Arma 3
Desert OPS Run - Tactical Arena v1.30 (Altis)
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Update: 4 Oct, 2024 @ 4:50pm

v1.30
====
- Fixed some issues with garrison positioning of spawned units.
- Fixed an issue with the patrolling of spawned units.

Update: 2 Apr, 2023 @ 3:13am

v1.29
====
- Relocated the chem light at each player start to the front of the ammobox so that
the player at night can see their character better when in arsenal as before they couldn't.

- Relocated a book shelf that was in a spot that ai would garrison at but couldn't.

- Added another stair to the end of a ramp that will allow a different
avenue of escape or getting up.

Update: 19 Oct, 2022 @ 12:53pm

Update: 3 Jul, 2022 @ 4:42pm

v1.28
=====
- Added another choice for the sway and recoil in the mpparameters which is
slight sway and slight recoil, these are the lowest settings next to no sway & recoil.

- Added a code to that will move any patrolling ai to the middle of the arena if
they enter the entrance to any player starting area, which replaces
the code that killed them before.

- Adjusted spawn marker for the commander as when he spawned under the stairs in the
office building he was clipping into the stairs.

- Extended a stair to the ground by two of the barracks buildings.

- Enemy ai(patrol) buildings were adjusted to be center of the areas they are in instead
of offset to the left as they were.

- The enemy ai(patrol) now have a door they go through which closes behind them
after they have left the building they spawn in. This eliminates 5 objects
from each spawn so a total of 20 objects have been eliminated altogether.
This also prevents the player from entering and seeing in the building.

- Fixed and rebuilt some parts of the outside walls around enemy ai spawns.

- Set the transparency to 0% for the player start markers, so now you wont see them on the map.
- Set the transparency to 0% of the center white dot, so now you wont see it on the map.
- Set the transparency to 0% for the AI spawn markers, so now you wont see
them on the map.

- Updated
The self revive/self heal code, now when you get killed if you have a fak or medkit
and you revive/self heal, once you get up you'll have 20 seconds to leave the area.
You will be seen as a civilian to the enemy so they wont engage you, if the 20 seconds
are up the enemy can attack you, if you attack the enemy before the 20 seconds are up you
will be an enemy to any enemy ai patrolling.

- Updated the briefing adding czarny and sidekick7569 to the credits list.

- Changed the map sillouettes from grey to white so they can be better seen.(Malden, Stratis, & VR)

Update: 19 Jun, 2022 @ 7:26pm

v1.27
====
- Fixed 3 buildings not showing silhouettes on the map.

- Made all buildings without windows or glass be undamagable, along with any building without windows, these would include the enemy ai spawn buildings, and the
2 garages, pergolas are still damageable.

Update: 18 Jun, 2022 @ 6:47am

v1.26
====
- Made a small adjustment, and added a chemlight to office building top floor.

This update was part of the v1.26

Update: 18 Jun, 2022 @ 6:37am

v1.26
====
- Removed all streetlights, streetlamps, and lanterns, replaced the lanterns at
player respawn points with a chemlight so you can have truly dark nights.

This update was part of the v1.26

Update: 15 Jun, 2022 @ 8:37am

v1.26
=====
- Changed the player respawn setup: buildings removed, respawn module replaced with base marker.

-Notes-
This should elminate the sling shotting, and or the clipping in a ceiling.
Also this fixes the unreadable respawn positions on the map when you choose
a location to respawn at.

- Fixed the code and replaced the Aim & recoil coefficient parameter titles, they
now read Player weapon sway, & player weapon recoil.

- Replaced the loading screen with a new screen of the mission.

Update: 12 Jun, 2022 @ 6:11am

v1.25
=====
- Found 2 buildings you couldn't enter when on a dedicated, now fixed.

Update: 11 Jun, 2022 @ 6:53am

v1.24
=====
- Replaced all base respawn markers with respawn modules, which should fix
the persistent respawn stuck in ceiling and slingshot bug.

- Set the transparency on the center marker of the map to 0% so no more large marker
circle in the middle when you look at your map.

- Added 2 new parameters which will allow the player to adjust their
Aim Coefficient and Recoil Coefficient. Thanks Czarny for the idea!

- Enabled simulation on all of the buildings with doors, previously on a dedicated server
you were unable to open the doors or enter any of the buildings, now you can.
Thanks to Czarny & sidekick7569 for the tip, testing and feedback!

- Added code that adds the shapes of all the buildings and walls to the map, giving you
an idea of where your at in relation to a building, also good for knowing what
buildings you have cleared in CQB.
Thanks to Czarny for the code and idea for this!

- New port of the mission to Malden, see the mission collection.