Stellaris

Stellaris

Gecko's Traits
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Update: 21 Jul, 2019 @ 1:12pm

Update 1.8:
Tweaked several trait icons
Reused several biological pop icons for robotic traits, and added an icon for 'absolute units'
Two new wildcards, 'rapid regeneration' (biological) and 'sentient powerplants' (machine)

Sorry for the smaller update, but I'm crunched for time this week! I didn't expect to be so busy this summer.

Update: 9 Jul, 2019 @ 9:46am

Update 1.7b
Fixed some trait selection funkiness with the new robotic traits.

Update: 8 Jul, 2019 @ 1:44am

Update 1.7
Added 9 new robotic traits.
Unoptimized Miners ( - mineral production)
Miner Bots (+ mineral production_
Unoptimized Farmers ( - food production)
Farmer Bots ( + food production)
Unoptimized Reactors ( - energy production)
Energy Bots ( + energy production)
Absolute Units ( + housing usage)
Rigid ( + housing usage)
Compressible ( - housing usage)


Values for the modifiers are very much WIP and have not been extensively playtested. If anyone wants to help make icons or has name ideas for the new traits, feel free to contact me.

Update: 1 Jul, 2019 @ 11:36am

Update 1.6
Added new wargear types as requested. Next update will focus on robots who have thus far not recieved any new traits.

Update: 24 Jun, 2019 @ 3:28pm

Update 1.5:
Added 3 new traits that affect pop housing usage
Added 3 new icons (for said traits)

Update: 17 Jun, 2019 @ 11:16am

Update 1.4:

Added 'Expert Metallurgists' Trait - Bonus alloy production at the cost of mineral and energy income.
Added 'Prototype Wargear' Trait - An expensive trait which makes your armies nigh unstoppable, but with higher upkeep.

Added proper icons for Extremely Lax, Relaxed, Resolute, and Hardcore traits.

Adjusted version info in .mod file to reflect that this mod should be compatible with all builds of 2.3

Update: 10 Jun, 2019 @ 1:47pm

Update 1.3:

Added custom icons for habitability/skin type traits

Fixed Bulldozer trait, now properly affects tile cost when removing blockers

Added six new traits; two relating to leaders and 4 relating to work ethic. 'work ethic' type traits improve or degrade basic resource production, as well as army damage, morale, and leader lifespan.

Update: 9 Jun, 2019 @ 4:27pm

Update 1.2:
Added Skin Types / Army Health and Habitability traits.
They range from Extremely fragile (-40% Army health and -15% Habitability) to Living Tanks (+150% Army health and +40% Habitability)


Added 2 new Wildcards, Acidic Urine and Energetic Discharge, which boost productivity from mining and energy generating jobs respectively.

More stuff to follow soon! :)

Update: 8 Jun, 2019 @ 5:11am

1.1 - added 4 traits for minerals and 3 for unity.

Minerals: 2 negative, 2 positive

Unity: 1 negative, 2 positive

Update: 7 Jun, 2019 @ 9:13am

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