Arma 3
HEV Patch
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Update: 16 Oct, 2020 @ 11:39am

2.5.04:
- UPDATED: Keys.

- FIXED: Corvette is misaligned when DZ is over water (fun fact, water inserts are feasible if you don't mind swimming)

- ADDED: "No Ship Custom" deployment type that will allow custom DZs with no ship. The scripts were designed (previously) to drop units directly over their position with the direct drop module if the "No Ship" type was requested, this was regardless of the inputed drop position.

Update: 14 Sep, 2020 @ 3:20pm

2.5.02
- FIXED: Units not in a group with other units do not teleport to the launch pods and stay on the ground

Update: 28 Aug, 2020 @ 6:14pm

- Fixed: Improperly signed PBO error for server keys

Update: 28 Aug, 2020 @ 4:34pm

Update: 28 Aug, 2020 @ 4:29pm

- Changed: Repacked mod using official tools.

Update: 20 Aug, 2020 @ 12:15pm

2.5.01:

- Fixed: Frigate being tilted on some maps

Update: 15 Aug, 2020 @ 8:39pm

2.5:

- Changed: The HEV module has had its entries, tooltips, and default values changed. If you were using it in a mission previously, you will need to edit the existing module again in the mission or else it will not work. Even if you changed no values, you need to open the attributes of the module again so that they are set to the correct default values depending on the fields.

- Changed: Following this, the parameters for the OPTRE_fnc_HEV function have changed. Removed the manual control and boaster height params and these need to be removed from any scripts now. See https://sqfbin.com/dugaxagesidawozanuzo

- Changed: HEV control panel now supports whether or not you want the chutes to delete on detach.

- Added: THe HEV module now supports the frigate from the DEV build.

Update: 1 Aug, 2020 @ 5:18pm

- FIXED: Script error when not entering _manualControl param value as a NUMBER type for OPTRE_fnc_HEV

Update: 1 Aug, 2020 @ 4:42pm

- FIXED: "No Frigate" HEV option caused floating pods. (fixes zeus module).

Update: 25 Jul, 2020 @ 11:14am

2.411:

- Added: Frigate support (currently in OPTRE DEV build). This is only present in the console menu, not the module due to a desire not to change configs or create confusing menus. Keep in mind about drop patterns, this is a much lengthy rectangle pattern as opposed to the sqaure of the corvette. Still only supports 48 slots.

- Added: Deployment options from HEV Console. Now have Frigate, Corvette, and No Ship. If frigate is selected and the object is not present on the server (DEV build not loaded), then it will default to the Corvette.

- Added: Comment headers to several files/functions

- Changed: Pods will now teleport to the ground when about a meter away (to minimize bouncing). Doesn't affect the pod's AOA.