Killing Floor 2

Killing Floor 2

KF-Lava Castle
Showing 1-10 of 12 entries
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Update: 15 Apr, 2022 @ 5:12pm

2022-04-16

v.3.1

- Optimized weapon and amo pickups

Update: 14 Apr, 2022 @ 5:51pm

2022-04-15

v.3.0

- Complete rebuild of terrain
- Optimized ambient sound
- Reduced filesize
- Changed difficulty from "more zeds" to "raged zeds"

Update: 11 Dec, 2020 @ 3:57pm

2020-12-12

v.2.2

- optimized collision of outer castle
- blocked the fallen meteor from beeing boomstick-safespot
- optimized floor (collision and material)
- fixed an issue where the right tower falls and block an amo box
- increased amo boxes inside the castle

Update: 11 Apr, 2020 @ 6:41pm

v.2.1

- Optimized a collision issue inside the castle
- blocked the area in front of the ZED-spawn-cave for player to prevent zed spawn rape

Update: 16 Dec, 2019 @ 4:24pm

2019-12-17

v.2.0

- Added Meteor Event (Starting 300-1000 seconds after Game Start)
- Reworked Floor
- DOF Adjustment
- Increased ZED-Spawn-Rate inside the Castle
- Increased Amount of ZED-Spawn (110%-130%, depending on Wave)
- Increased Dynamic Shadow Distance
- Optimized Sunlight
- Optimized UV for combined Meshes
- Reduced Amount of Amo-Boxes inside the Castle

Update: 7 Aug, 2019 @ 11:52am

2019-08-07

v.1.4

- Merged ZedCave/Lava Lake and Basic Floor for further collision opimization.

Update: 6 Aug, 2019 @ 1:22pm

2019-08-06

v.1.3c

- Adjusted static collision
- Optimized Skybox

Update: 29 Jul, 2019 @ 6:47pm

2019-07-30

v.1.3b

- Added Cull Distance Volume
- Reduced Dynamic Shadow Distance

Update: 25 Jul, 2019 @ 1:36pm

2019-07-25

v.1.3

- Fixed an Collision spot
- Precomputed Visibility (Performance +)
- added Blocks for workshop weapons which would fly forever otherwise
- Changed AmbientSounds

Update: 3 Jun, 2019 @ 2:37pm

2019-06-03

v.1.2

- Fixed an Collision Issue with the new DynamicPhysVolume (Gravity)
- Optimized Shadow