Hearts of Iron IV

Hearts of Iron IV

EU4 Style Ideas
Showing 31-40 of 54 entries
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Update: 1 Nov, 2019 @ 5:36pm

  • minor fixes
  • Chinese Tradtions now give Effects of own Partisans instead of Land Fort Construction Speed

  • added new national idea group
    • Dutch Ideas

Update: 25 Sep, 2019 @ 1:15pm

  • policy cost can now be adjusted by a game rule (choices are 0.1, 0.15 and 0.2 base cost)
  • policy cost and max possible policies can now be affected by ideas (currently only by Swedish Ideas)

  • added new national idea group
    • Swedish Ideas

Update: 10 Sep, 2019 @ 4:01pm

  • added new national idea group
    • Portuguese Ideas

  • the tooltips of the swap national ideas buttons now tell you the group you are going to get

  • minor tweak for the first idea from Submarine Ideas (it's now -10% production cost, not -15% anymore)

  • added option to a game rule to allow unlocking all idea group slots at start

Update: 2 Sep, 2019 @ 11:29am

  • added an introduction pop up (and a game rule to enable/disable it) to give a "short" explanation of the mod's mechanics

Update: 25 Aug, 2019 @ 2:46pm

  • added a game rule to take up to 16 idea groups

  • added descriptions for Intervention Ideas

Update: 9 Aug, 2019 @ 4:06pm

  • added new national idea groups
    • Turkish Ideas
    • Ottoman Ideas (vanilla formable)
    • Austrian-Hungarian Ideas (vanilla formable)

  • added descriptions for national ideas of the following sets (special thanks to Maxwell and thanks to Silver Knight of Anor Londo):
    • Romanian Ideas
    • Turkish Ideas
    • Austrian-Hungarian Ideas

  • added descriptions for Quality Ideas

Update: 29 Jul, 2019 @ 9:08am

  • added Romanian national ideas

  • added a game rule to select any national idea group at the start of the game

Update: 22 Jul, 2019 @ 9:47am

  • added Qing Empire formable (can be formed by the Chinese countries, Manchuria included)
  • fixed the green/red bar under ideas for negative PP


  • added descriptions for national ideas of the following sets (special thanks to Maxwell and thanks to Silver Knight of Anor Londo):
    • Imperial Chinese Ideas
    • Imperial Greek Ideas
  • added descriptions for Administrative Ideas
  • added descriptions for Economic Ideas
  • added descriptions for Diplomatic Ideas

  • fixed GUI being broken with the Frederick's Nightmare mod
    • the mod was designed for the vanilla game however, so idea names and descriptions might not make sense and all in all performance of this mod with that mod was not tested much

Update: 1 Jul, 2019 @ 5:14pm

  • added a button to the visible policies to activate/deactivate the alert for them, so you don't have to search through the whole list to find a specific policy

Update: 1 Jul, 2019 @ 4:38am

  • minor fixes
    • tooltip effects of the new advisors granted by the Minister Ideas showed an unlocalized string, so they don't use random names anymore

    • the "available policy" alert was wrongly shown for one policy
    • the shift+ click to deactivate the policy alert for all policies was broken