Stellaris

Stellaris

Living Space (2.3) - Testing
Showing 1-10 of 22 entries
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Update: 28 Jun, 2019 @ 7:02am

Dark Matter jobs cost energy instead of minerals

Update: 22 Jun, 2019 @ 5:13pm

fixed dark matter district require volatile motes tech...

Update: 21 Jun, 2019 @ 8:02pm

Switched places of Voidborne and Master Builders expansions, so that the MB one gives 10 districts but must be enabled in options, while the voidborne one is always available but only gives 2 districts.

Update: 21 Jun, 2019 @ 9:25am

Initial Upload

Update: 21 Jun, 2019 @ 8:44am

fixed "Dark Matter Drawing" being required for volatile mote districts...

Update: 21 Jun, 2019 @ 7:27am

tweaked ai energy budget so they should be more willing to plan/build LS habitats.

Update: 20 Jun, 2019 @ 8:33am

Dark Matter & Zro districts require tech...

Update: 20 Jun, 2019 @ 8:17am

Initial Upload

Update: 20 Jun, 2019 @ 7:09am

fixed ai orbital habitat spam

Update: 19 Jun, 2019 @ 6:37pm

reduced habitat size, reversible through options menu.