RimWorld

RimWorld

Pawnmorpher
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Update: 20 Sep, 2019 @ 3:15am

1.4.2

Update: 19 Sep, 2019 @ 1:45am

1.4.1

Slight, quick hotfix:

- Chaofoxes now have packs and don't appear as purple squares
- Updated the graphics for some drugs (injector, reverter, and pills)
- Offsets and clothing restrictions changed for some parts. Muzzles won't appear over masks and udders can be visible without torso covering (so visible with dusters, armour and jackets)

Update: 18 Sep, 2019 @ 12:40am

1.4.0

New Features:
-Added preliminary mp compatibility! This is 90% functional BUT there are bound to be things we missed that will cause desyncs, so help us out by posting your desync logs on the bugs discussion page or on our discord server. Also helps if you provide a description of what happened immediately before the desync.
-Mutation-specific tales are now much more likely to appear on art.
-Updated many of the morph jaw graphics. They will now blend much better with rimworld graphics. (Yes, there is still a slight seem, this is caused by how rimworld handles alpha blending, there is nothing we can do about it.)
-Changed partial hediffs so that they can stack. Now you can chug morph milk now without fear of waste!
-Chaomelds with one of their brains missing will now leave behind one living pawn and one dead one when reverted. Shoutouts to theman83554 on the discord for this one.
-Certain morph types now will be pack minded, giving them a mood boost if there are a lot of their kind on the map and a mood penalty if they are all alone.
-A morphs's skin and hair color will change to become similar to their source animal as they mutate. Finally, the hair growth isn't limited to their arms! (The mutation still only refers to their arms as furred, but imagine the rest of them too.)
-Boomamorphs now explode on death. Ka-BOOM!
-Some chaocreatures can now serve as pack animals.
-Pawns now take longer to get used to their mutations (was two days, now is four).
-A lot of descriptions have been added or updated. There are still some typos we might not have caught, so let us know if you find one.

Bug Fixes:
-Chaomelds can now eat live plants. We had an intervention and now they won't be so picky anymore.
-Letters warning of impending transformation now only spawn for your colonists and their prisoners. No more random messages saying that trader is going to turn into a cow!
-Fixed a bug that made a horse's tail inivible from some angles.
-Reverters will now change a pawn's race back to human.
-The mutagenic chambers should do what they were designed to do now. Iron Wolf found a whole case of wrenches in them and we may have spilled some, so let us know if you find the 12 mm one, it's still missing.
-The injectors now use the Ingest_Inject sound.
-Pawn's portraits should update properly now whenever their appearances change.

Update: 3 Sep, 2019 @ 2:03am

1.3.5

Update: 25 Aug, 2019 @ 11:32pm

1.3.4f

Update: 25 Aug, 2019 @ 12:38pm

Revert to 1.3.3

Multiple errors in new version, will fix before re-release.

Update: 24 Aug, 2019 @ 10:54pm

1.3.4

Update: 23 Aug, 2019 @ 4:11pm

1.3.3

+ Pigmorphs can find truffles, if you have RimCuisine they find the truffles from that -- they'll only find them if they spend time on "growable" terrain. A pigmorph inside on metal tiles won't find any.
+ Cannnibalism thought for eating chaomorph meat (because they're allllll former humans)

- Pawns should no longer sometimes change on load
- Partial morphs will remove themselves after a time if a pawn already has all relevant mutations
- Psychopaths/Cannibals should now be immune to certain thoughts
- Mining mutagen while being stabilised should not be safe
- Fixed pawns changing even when mod settings were set to 0% chance
- Pawns will now no longer haul grass to tables to eat
- Animals will now no longer become former humans spontaneously
- Stabiliser won't throw errors when a pawn has multiple morphs
- Dead morphs won't throw errors
- Slight wingtip name change
- Wooly hediff no longer sometimes makes chemfuel
- Etherbond/broken will get new thought immediately
- Morph products get stacked neatly now
- Morph products are no longer automatically enabled for meal creation
- Small text changes

Update: 10 Aug, 2019 @ 3:48pm

1.3.2

Update: 10 Aug, 2019 @ 3:36pm

1.3.1