Total War: WARHAMMER II

Total War: WARHAMMER II

Legendary Lords of Legendary Legends
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Update: 28 Jul, 2021 @ 6:04pm

Content:
Moved finalized skill lock changes to Firepower due to scope.

Update: 28 Jul, 2021 @ 8:23am

Balance:
Thorek's oathgold bonus from his campaign capstone has been ditched in favor of a minor factionwide missile damage bonus (which may be replaced once I have slept).
Character skill locks have been disabled (temporary, the real offenders will be dealt with later today).

Update: 26 Jul, 2021 @ 3:53am

Content:
Runes (and only runes) are able to be forged multiple times now. This feature requires a new game if any runes are already crafted in order to work. Existing campaigns will still load, however.

Notes:
Currently in the planning stages for reworking Proven Tools from the ground up and producing one (or three, more likely) skills for Thorek to provide consistent rune benefits for various artillery. Thorek's oathgold gain is also getting nerfed once the more critical issues that've popped up during testing are resolved.

Update: 18 Jul, 2021 @ 12:46pm

Fixes:
Updated Malagor's animation and entity.

Update: 17 Jul, 2021 @ 3:33pm

Balance:
Split the dwarfen construction cost bonus between Thorgrim and Thorek on account of Thorek's isolation
Moved Thorgrim's construction speed bonus and Assault of Stone → Lords to Thorek, replaced with additional income
Due to the loss of the old rune skills, Runesmiths/lords have been given additional MA/MD/charge bonus
Wulfrik's mammoth has gone on a vegan diet and lost 3000HP as a result
Completely reworked the beastmen LL capstones. Each should now have a unique approach to combat and provide meaningful bonuses to the faction now.

Content:
Added Thorek: Thorek focuses on oathgold production, construction, runic magic, and the tried and proven methods of killing urki: the az.
Added Taurox: Taurox focuses on hitting things hard until their skulls and/or blood pop out.
Added Oxyotl: Oxyotl focuses on the art of stealth and ambushes.

Fixes:
Beastmen LL's are upkeep and recruit cost free.
DLC17 pooled resources have been added to the mod

Update: 8 Jul, 2021 @ 8:19pm

Balance:
Nerfed a few of the delf LL capstone abilities. Should probably nerf more, as their LL roster is awful damn big now.
Normalized LL chariot, manticore, and dragon mounts' combat capabilities. No more major outliers in terms of melee damage, attack speed, and cleave attack ability.
Each of the four unique black dragon mounts has been given a unique spread of resistances.
Mannlet's zombie dragon is now innately weak to fire as intended.

Content:
Rakarth added to the scope of the mod. Rakarth's focus is on providing defensive bonuses for the delf monster roster, as well as slave-based economic bonuses.

Update: 10 Jan, 2021 @ 11:36am

What did I do?

Update: 15 Dec, 2020 @ 8:36pm

Minor Fixes:
Swapped Naestra/Arahan's skill tree capstone effects, as they were the reverse of what they should have been.

Update: 15 Dec, 2020 @ 2:58am

Balance:
Some dragon-mounted LL's melee weapons were at vanilla values for unknown reasons. Corrected.

Content:
Incorporated the new LL's and LH's into the LL regen scheme.
Melee weapons for new LL's incorporated into weapon balance.
Statlines for new LL's and LH's brought up to snuff.
Throt's capstone skills added: Throt's archetypical themese are tank/army-attribute-giver/builder.
The Sisters' capstone skills added: Their archetypical themese are versatile DPS/versatile army buffer/strategic layer army and income booster.
Ariel was granted a capstone. Ariel no longer needs to seek out L A M P because Ariel is L A M P.
Coeddil was granted a capstone. Coeddil should now be a very effective linebreaker, but at the cost of causing significant chaos corruption.
Drycha's capstone skills added: Her archetypical themes are berserker/melee offense booster/builder. Drycha's presence also causes chaos corruption, but to a lesser extent than Coeddil.

Failed Experiments:
Wasted 6 hours messing with welf pooled resource skills before I bothered to look at how the resource pools were distributed. Not worth the effort to make specific forest healing skills (10 resource pools ahahahaha NO) or amber granting skills (Amber was stripped down big time, anyways.)

Note to self: CA has been all too happy to mess with pooled resources of late. Check resource pool tables for rebuild each patch. Also check before doing hours of tedious pooled resource skill building, dumbass.

Minor Fixes:
Removed a couple of vanilla entries that made it into the file at some point in the past year.

TO-DO:
Port the Sisters' projectile changes over from Firepower.

Update: 12 Dec, 2020 @ 3:44pm

Critical Fixes:
Added DLC16 faction resource values to campaign_group_member_criteria_numeric_ranges. (This should correct any issues with wutelgi campaign scripts and dillemas.)
Updated Land_Units and Projectiles tables to the new table schemas.

Miscellaneous:
Changed some table names to ensure effects are active in the event of a conflict.

TO-DO:
Add regen effect to new LL's.
Adjust combat ability of new LL's.
Do !!!SCIENCE!!! with Arahan/Naestra's projectiles.
Overhaul Mothra's skill tree. (Put in LLLM?)
Decide on and produce new capstone skills for new LL's.