Stellaris

Stellaris

Cargo Ships and Foreign Trade [DISCONTINUED, CHECK DESCRIPTION]
Showing 11-20 of 83 entries
< 1  2  3  4 ... 9 >
Update: 26 Mar, 2020 @ 8:01am

Quickfix for potential error log spam.

Update: 24 Mar, 2020 @ 10:35am

Bug fixed where the statistics would wrongly calculate how much resources you're getting from other empires by not counting specific variables. To be clear, no actual gameplay-related number changes were made.

Update: 17 Mar, 2020 @ 7:16am

Updated version number. Yes, you can still play in version 2.5.1. No code changes were made.

Update: 10 Mar, 2020 @ 2:02pm

Quickfix on trade route values are based on feedback:
-[!] I will now be using the current Paradox Launcher for updates since the launcher devs have been updating it. Hope it works out!
-Resources you get from planets you're trading with are halved across the board. Consumer good values are 1/4 the value though.
-The value of resources you gain from another empire trading with you is reduced to 1/4 the value of their planet (from 2/3).

Update: 10 Mar, 2020 @ 1:51pm

Failed to patch correctly.

Update: 17 Feb, 2020 @ 9:26am

Quickfix: Bolster Cargo Fleet edict should no longer check for literally any "fleet" other than ones with cargo ships.

Update: 30 Jan, 2020 @ 10:15am

Quickfix: Bolster Cargo Fleet edict should now check for cargo fleets that haven't finished setting up.

Update: 26 Dec, 2019 @ 1:12pm

Quickfix: You no longer require an empire having +25 or more opinion on you if you want to trade with a human player.

Update: 26 Dec, 2019 @ 12:31pm

For those who did localization for this mod in non-English languages, there are some changes to look at.

-There is now an option to view resources gained from other empires' trade routes involving your own planets in the Check Cargo Ships and Foreign Trade edict. Beware that you will get a lot of pop-ups if a lot of empires have trade routes with you. I'll admit that it looks pretty messy but it does the job. NOTE THAT RESOURCES WITH NO VALUE NEXT TO IT MEANS THAT YOU'RE GETTING NONE OF THAT RESOURCE!
-The Bolster Cargo Fleet decision is now an edict (with a scaling cost based on campaigns).
-Individual cargo ships now have a transport icon next to it (instead of two diamonds, similar to a destroyer) for aesthetic purposes.
-Attempted quickfix at potential bug where an event that triggers when trade routes are being force-cancelled will constantly pop-up daily.

NOTE: There may be something that I missed/forgot to do. If you see anything weird, tell me.

Update: 24 Dec, 2019 @ 9:03am

Quickfix patch:
-Added Spanish localization for real this time.
-Some localization changes.
-Some small error fixes.