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He's entitled to his opinion, but if people were as motivated as they were opinionated, everyone would have their own mods. Hell, they'd have their own games.
Remember that everyone on here is doing this for free.
Yet still, thank you for your effort ! :) cheers
But since you feel like preaching at me:
In an ideal world, I'd be willing and able to care about how all of my stuff works with two major overhauls that are not designed for compatibility with anything (as evidenced by a fatal break caused by the addition of a single data__ table override). However, this isn't fairytale land.
It's bad enough that I've had to commit most of the vanilla tablebase, logic pathing, and expected end-user experience for everything I've done to memory. It's bad enough that maintenance is an absolute fucking nightmare because CA can't leave some things well enough alone. It's fucking bad enough that I have to spend 200+ hours every patch debugging, half of that actively hunting down problems in-game when I am actively bored of modern Total War.
I. WILL. NOT. add tip-toeing around Radious/SFO's balance or compatibility issues to the plague of gripes.
The easiest words in life are "this is not my problem" that never helped anyone but caused the most pain.
Content:
After some sleep and thought about scope, finalized skill lock changes got moved to Firepower.
Notes:
If this fixes Radious compatibility, great. If not, not my problem.
Balance:
Thorek's oathgold bonus from his campaign capstone has been ditched in favor of a minor factionwide missile damage bonus (which may be replaced once I have slept).
Character skill locks have been disabled (temporary, the real offenders will be dealt with later today).
Content:
Runes (and only runes) are able to be forged multiple times now. This feature requires a new game if any runes are already crafted in order to work. Existing campaigns will still load, however.
Notes:
Currently in the planning stages for reworking Proven Tools from the ground up and producing one (or three, more likely) skills for Thorek to provide consistent rune benefits for various artillery. Thorek's oathgold gain is also getting nerfed once the more critical issues that've popped up during testing are resolved.
Im new to this mod, but I've had LLLM for a long time. LLLM adds more Magic Trees to notable Legendary Spellcasters, such as Morathi, Mazdamundi, Gelt, Khatep, etc.
Non-mage LL's in this typically make up for their lack of magic with much better personal combat capability and/or better unlockable army buffs. There are some exceptions to this (Mazda, Vampires, Archaon, Alarielle the Everchosen), but that's the general rule you should expect. Also, as a rule, you should expect every LL to be much more dangerous than they'd normally be (provided they aren't low level).
Fixes:
Updated Malagor's animation and entity.
Content:
Added Thorek: Thorek focuses on oathgold production, construction, runic magic, and the tried and proven methods of killing urki: the az.
Added Taurox: Taurox focuses on hitting things hard until their skulls and/or blood pop out.
Added Oxyotl: Oxyotl focuses on the art of stealth and ambushes.
Fixes:
Beastmen LL's are upkeep and recruit cost free.
DLC17 pooled resources have been added to the mod
Notes:
Will likely reduce lizardmen capstone bonuses Soon™. I'm thinking about rolling some things into a shared skill, due to the fact that there's SEVEN freaking LL's for the faction.
Balance:
Split the dwarfen construction cost bonus between Thorgrim and Thorek on account of Thorek's isolation
Moved Thorgrim's construction speed bonus and Assault of Stone → Lords to Thorek, replaced with additional income
Due to the loss of the old rune skills, Runesmiths/lords have been given additional MA/MD/charge bonus
Wulfrik's mammoth has gone on a vegan diet and lost 3000HP as a result
Completely reworked the beastmen LL capstones. Each should now have a unique approach to combat and provide meaningful bonuses to the faction now.
And, on the off chance this is a veiled "update plz", I've already mentioned elsewhere that it'll get done this weekend (barring unforeseen consequences).