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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1892951444
02_scripted_variables_component_cost
A) fix ai_weights
B) give all ai_weights = 0
I can not recommend this for use in singeplayer or small multiplayer games where AI is part of. Due to practically no aI_weight distribution in the mod, it will break the AI. Pure MP games, this is excellent.
Be aware though that the creator has also decided to leave in blank techs, probably for use later, so some techs are straight up useless and don't do anything.
So ai_weight = { weight = 0 } can be the first block, the last block... anywhere that's not inside another argument, like the modifiers or potential.
Just came to chime in, some of the buildings need a serious looking over. After adding base_caps to the admin computers, the AI is now running amok building Gravity Condensation Labs.
Fortunately, Guluere has blessed us with well-organized lines of code in the buildings file. Should take about 10-15 minutes to add base caps to the buildings and cut ai weights in half.
C:\Program Files (x86)\Steam\steamapps\workshop\content\281990\1762910772
in there you'll find the mod folder, d3.zip. open that, go to common, and then to buildings.
the text file inside is what you're looking for.
I added a base_cap of 1 for each of the computer stations and an ai_weight of 0.35
I just really, really hate trawling through Steam's Workshop folders trying to find which one is for Stellaris, and which one there is for a particular mod.
1. super computers & hyper computers don't actually contribute to admin cap
2. "blank" techs - Rift solidarity, Gravity Cannon, FTL warshells and others - have 0 effect at all,
3. AI will fill all planets with super computers, gimping them. I've had awakened fallen empires start with a 500k fleet, lose that, and get steamrolled because they can't build new ships because 100% of their economy is down to admin cap
4. Either this mod or the one that adds "anti-matter perk menu" (cant figure out if its yours or Unique Ascensions) causes the game to freeze for 30s up to 10 minutes on xxxx.01.01 every year without fail. Think it's something to do with the AI only activating the ascenscion perk on xxxx.01.01 so it ticks over ever year.... not sure if its your mod tho, any pointers to where to look in the code to check? console error log shows no errors if it recovers instead of crashing to desktop