Forts
Ultra-Hard AI
Showing 1-9 of 9 entries
Update: 9 Aug, 2021 @ 10:57am

Hotfix
But sadly, a hotfix for Endo's recklessness with code has yet to be found.

Update: 9 Aug, 2021 @ 10:31am

    All of the fixes in this update are courtesy of AlexD#2655 (Discord ID:526090170521616384; Steam)
  • Fixed: AI targeting back turbines
  • Fixed: Nukes not firing correctly
  • Fixed: AI giving up after obstruction

Update: 14 Feb, 2021 @ 1:32am

  • Fixed: (Experimental) AI refusing to repair slightly damaged structures in non-building phase
    Hotfix courtesy of alexc96161#2655 (Discord ID:526090170521616384; Steam)

Update: 12 Sep, 2020 @ 11:57am

  • Changed: increased DoorCloseDelayMax to avoid beam weapons destroying their own doors

Update: 10 Aug, 2020 @ 12:54pm

  • Added: AI will no longer favor shooting turbines with small arms

Update: 30 Jun, 2020 @ 2:39am

  • Added: AI frustration is now deactivated

Update: 27 Apr, 2020 @ 7:30am

  • Fixed: The AI should be a bit more accurate now. Yeah, that's it. No, the issue I fixed was not so stupid that I'm not comfortable enough to document it here, what on planet Earth gave you that idea?

Update: 18 Apr, 2020 @ 7:54am

  • Added: 'Read Me' file in mod root directory
  • Changed: AI now has no delay when painting missiles

Update: 26 Jun, 2019 @ 1:37pm