Arma 3
Desert OPS Run - Tactical Arena v1.30 (Altis)
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Update: 31 May, 2022 @ 3:27am

v1.23
=====
- Possible fix to a respawn bug where the player might get stuck in base 3
and get flung into the air and killed.
Reported by Czarny

Update: 12 Mar, 2022 @ 10:44pm

v1.22
====
- Removed the red arrow in the office building.

- Adjusted the position of all player ammo boxes at the player bases to allow more room for respawn which hopefully prevents a player ammobox collision at one of the bases (bug fix).

Update: 12 Sep, 2021 @ 8:23am

v1.21
=====
- Increased garrison from 104 to 120
- Fixed some floating furniture.
- Lowered wall on roof in front of base 2
- Misc adjustments to walls in various places.

Update: 11 Feb, 2021 @ 10:08am

v1.20
=====
- Added a menu spawn system where player can now choose which spawn point they want to respawn at
this should help those in coop spawn at the same location, also gives the solo player more options.

- Added a code and script where the player can revive/self heal on the spot where they were killed at
as long as they have a fak or medkit in their inventory, if neither then respawing at one of the
respawn points can be chosen.

The above respawn system revive/self heal works for all three Blufor,Opfor, and Independant sides
if you choose those factions at the start.

- Added Spectator mode, now after you respawn you have the option to spectate or choose a new start location.

- Added more faks to every ammo box in the arena, and to those that didn't have any.

- Fixed a step on one of the balconies that would stop you in place if trying to go over it, will still do it
if you try to walk over it but not if you run over it.

Update: 1 Feb, 2021 @ 6:28am

v1.19
=====
- Added code for the player/AI start buildings that would exclude them from being garrisoned.
- Added more grenades, smoke and mines to most of the ammo boxes in the arena.
- Added the option where you can now reset your kill count in the action menu for your stats.
- Fixed - player starting position ammo boxes as they were not accessable only the arsenal part was.
- Readded 4 more playable units, this means the mission now supports 8 players in total.

Overhaul - (Purpose to reduce object count to increase scenario performance & add a more efficient setup.)
========
- Replaced - player starting areas with less objects, previously 26 objects per 8 areas = 208 objects, now
reduced to 6 objects per starting area with a new total of 48 objects!

- Replaced - Enemy Ai starting spawn areas with less objects, previously 28 objects per 4 areas = 112 objects,
now reduced to 7 objects per starting area with a new total of 28 objects!

- Replaced all exterior walls, every new 1 wall replaces 2-4 walls.

Total objects in comparison for:
v1.18 = 1,990 objects,
v1.19 = 1,708 objects, thats a reduction of 282 objects!
================

Update: 25 Jan, 2021 @ 4:37am

v1.18 (hotfix)
=====
- Mission start description wasn't working when i published the v1.18, now fixed. (still v1.18).

Update: 25 Jan, 2021 @ 4:14am

v1.18
=====
- Added a respawn point in the office building.
- Added a few concrete barriers on the ground in certain areas to allow the player to get
cover in long/open stretches of ground.

- Added a few stairs to the side of roofs which now enables more access to another building close to them.
- Changed the word in the Stats parameter description from, provided to viewed so now it reads:
"How player's statistics should be viewed"

- Extended the ceiling of the enemy spawns reducing the possibility of shooting into their spawn from above.
- Fixed - Two stairs that were to close to building's patio's which made it harder for the player to
go up it without falling off.

- Fixed - Found a number of concrete walls to not be low enough to shoot over as meant to be.
- Fixed - Found a step on a patio where the player would get stuck on the rail and unable to move.
- Replaced many concrete barriers with concrete walls which adds much more cover then the barriers.
- Replaced the daytime paramater, now you can change the time to any hour of the day or night.
- Replaced the loading screen description at mission start.

- Reduced the size of the Stats HUD to half the size so its not as intrusive as before if chosen in the parameters.
(thanks to dondaddah in pm through Armaholic for that suggestion)

Update: 18 Jan, 2021 @ 8:00am

v1.17
=====
- Adjusted position and heights of several sandbag walls, as some were crooked, and floating
in certain locations.

- Added a trigger with notice board to the inside of the office building 1st floor, this trigger when the
player walks into it will be fully and instantly healed of any injuries.

- Added concrete shelters to many areas to add cover transitions from corners, to long bare walls, to
large openings, this allows the player to get from cover to cover sooner in shorter distances.

- Added/setup 4 more player start areas to add more randomness, and enable the player to not get used
to the regular starting points, forcing the player to change their tactics and adapt because their starting
from at a new location.

- Added many various furniture objects to all buildings to add some immersion, and possible obsticles.

- Added intro script.

- Adjusted heights of some of the triggers to functional heights as they were set to -1 infinite.

- Adjusted the heights of all the tall concrete walls acting as cover, where you can peak and shoot over the
wall and duck when being shot at, gives you more options vs just a solid wall to take cover behind.

- Disabled the task notifications you see at the start of the mission ingame, tasks can be found
under the briefing if you want to persue those objectives, otherwise they are no longer intrusive at the start.

- Increased the garrison strength from 80 to 104, so now more enemies in and about the buildings if you choose.

- Moved the flag at the player starting point and respawn areas to the inside of those areas.

- Reduced the respawn time from 2 seconds to 1 second.

- Relocated the 3 other playable units to the starting location of the player's position.

- Replaced the 4 old barracks buildings with new barracks version which have breakable windows.

- Replaced the majority of the sandbag walls that were double stacked for height with concreate wall of the same height
to allow for more cover in certain areas lacking cover, and to reduce object count as
2 objects are being replaced by 1.

- Replaced all of the two sandbag walls in front of the player start areas with 1 concrete wall of the same height.

- Set all objects but the buildings on the map as simple, indestructable, and disabled the simulation on them, this greatly improves the performance of the mission. As an example without any garrisons, and any patrols on the map i get about 87-90fps,
with 120 garrisons and one patrol of 10 soldiers i get about 47fps, just to give you an idea that the spawns will reduce the performance vs the objects. This is running the mission via MP lan (also helps to have a decent computer too! ;)

- When the garrison parameter is set to none, the stats for the hud and action menu will not show any number
or title ingame anymore.

Update: 13 Sep, 2020 @ 10:51pm

- Still version 1.16 just a minor tweak. Removed Apex DLC requirement in editor, even though the mission uses Apex assets.

Update: 17 Aug, 2020 @ 4:20am

v1.16
====
- Added MP parameter - Spawn as many enemy AI squads as you want through your action menu.

- Added MP parameter - you can now turn off the garrisons if you wish.

- Increased the Garrison Strength, allowing you to spawn and garrison a minimum of 8 and a maximum of 80 enemy soldiers from a faction of your choice.

- Optimized garrisoning code, removing the initial freeze/lag at the start of the mission.
Now garrisoning is done in a more efficient and faster manner.

- Added MP Parameter for the player stats: none, HUD, mouse action (hint)

- Updated MP parameters, giving them some more details to their descriptions.

- Fixed/Updated the save/load loadout function with arsenal now all your loadout should save and load.
- Updated the briefing removing the mission section.