XCOM 2
[WOTC] DOOM 2016 UAC Elite Guard Armor (v1.4.2)
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Update: 25 Oct, 2022 @ 11:36am

  • Added custom sockets to support the Warframe Syandanas Pack, because fuck it, why not ¯\_(ツ)_/¯

    (i wanted to give a character in my pool using the armor a cape but they didn't fit 100% right and it bugged me)

Update: 25 Oct, 2022 @ 11:01am

  • Fixed torso sockets so attached weapons and gear are properly positioned.

Update: 24 Dec, 2021 @ 4:20pm

-Cooked the mod's assets to reduce the file size from 34 MBs to 8 MBs

Update: 7 Aug, 2021 @ 5:59am

VERSION 1.4.2

-Added full Female support for the armor

-Fixed an issue with some missing body lights

-Deleted the Add Part Names config, as it's no longer necessary

-A few localization and XComContent.ini edits

Update: 7 Aug, 2021 @ 5:52am

Update: 7 Aug, 2021 @ 5:40am

Update: 17 Jun, 2021 @ 2:06pm

VERSION 1.4.1

-Darkened the diffuse textures a bit

-Adjusted the height of the neck cover so it rides up the soldier's neck a bit more

-Increased the armor pattern UV scaling so patterns wrap around the armor better

-Sized down a few textures to save space (this shouldn't compromise the quality much, if at all)

Update: 17 Feb, 2021 @ 3:40pm

-Updated the mod thumbnail

Update: 4 Feb, 2021 @ 4:24pm

VERSION 1.4

-Added a new Neck Cover option located in the Helmets & Upper/Lower Face Prop categories, so anyone wearing the set without a helmet won't have such an exposed neck (It's UV map is slightly fucked, but it gets the job done for now)

-Re-worked the armor set's materials and textures:

Switched the main body back to SoldierArmorCustomizable_TC, since despite it being the old Vanilla armor material, it handles chrome bits like the Guard's armor trim MUCH better than UnitArmor_M, the WOTC armor material

All around better adjusted Roughness, Diffuse, and Metal Mask textures

Some emissive texture improvements so the lights better stay within the parts they're supposed to

Upped the sizes of the Normal and Mask textures from 1024x1024 to 2048x2048

Update: 4 Feb, 2021 @ 4:05pm