Stellaris

Stellaris

Space Industry (Habitat Overhaul) for 2.8.1
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Update: 18 Nov, 2020 @ 5:51am

Update: 27 Jun, 2020 @ 4:39am

Changed some code using script submitted by SushiSquid (neatens things up, takes care of some edge cases that weren't being appropriately handled).

Removed the raw basic resources and science inherited by habitats, habitats seem to be overall in a good place that a few months of sinking lost resources into later returns seems fair enough now.

Added the basic deposit which handles habitat alloy upkeep, to add a bit more compatibility for mods like ACOT which change a habitat capital (upkeep is still reduced by building upkeep modifiers).

Re-added expansion tradition adopt and finisher swaps for Void Dweller Origin. Adopt gives 10% faster megastructure build speed. Finisher gives 20% upkeep reduction to the alloy's habitat's take. Domination adopt will likely have a variation after compatibility for Stefan's Balance Mod is possible (as it solves the issue by giving +1 edict capacity as an adopt).

Tidied up the sol void dweller system to follow the basic's premise (no resources underneath the habitats, habitat moved from Saturn to be on Uranus instead so it doesn't take up a moon gas giant).

Update: 16 May, 2020 @ 7:32pm

Updated to 2.7 to use the new habitat updates.
Void Dweller habitats now don't start with the rich resource bonuses.

Update: 6 May, 2020 @ 6:39pm

Changed the alloy upkeep from habitats to a deposit instead of part of the capital building, to increase compatability with mods that add new or replace capitals. The deposit still scales with building upkeep reduction. Future plans for the deposit include modifiers to habitat invasions and bombardment to diversify them more from planets.

Changed Habitats to now start the colonization process upon completion, rather than being immediately settled. This is to fix a few issues with 'on colonized' events, such as tree of life.

Update: 15 Apr, 2020 @ 7:04pm

Fixed the capital buildings on the starting three habitats for the void dweller origin. The capital habitat will now be the tier 2 'major' habitat upgradable at 10 pops, and the two starting habitats will be t1 habitat capitals that are upgradable at 5 points.

Fixed the new habitat capitals not counting for unlocking buildings and upgrades, thanks to Aelflead Wayne's bug report and guidance. Now all habitat capitals, including the basic shelter version, should count as upgraded capitals. The t2 capital at 10 pops should count as a major and system level capital. (As befits the speed of habitat capital buildings unlocking in the vanilla game).

Update: 11 Apr, 2020 @ 2:18am

Update: 28 Mar, 2020 @ 2:54am

Changed habitat capitals to scale appropriately to their colony versions, and to differentiate between empire types.

The starting habitat capital now resembles a reassembled ship shelter, and for regular empire types gives 2 clerks. At 5 pops regular empires and machine empires can upgrade them for free to make them equivalent to a tier 1 capital (machine empire ones look like their capital building now rather than admin offices). At 10 pops, they can be upgraded to be the equivalent of a t2 capital (unlocking advance buildings as well). Finally, at 40 pops, they can be upgraded to be the equivalent of a t3 capital.

Hives can upgrade at 10 pops to make theirs the equivalent of their major capital building.

Update: 21 Mar, 2020 @ 5:24am

Fixed bugs with trinary star systems and strategic resources on moon. Void Dweller tradition swaps. Habitat expansion decision moved to being a blocker.

Update: 19 Mar, 2020 @ 7:07pm

Update: 19 Mar, 2020 @ 10:05am