RimWorld

RimWorld

Pawnmorpher
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Update: 1 Jan, 2020 @ 3:39pm

1.6.1 Minor update

- Added the ability to grow chaobulbs with research & a Plant Affinity aspect pawn (If you're using Prison Labor, you only need the research)
- Chaobulbs can be refined into slurry, allowing an alternate approach to gaining slurry
- The Mutagenic Ship piece now gives mutagenic buildup rather than full chaomorph chains.
- Mutagenic buildup now adds the specific morph parts when it 'decides' a form.
- Bugfix: Morphs can be bought from morph traders
- Bugfix: Animals should no longer spawn as former humans if they have parents

Update: 29 Dec, 2019 @ 5:30pm

1.6.0

- Revamped Sapient Animal System. Former humans now have intelligence ranging from feral to sapient. Anything but feral is draftable, has mood and has needs. Keep sapient animals happy to prevent them from having mental breaks which will push them towards feral. Sapient animals can do work, interact with pawns, play chess and the like. Mental breaks (and feral pills) will reduce their sapience -- so keep them happy!
- Added Free Morph Enclaves, a neutral faction populated entirely by morphs.
- Added 7 new aspects which can be encountered randomly from mutations. Discover all their wondrous effects!
- Revamped mutagenic weapons. We added some melee weapons, a rocket launcher, as well as the Mutarifle which does a small amount of damage but inflicts mutagenic buildup. Mutagenic grenades and mortar shells will now add mutagenic buildup, and on a direct hit might sometimes instantly transform a victim.
- Added morphsilk, a fabric that's better than regular cloth for clothing, but also increases the rate at which pawns gain mutations if worn. Does not give mutations by itself.
- Added 'Dry' pills so pawns won't produce resources (so Etherbond/broken can be avoided)
- Added 'X-Asepct' pills to remove Etherbond/Broken and any other aspects a pawn may have -- note that this also removes any production boosts.
- Added Sheepmorphs if you have the Livestock module of Vanilla Animals Extended. Additional morphs will be rolled out.
- Changed resurrector made at the drug lab to a 'reincarnation' serum.
- Added Chaobulbs, a plant which can be found growing next to mutanite, or around crashed mutagenic ship parts. Allows for tribal acquisition of mutations, and can be refined into slurry.

Update: 1 Dec, 2019 @ 10:57pm

1.5.4 Hotfix, removed a patch that makes humans aliens, because HAF does this by default now.

Update: 16 Nov, 2019 @ 4:03pm

[Auto-generated text]: Update on 11/17/2019 1:02:56 PM.

Update: 16 Nov, 2019 @ 12:53am

Update: 16 Nov, 2019 @ 12:43am

Latest hotfix was not at all what we meant to push. Reverting to prevent breaking saves.

Update: 15 Nov, 2019 @ 1:35pm

1.5.3 Hotfix

Fixes skin/hair colour errors due to new HAF update

Update: 1 Nov, 2019 @ 8:41pm

1.5.2 Hotfix:

Alien Races with mutations shouldn't logspam with warnings. They'll have the tab, but can't become morphs.

Update: 29 Oct, 2019 @ 11:12pm

1.5.1 Hotfix: Tail patch should be working properly now.

Update: 29 Oct, 2019 @ 1:51am

V1.5.0 The Aspect Update

• Added iTab for mutations, which tracks morph influences, production and 'aspects'. Shows up when a pawn gains a mutation.

• Added log entries for mutations, viewable from the tab.

• Added aspects system, a mix between hediffs and traits so we don't clutter the health tab. Viewable from the tab.

• Added a new trait called mutation affinity. Like transhumanist, but for mutations. Also Body Purists hate being or seeing mutants now.

• Factions will now care if you mutate their people!

• Fur/feather/hide mutations now spread to other parts.

• Mech healer serum now also mutates parts it heals.

• Fixed various offset issues. Pawn's tails should no longer be hidden behind them from certain angles (huge shout out to Erdelf, author of Humanoid Alien Races, for adding this functionality for us).

• Fixed misspelling of 'wooly' throughout the mod. My life is a lie.

• Fixed pawn's heads and bodies sometimes disappearing.

• Reduced the value of morph products by 50%. I guess milk infused with mutagenic mechanites isn't safe to drink, who knew?

• Effects of production pills are applied all at once rather than with 5 hediffs.

• Chaoboom explosions should no longer be so violent that even androids mutate.

• Jaw debuffs are no longer as harsh.

• Reversion should now be working as intended.

& quite a bit more.

Thank you all for playing and enjoying Pawnmorpher! We'd love to see your unethical madness over on our Discord. :)