeath Aura doesn't permanently restrict healing around, but it will interfere. Beware those rotting monstuhs

Update: 16 Jan, 2024 @ 3:46pm

Version 1.974

-Update to update to hotfix version

Update: 29 Dec, 2023 @ 3:59pm

Version 1.973

- Found out what was messing up Saber and keeping you from light attacking
- Invocations: Worldly and Inner Focus will not consume on use anymore, and properly switch off each other. Flametouched also disabled Worldly now.
- Spear heavy damage increased by about 20% on the heavy attacks that lost it

The Thunderbird has arrived. Its called the Thunderbird Demon Fledgeling. It doesn't really use thunder though, because I just now thought of what that would look like and how to make it. So when the thunderbird evolves, uh oh :D

Update: 23 Dec, 2023 @ 6:49am

Version 1.972
[OVERRIDE] Vitality Perk - Resurgeance will end on max health or after 60 seconds, instead of only restoring at max health.

- Added donor weapon - Tekema Blade/doubleblade (Hellz) - Thank you much! Feathers and lightning reborn!

- Added Actor Stone: Slow Immunity
- Had reports of the icons for Armor Masteries going missing but they're fine in mod. LAM's ui icon did go missing then.

- Updated Lethal Claw and Savage Stance, daggers, nimble stance, to have rotation control
- Expanded hitbox of maneater eat animation

- Added Sweep Spear Vicious Render to Implements of Bori Feat
- Added Crone's Gaze sweep spear to Morrigan Shrine
- The Mosquito damage changed from 62 to 50. Penetration from 0.45 to .75
- The Critter penetration changed from .2 to .3
- Vengeful Shadowclaw / Cat Attractor's max stacks debuff was incorrect, and it now also attracts hyenas.

- Spirit Bows (Nightscourge, XR) now do a short ranged burst and piercing strike on heavy attack. Attacks do scourgefire/corruption respectively. Increased XR bows light damage from 15->20. These weapons no longer require ammo but can be set to use their original dust ammo types. Their offhand bow smash attack is also much faster, and will proc their faction effects on hit. The XR bow has new/additional sounds.
- Scourgefire Powder renamed to Scourgefire Dust - Ammo. Weight reduced to 0. Penetration increased from 1% to 100%
- Spectral Ash renamed to Spectral Dust - Ammo. Weight reduced to 0.
- I have finally renamed the scourgefire weapons from their given or historic sobriquets to simple ass Scourgefire - Greatsword type names.

Beast Tribe T1: Added Grizzleberry to recipies. It bestows a major buff to pets to make them much better for combat.

USE TO GRANT A BEAST TRIBE BUFF IN A SMALL AREA AROUND YOU
In an AOE around the user, grizzlyberries grant roughly 30% increased damage, 33% increased size, 800 armor, 5% maximum health, roughly 1% health / 2 second regen, and immunity to bleed, rend, wounding, and poison.

Beast Tribe Beastmaster T3: Added Grizzlestick to craftables. You can whack a pet to give it the grizzled buff. You can also give these out.

- Beast Tribe's Rend effect no longer affects beast tribe factioned or grizzleberried beasts
- Grizzleberry effect bonus armor increased from 500 to 800. Adds immunity to bleed, wounding, poison, rending
- Grizzle stick no longer inflicts rend, so that it can be given to non beast tribe members

- Added Treefrog Chordaka Boomerang to Treefrog Weaponcrafting

- Afriti, Reinvigorate Flamebeast recipe is now a 60 second handcrafted recipe that only requires the fallen essence and 1 afriti blood.
- Flamebeast Essence now weighs 1 Funcom Unit instead of 50.

- Tomb of Karak feat adds a hidden 'buff' that causes a sorcerer to be considered a corrupt entity when they have corruption over 100.

- Shattering Tide adds a kick attack on the end of the heavy attacks.
--- width on some attacks increased.
--- Block buff duration increased from .8 seconds to 2 seconds.
--- Heavy 1, knee attack, stamina cost multiplierreduced from 3x to 2x.

- Thrown Spikes heavy attacks 1 and 2 were incorrectly set to ignore block
- Reduced heavy combo multipliers of 1.4x (2 hits) to 1.0 (totals 2x). Light attacks no longer double dip in damage due to being a melee and ranged attack
- Light attack 2 speed decreased slightly
- Backflip now throws a dagger, but has less hyperarmor on startup.
- Jungle Glaive Thrown effect changed from old glaive (crazy damage) to bleed

- Boomerang Light 3 throw attack damage multipler increased from 1.5x to 2x.
- Shortbows have a second idle animation
- Shing Ka + Shield damage on lights and final heavy reduced by 20%, along with stamina costs (in some cases costs will be 80% of base cost). Shield bashes do 25% more damage and cost less stamina. The knockdown and block utility on this is incredible, and the offense was almost as good as using the shing-ka two handed.

Update: 16 Dec, 2023 @ 9:45am

Version 1.971

- Added Donor Feat - Implements of Bori (Kaldor) with Vicious Render and Rugged Smasher
- Crone's Gaze - Sweeping Spear - is properly old/new spear now

- Adjusted combat directional aiming for: Katana, Scimitar + Dual Wield, Spikes, Boomerang, Shing Ka + Shield, Great Axe, Ring Blade, Crashing Tide Stance, Nimble Stance, Savage Stance, Defensive Stance, Greatsword, DL Staff (but IA's is better!), Shortbow, Doublesword. Some styles and vanilla override styles remain

- Increased the width and reach of some of the crashing tide stances
- Increased speed of thrown light attack 2
- Adjusted final strike of Shing Ka + Shield Light to attack faster and cancel sooner. Reduced damage by 15%

- Inner Focus NSH properly removed worldly buff
- Invocation: Purify no longer has decay timer and triggers off of WT T3

Update: 14 Dec, 2023 @ 7:41pm

Version 1.97

- Added shield moves for shing ka + shield

- Unarmed Kick Stance has a new icon
- Added Minimal Hyperarmor to kick of kick stance
- It is built off of Unarmed Mastery I now instead of 2

- Added Sweeping Spear variant for Crone's Gaze and Vicious Render
- Black Miasma changed from agi to Str at donor request
- Crit and Wound effect (Vicious Render, the Critter) adds stacks of sunder on its crit to make the effect more competitive with crit and wounding weapons
- The Critter light damage 56 -> 65, heavy 56 -> 55. Pen 30% -> 20%
- Boomerangs were literally inflicting terror on the projectile hit. Their reign of terror is over. I'd like to say this was a bad joke, but really, it was just me forgetting to reset some debuffs after testing xD

- Saustall Pirates finally started using some of that stuff they've pillaged. Also added in a Saustall Pirate Archer

- Added afriti blood to pyrolife (t3) feat

What's next?
- Adjusting spell scrolls to work. There were a couple elements I missed when setting them up.
- Refining Searing Dance / Ringblade style. Experimenting with ai-driven motion capture. Mocap gear is here!
- A new Halberd Style
- Fix orbs. They weird right now.
- Ice Scions I Swear

Update: 7 Dec, 2023 @ 1:41pm

Version 1.965

- Added Arena of the Gods (Desert) version, and fixed some missing parts. It's not The Soladun Arena, but its solid and works.

!!!! Make sure your admins don't accidentally shift-delete as it will not show up when you mouse over!!!! It is not the part of the map!!

- Arena of the Gods has been renamed to (Arena of the Gods (Savage Wilds Cave) for the very specific location it was made for. An alternate version has been made that can go anywhere (cimmerian stone siding).
- Animal Home has its proper appearance again

- Added Implements of Apophis (Setna) Donor feat
- Vicous Render, Crone's Gaze (greataxes) damage increased from 62/72 to 75/75 with 20% pen. Previously they were beneath even vanilla crafted greataxes and should be more in line with relic grade weapons
- Black Iron Axes - daggers, increased damage from 45/55 to 55/65
- Black Iron Axe - hammers - decreased penetration from .6 to .1, increased stamina cost of special attack
- Black Iron Axes that weren't strength are now strength

- Boomerang is not fixed, but it won't deal 3000 damage to you if you're in the wrong place at the wrong time @_@

- Brightstaff size increased by 20% Its no longer skinnypole
- Brightstaff damage increased 30 -> 35. Penetration 0.6 -> 0.7
- Outsider Bane now has a 20% chance to add wounding mini and a stun

Greataxe
- Greataxe Heavy 1 and 2 Combo multiplier decreased from 1.75 to 1.5 (back to vanilla values, which I believe were lower before the funcom stamina update). It still retains its speed boost. One of the attacks erroneously had block ignore. Only the final heavy has that
- Greataxe lights that did less than 100% weapon damage (the shoulder strikes, pommel jabs), usually at 75%, have been increased to 100/base weapon damage
- The last two light attacks will chain directly into heavy 3 (the vertical slice) if you heavy attack.
- Greataxe lights chain into the shoulder on a heavy attack, which chains into heavy 3 now. It was an attack identical in looks to heavy 3, that was slower and less damage.
- Overall greataxe can rely a little less on the heavies and more on lights, and has more variety in switching up moves which means you'll likely land the heavy 3 and 4 a lot more

2h Sword
- Chop should combo again. In restoring its ability to smoothly combo, it can't gain from the strength perks, so its combo damage multiplier has been increased from 3x to 3.2x

- Burning Drive (spear) is now properly two handed
- Battlefield Repair armor should craft now
- DL Throwing Dagger recipe yields raised from 10 to 50
- Added Star Metal Shortbow to Shortbow feat. It hits harder on lights, but less on heavy compared to the agile shortbow
- Added missing Glass Throwing Spike to Thrown Weapons feat

What's next?
- Adjusting spell scrolls to work. There were a couple elements I missed when setting them up.
- Refining Searing Dance / Ringblade style. Experimenting with ai-driven motion capture. Mocap gear is here!
- A new Halberd Style
- Fix orbs. They weird right now.
- Ice Scions I Swear

Update: 26 Nov, 2023 @ 5:08pm

Version 1.964
- Added Donor Weapons - Black Iron Axes. Thanks Bigfoot and artist Norbert!
- Added The Burial Blade Shing Ka recipe to the feat so it can be repaired

- IS SMALL SIZED LITTLE PEOPLE BUFF TOO STRONG?! Are little people running/ruining the world yet? How are the giants vs smalls fights now?

- Reworked Mastercraft feats added to Master Smithing. The old ones remain. The new one follows the same format of Master Smithing. The master armor kits are present as a separate feat. Use them damnit.

- Beast Tribe passive bonus added: Adds 25 stamina, 25 health, 6% agi weapon damage, 6% str damage, 15% follower damage
- Added Blessing: Outsider Bane to T1 NSH
- Spectral Ash, and Scourge Powder, ammo for the XR and NSH bows, were missing from the class feats! They've been added to weaponcraft, and to T1 in case someone gives them a weapon to use, or has a squire who makes them ammo!
- Throwing spikes, including Scourgefire blasts should have normal durability loss and degrade much much slower now.
- Undeath corruption aura now will only notify and corrupt once per undead nearby every 15 minutes. The radius has also been reduced to about 60% of what it was. It also takes into account Lesser Wards now
- Faction passive buffs to offense stats were reduced by about 40%

- Corrupted wisps now have an animation on use. Since there is an animation root I can't yet work out, the total heal/corrupt time happens faster, with a short ranged knockback and some windows of hyperarmor during the animation. This effect will also be interrupted by scourgefire-like effects. While Devouring wisps is active, any lifesteal is enhanced to the maximum potency.
- Water Tribe, invocation purify works now and has an animation on use. Requires T3 WT or T4 Mystic. The animation is a little glitchysticky, need to move on, but, its there.

- Greatsword - offhand attack damage multiplier increased from 2.5x to 3. Stamina cost reduced from 6x to 4x. It also counts as an opener and finisher. It also has more cancel windows for feinting and smoothness.
- Final heavy damage increased from 1.5 each hit to 1.6 hit.
- Heavy lunge - it can now be attack or dodged cancelled in a certain window so you can skip the dash, making it a little more tricky. Stamina cost reduced.
- Mace + Shield combo multiplier was on the old stamina multipliers, and is not updated to 3.2 stamina per swing ranges.

- Reaping now heals 2 health per second over 10 seconds in addition to the initial 30 health.
- Devouring reaping will make a comeback soon. It has been adjusted to grant 20% stamina over 5 seconds instead of at first. Its healing now stacks up to 5 stacks (2hp x 10 ticks = 20 health over 5 seconds, or 100 health over 5 seconds if killing 5 things)

- Final Breath buffs now add some stamina on the different stages. It is not meant to be a full counter to corruption penalties. Build around the loss.

- Boomerang is not fully resolved but may be less angry on server when thrown.

What's next?
- Adjusting spell scrolls to work. There were a couple elements I missed when setting them up.
- Refining Searing Dance / Ringblade style. Experimenting with ai-driven motion capture. Mocap gear is here!
- A new Halberd Style
- Fix orbs. They weird right now.
- Ice Scions I Swear

Update: 18 Nov, 2023 @ 8:38am

Version 1.963
- OVERRIDE - Resurgance, vitality perk, changed to try and meet the value of the fast healing perk. Previously, it would heal 17 for 5 seconds and then not again until you healed to full. Now it will heal 20% (+5 per second) over 10 seconds. Also activates the combo breaker effect.
- OVERRIDE - Last Stand, vitality perk, duration increased from 3 seconds to 6 seconds. Let's experiment with vitality and get some options.

- Added admin grantable shortpeople buff (Trait - Small Sized, feat ID 22190594) that grants additional armor and knockback recovery. This will be further refined after testing.
- Boomerang projectile less borked. It bounces 2 projectiles away instead of 1 and they don't rebounce or hurt, but, it does damage on hit again
- Added Boomerang light combos, only accessible after heavy attacking, to continue to allow for light attack throwing spam. Heavy attack and then light attack for dodge hop and big throw. Or at the last 2 attacks, get the big throw in!

- Removed debug text on the Show on Map's xp buff
- Third light attack of claws + savage stance should not t-pose anymore.
- The Crone's Gaze is built at the Morrigan Altar

- Throwing spikes don't leave extras behind. Please let me know if you find one that does
- Changed code on the way demons and undead corruption heal. There shouldn't be a noticeable difference.
- Last Breath benefits shouldn't be broken by eating now. Please test for me.
- Corruption eating (demons, undead) will not happen at max corruption. Find a way to heal!
- Corrupted Wisps will continue to heal over time if you are over 1000 corruption.
- undeath


What's next?
- Adjusting spell scrolls to work. There were a couple elements I missed when setting them up.
- Refining Searing Dance / Ringblade style. Experimenting with ai-driven motion capture. Mocap gear is here!
- A new Halberd Style
- Fix orbs. They weird right now.
- Ice Scions I Swear

Update: 18 Nov, 2023 @ 8:24am

Version 1.962
- OVERRIDE - Resurgance, vitality perk, changed to try and meet the value of the fast healing perk. Previously, it would heal 17 for 5 seconds and then not again until you healed to full. Now it will heal 20% (+5 per second) over 10 seconds. Also activates the combo breaker effect.
- OVERRIDE - Last Stand, vitality perk, duration increased from 3 seconds to 6 seconds. Let's experiment with vitality and get some options.

- Added admin grantable shortpeople buff (Trait - Small Sized, feat ID 22190594) that grants additional armor and knockback recovery. This will be further refined after testing.
- Boomerang projectile less borked. It bounces 2 projectiles away instead of 1 and they don't rebounce or hurt, but, it does damage on hit again
- Added Boomerang light combos, only accessible after heavy attacking, to continue to allow for light attack throwing spam. Heavy attack and then light attack for dodge hop and big throw. Or at the last 2 attacks, get the big throw in!

- Removed debug text on the Show on Map's xp buff
- Third light attack of claws + savage stance should not t-pose anymore.
- The Crone's Gaze is built at the Morrigan Altar

- Throwing spikes don't leave extras behind. Please let me know if you find one that does
- Changed code on the way demons and undead corruption heal. There shouldn't be a noticeable difference.
- Last Breath benefits shouldn't be broken by eating now. Please test for me.
- Corruption eating (demons, undead) will not happen at max corruption. Find a way to heal!
- Corrupted Wisps will continue to heal over time if you are over 1000 corruption.
- undeath


What's next?
- Adjusting spell scrolls to work. There were a couple elements I missed when setting them up.
- Refining Searing Dance / Ringblade style. Experimenting with ai-driven motion capture. Mocap gear is here!
- A new Halberd Style
- Fix orbs. They weird right now.
- Ice Scions I Swear