Stellaris

Stellaris

(Legecy) Upper Limit V2.3+
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Update: 22 Aug, 2019 @ 10:14pm

Initial Upload

Update: 22 Aug, 2019 @ 9:43pm

Initial Upload

Update: 21 Aug, 2019 @ 4:11am

Initial Upload

Update: 19 Aug, 2019 @ 5:23am

Initial Upload

Update: 19 Aug, 2019 @ 5:19am

Initial Upload

Update: 17 Jun, 2019 @ 10:08am

Initial Upload

Update: 15 Jun, 2019 @ 6:25pm

Initial Upload

Update: 13 Jun, 2019 @ 1:34am

Initial Upload

Update: 11 Jun, 2019 @ 9:28pm

Removed Culling The Weak, as this is also a thing I really wanted to remove, not only does it serve little purpose, it forces your planet to be like that permanently for no reason. This was a thing that came from me thinking it would be a cool idea. I might remake this into a world decision in the future, similar to how penal and some other things are.

Basic ai building change so they don't just keep pumping them out for no reason.

Update: 9 Jun, 2019 @ 11:38pm

Removed industry_equipments SR (I disliked having this in the mod, the building that makes it is removed to, buildings that uses it as a upkeep has been changed to using Alloy.

Jobs Code Updated (So it follows the new change with 2.3)

Nanite jobs upkeep has been made to be 2 rare_crystals, 2 volatile_motes and 2 exotic_gases instead of 3 alloy, so now it would be the same as using nanites to make the resources. (The way provided by vanilla)