Arma 3
Desert OPS Run - Tactical Arena v1.30 (Altis)
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Update: 5 Jul, 2019 @ 3:22am

v1.5
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- Adjusted, added steps, and sand bag walls to certain areas for better access/cover.
- Added some sandbag walls to new areas that didn't have them.
- Added 2 Pergola buildings to those areas that were open with no cover.
- Doubled up some planks for easier access, and movement.
- Straightened 3 joining planks out to be more smoother for when you run across.
- Removed a plank, and boxes that were found inside a house, a copy/paste error.
- Reduced the revive time to 3seconds, bleedout time to 3 minutes.
- Fixed the error with the garrison script.

Update: 4 Jul, 2019 @ 6:34pm

v1.4
===
- Ported to the VR map for the sake of performance - (Thanks Nightmare for the suggestion!)
- Lowered the small office building as during a play through i found the officer laying beneath the
floor should be fixed now.

- Adjusted planks, sandbags, and ladder around the small office building.
- Adjusted planks, sandbags, around the 2 small construction buildings.
- Added more steps, and planks to and around the 2 small construction buildings.

Update: 30 Jun, 2019 @ 2:59am

v1.3
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- Added new Task Objective:
New task is you will need to locate and eliminate a garrisoned enemy 12 man squad.

- Added Tog Garrison script for above new task.
- Added steps to the inside office building so you can access the plank from inside the building.
- Adjusted height levels for new steps.
- Doubled up the planks on top of the 2 middle construction buildings.
- Adjusted positions of a few planks around a couple of houses.
- Adjusted position of the sandbag walls on the 2 construction buildings as they were clipping through the wall.

Update: 28 Jun, 2019 @ 12:39pm

v1.2
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- Removed the dependency setting in the editor to require APEX DLC.
- Adjusted positioning of some of the outside walls.
- Adjusted positioning of the streetlamps for night.

Update: 23 Jun, 2019 @ 9:48am

v1.1
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- Lowered the 4 barrack, and office buildings down to their 1st step.
This should prevent any AI from being prone under the floor if they go inside.

- Swapped out 2 destroyed buildings for regular buildings.
- Added sandbag walls to the roofs that didnt have any.
- Removed some planks, and repositioned them elseware.
- Setup new planks in couple of areas.
- Adjusted some planks around ledges, and corners.
- Adjusted a few planks to make them more even and level.
- Doubled most planks to make it easier for the player to run across.
- Removed the killfeed.
- Lowered the AI Skill in script for easy and easier.
- Lowered the player's aim (sway, and recoil) so more control with weapons.

Update: 16 Jun, 2019 @ 11:08pm

v1.0
===
- Release