Arma 3
HEV Patch
Showing 11-20 of 33 entries
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Update: 13 May, 2020 @ 9:04am

- ADDED: Pods will now copy over their inventories if anything but the standard cargo is present

Update: 1 May, 2020 @ 4:08pm

- Fixed: Empty and occupied pods not updating proper icon in control menu
- Fixed: Could not hear console tick down on dedicated servers after launch was initiated
- Fixed: Players sometimes getting teleported above debug zone without pod

- Changed: Sequence from teleporting to pods above drop zone so that effect is smoother
- Changed: "Cooldown" is now 60 seconds
- Changed: Made chute deletion on detach default

- Optimized: HEV Room module script. Prior script had unnecessary public variables that hurt network performance (recommend that you re use the module again and delete whatever "rooms" you currently have though they should still work)
- Optimized: Menu script

- Removed: Menu option for pod control

- Added: Selectable drop variations for some parameters in menu

Update: 28 Apr, 2020 @ 10:25pm

- Reverted back to 2.11.1 to fix reliability issues on dedicated servers

Update: 28 Apr, 2020 @ 6:25pm

- Fixed packing error

Update: 28 Apr, 2020 @ 3:49pm

2.2:
- Rewrote OPTRE_fnc_HEV to fourth iteration
- Updated/added comments on several files
- Reworked relationship between several files
- Offloaded some functions/loops from server to client
- Cleaned up code on multiple files and optimized

Update: 12 Apr, 2020 @ 7:24am

2.11.1
- FIXED: Removed check for

isNull objectParent _unit
when setting up drops that caused players to not be in pods and told there are too many units.

Update: 13 Mar, 2020 @ 6:59am

- Change: Replaced booster down particle effect with a smoke trail instead of fire. Also simplified the deletion of the effect. Changes were made in the interest of performance.

Update: 11 Jan, 2020 @ 8:06pm

2.1

Fixed:
- Corvette not deleting itself
- Corvette spawning with parts unaligned

Optimized:
- Corvette spawn (removed unnecessary parts, e.g. doors, launchers, etc.)

Removed:
- Final Dawn frigate support

Changed:
- Corvette launch positions

Update: 15 Dec, 2019 @ 10:53pm

2.0 version:
- Added drop tone sound for specific pod.
- Added engine start sound when time drop delay time permits.
- Added engine hum sound during drop.
- Added ground alarm sound.
- Added support for Corvette to replace Frigate model.

- Fixed zeus module units invincible.
- Fixed unable to exit pod after drop.

- Moved many functions into unscheduled environment and used CBA functions.
- Improved spread of HEVs during drop.
- Replaced several outdated commands/functions.

Update: 10 Jul, 2019 @ 9:26pm

- Fixed infinite sound loop if landing on buildings
- Improved responsiveness of altitude values