Stellaris

Stellaris

Gecko's Traits
37 Comments
Superepicgecko  [author] 11 Mar, 2024 @ 12:34pm 
It's been a hot minute, but there's an update in progress
FlamingScorpion27 10 Apr, 2022 @ 11:43pm 
If only he would update one of these days i shall declare war on the geck until he does
Prand 20 Mar, 2020 @ 10:43pm 
update
Rewasder 6 Dec, 2019 @ 8:08am 
I'd love if you could update for lithoids, I've been playing with this mod since I started and I miss it :(
ekoparker 17 Nov, 2019 @ 12:03pm 
The mod's kind of broken if you want to play lithoids. Prevents all trait picks
DragoonBlade 28 Oct, 2019 @ 10:11pm 
Can't choose any of these traits with Lithoids.
minifoo50 26 Oct, 2019 @ 3:02pm 
just so you know, as a a lithiod species type you can't pick some or all of these.
키으기 17 Aug, 2019 @ 8:28pm 
Thank you I'll use it well
Rewasder 17 Aug, 2019 @ 5:13pm 
Hey! could you add for the IA a trait similar to the -50% housing but for ameities usage? -50% amenities per pop at a 4 point cost. A big pop asembly at high cost would be awesome to have too(maybe again 50% for 4 points?). You can compensate with another trait, this time negative that would be minus jop production. Like -40% production but giving lots of points. This way we can have "cuantity over quality" kind of playstyle
Ashardalon 12 Aug, 2019 @ 2:12am 
Happy birthday !!! ^^
Hydra 15 Jul, 2019 @ 3:58pm 
Happy birthday
Superepicgecko  [author] 14 Jul, 2019 @ 4:08pm 
I will not be updating the mod tomorrow as per usual because it is my birthday - normal development will continue the following monday.
Superepicgecko  [author] 9 Jul, 2019 @ 9:47am 
Should be fixed now. Thanks for the heads up, Hydra!
Superepicgecko  [author] 8 Jul, 2019 @ 3:35pm 
Whoops. I goofed. Will upload a fix tomorrow morning.
Hydra 8 Jul, 2019 @ 2:32pm 
For the robot traits if you choose the positive energy trait you can pick the negative energy trait aswell but cant pick the negative food trait, and picking the positive food trait you cant choose the negative energy trait
Superepicgecko  [author] 8 Jul, 2019 @ 1:45am 
9 Robot/machine traits have been added to the mod!
Superepicgecko  [author] 4 Jul, 2019 @ 10:34am 
I think so, yes. Could be wrong about that though, it might be if you have that species on the planet
Prolbo 4 Jul, 2019 @ 5:21am 
I understand that if you have at least one "bulldozer" in your empire, you have permanent empire wide discount and acceleration for blockers removal. Am I right?
Superepicgecko  [author] 2 Jul, 2019 @ 9:36pm 
Full list of traits is now in the mod description. It is painfully long. And thank you, Prand!
Prand 2 Jul, 2019 @ 8:45pm 
I LOVE how this mod gets updated every week. Keep up the awesome work!
Superepicgecko  [author] 1 Jul, 2019 @ 2:43pm 
Yes, but it will be quite long. I'll post it tomorrow.
Hydra 1 Jul, 2019 @ 1:11pm 
Can we get an updated list of Traits
Superepicgecko  [author] 1 Jul, 2019 @ 11:41am 
@Ultimuh New wargear stuff added in 1.6! Robot traits are next.
Dragon of Desire 27 Jun, 2019 @ 4:30pm 
That'd be awesome! Thanks!
Superepicgecko  [author] 26 Jun, 2019 @ 10:28pm 
I definitely can.
Dragon of Desire 26 Jun, 2019 @ 4:50pm 
Can you work on some robotic traits, please? These are awesome, but leave robots a bit in the dust, unfortunately.
Ultimuh 25 Jun, 2019 @ 8:51am 
Sure, sounds good.
Superepicgecko  [author] 25 Jun, 2019 @ 8:50am 
What about something along the lines of 'Combat Battlesuits'?
Ultimuh 25 Jun, 2019 @ 8:45am 
Good question, I am not very good at naming things though.
Maybe "fully fledged" or "cutting-edge" or something like that? I dunno.
Superepicgecko  [author] 25 Jun, 2019 @ 8:13am 
Some additional traits in that category are actually planned! I'll add them next update (Monday) @Ultimuh What would you name the stronger variant of prototype wargear?
Ultimuh 24 Jun, 2019 @ 4:10pm 
I really like the "prototype wargear" trait.
Works perfectly for an X-COM or Brotherhood of Steel type of empire.

But I would suggest a stronger variant (as an upgrade costing 5 points, maybe?). But you decide.
And/or perhaps a primitive/inferior variant as well for negative points.
Superepicgecko  [author] 24 Jun, 2019 @ 3:31pm 
1.5 is live! Minor additions this time around.
Superepicgecko  [author] 20 Jun, 2019 @ 5:38pm 
Much appreciated! I try to update it every monday.
Prand 19 Jun, 2019 @ 9:11pm 
This mod is amaazing! Very nice traits
Superepicgecko  [author] 9 Jun, 2019 @ 5:20pm 
Coming tomorrow - Proper icons for the new traits which currently use placeholders.
Superepicgecko  [author] 8 Jun, 2019 @ 5:16am 
Thanks! I actually just updated it with mineral and unity related traits, and I hope to expand it even more soon!
Wrekonize 7 Jun, 2019 @ 5:51pm 
Nice traits man! Hopefully you add more to the list! I can see this growing into a popular mod.