Total War: WARHAMMER II

Total War: WARHAMMER II

Legendary Lords of Legendary Legends
Showing 31-40 of 85 entries
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Update: 21 May, 2020 @ 4:11pm

Fix for DLC15's complete breakage of so many things

Update: 6 May, 2020 @ 11:36am

Vlad's campaign capstone redone:
Removed campaign movement range and speed bonuses.
Added construction time reduction and tax rate (T3 only)
Increased T1 and T3 PO penalty (Penalty is now -1, -2, -4 instead of 0, -2, -3)

Update: 30 Apr, 2020 @ 6:27pm

Fixes:
T2 of the shared capstone was 15% physical resistance. This has been corrected to 5%.

Update: 30 Apr, 2020 @ 4:32pm

Reworked Ghorst and Kemmler's shared capstone (blue line).
Both now provide a small amount of factionwide physical resistance, replenishment rate increase, and additional recruitment slots.

Update: 27 Apr, 2020 @ 5:01pm

Update: 7 Apr, 2020 @ 11:10pm

Changed T3 addition to Malagor's campaign capstone from 30% reinforcement range to +3 bestial rage, as the former was useless.
Kazrak One-Eye's Frenzy from combat capstone now becomes factionwide at T3.

Update: 26 Feb, 2020 @ 1:04pm

Fixed third tier of Harkon's campaign skill. The bonus added to the tier is now ship growth rather than provincial growth (which did nothing, as it was faction → force). Also increased sack bonus and reduced raid bonus by 25% each (flat) on the same skill.

Update: 21 Jan, 2020 @ 2:20am

Reworked:
Removed any fealty/authority changing effects from Franz. After nearly two weeks of fighting WH2, it seems that directly modifying fealty and authority via skill effects is impossible because of how these specific pooled resources are modified ingame, and my unwillingness to attempt scripting this.

Franz' fealty bonus changed to a 40/80/120 diplomatic bonus for Empire/Kislev/Southern Realms.
Maximum bonus fealty from high relations increased to 10 (assuming that the resource factor junctions work, at least).

Update: 17 Jan, 2020 @ 3:42pm

Public iteration of attempt to unfuck fealty/loyalty effects #182745

Update: 11 Jan, 2020 @ 4:38pm

Reworked:
Franz's campaign skill increases fealty for all imperial factions instead of diplomacy. Despite attempts to do something with Imperial Authority, it seems that the resource can only be modified by campaign events. Will produce a workaround later.

Balance:
Additional weapon damage and melee attack added to Franz's personal skill (+10% and +5 respectively).
Tax rate bonus for Franz and Gelt's campaign skills increased 5%.
Melee defense bonus from Franz's army skill increased by 5.
T3 of Volkmar's army skill provides factionwide frenzy.