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This mod has been updated as the Trade Ships module in Rise Of Cosmic Industry. If you just want this, you can disable the other modules just fine.
@tilarium ur probably trolling but just in case, bruh check the upload dates LUL
With 3.0, and 3.1 massively expanding variable functionality, do you intend to perhaps use this to base trade on the production of the planet, rather than jobs present?
Assuming you haven't already.
[10:49:55][effect.cpp:558]: Script Error, attempted to execute an effect on an unsupported scope!
Event: civtrade.5
Location: file: events/civtrade_events.txt line: 439
Effect Type: planet_event
Scope:type=country
id=27
random={ 0 2339876930 }
saved_event_target={
type=country
id=125
name="has_traders"
}
Can I see your error log?
One more question: was this mod installed mid-save?
-What kind of empire are you?
-How many cargo ships do you have right now?
-Do you have any of the listed techs that increase your max trade routes?
Each cargo ship trading with an empire increases the AI opinion of that empire of you by +3.
How is it supposed to show up?
https://cdn.discordapp.com/attachments/656460872222375936/774930379617337374/20201108023625_1.jpg
The core functionality of the mod works perfectly fine.
I may change it to be a capital-exclusive decision or something similar if this gets too annoying for too many people.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1915620447
I managed to play as them (by using the console), and manually move their ships to their home planet.