Arma 3
41st ODST/MFR - Declassified Assets
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Update: 8 Aug, 2023 @ 2:40pm

Update: 8 Aug, 2023 @ 2:24pm

Update: 8 Aug, 2023 @ 1:02pm

:41st_logo: **41st Declassified Assets v.1.9.1** :41st_logo:

Fixes
- Fixed issues with Ashmari Mask models
- Fixed issues with Hogosha Warthog interiors


Update: 9 Jun, 2023 @ 3:45pm

Update: 6 Jun, 2023 @ 6:59am

:41st_logo: **41st Declassified Assets v.1.9** :41st_logo:

WELCOME TO 41ST DECLASSIFIED 1.9: "THE BOTTOM LINE" UPDATE!

https://cdn.discordapp.com/attachments/1018939967847800907/1018997635337682964/unknown.png

https://cdn.discordapp.com/attachments/861696505790464010/1115637378250444910/image.png

Factions
- Added Hogosha Corporation
○ Founded at the height of the Domus Diaspora, Hogosha is a vast megacorporation with countless subsidiaries in industries ranging from from heavy construction, to consumer entertainment, microchip manufacturing, private security, biopharmaceuticals and more. They have close ties to ONI and the UNSC, and are a historical rival of Traxus Heavy Industries in the colonization and terraforming markets. Despite being an essential cog in the UNSC's military-industrial complex, the actions of Hogosha's private subcontractors on the frontier- as well as alleged attempts to reverse-engineer stolen Covenant technology in violation of UEG wartime law- have thrust them into a growing PR disaster from which their shareholders may never recover.

Props
- Added new Covenant props
○ Added Weapons Crate prop
○ Added Communications Antenna prop
○ Added Deployable Shield prop (Open and Closed variants)
○ Added Deconstructed Spire prop
- Added new Hogosha Corporation props
○ Added HCH-72 Heavy Combat Helmet prop
○ Added decontamination kit
○ Added PMC computer
○ Added PMC single-screen laptop
○ Added PMC triple-screen laptop
○ Added PMC decon tent
○ Added PMC stool
○ Added PMC CBRN container
○ Added PMC hardcases (Small, Medium and Large variants)
- Added PMC hydroelectric dam
○ Added PMC hydroelectric dam
○ Added PMC dam control room
○ Added PMC dam room A
○ Added PMC dam room B
(Full list of assets available on our Discord! https://discord.gg/B5RGQNh)


Gear/Weapons
- Added the Hogosha HCH-72 Heavy Combat Helmet
- Added Hogosha uniform retextures
○ Added Hogosha stealth fatigue retextures
○ Added Hogosha personal protection equipment (3 vest variants in total)
○ Added Hogosha CH252 helmet
- Added Hogosha VK-78 Commando retexture

Units
- Hogosha Corporation
○ Soldiers
§ Added Sentries
□ M6C PDWS Sentry
□ M7 SMG Sentry
§ Added Light infantry
□ Rifleman/Backpack
□ Rifleman/No backpack
□ Machine Gunner
□ Marksman
□ Team Leader
§ Added Heavy riflemen
□ Rifleman/Backpack
□ Rifleman/No backpack
□ Machine Gunner
□ Team Leader
§ Added Special Infantry
□ Added Shield Operator (Removed for compatibility)
□ Added Crewman
○ Ground Vehicles
§ M12 LAAG Hog
§ M12 APC Hog
§ M494 Oryx IFV
§ UGV Stomper RCWS
§ Type-26 Wraith (Removed for compatibility)
○ Turrets
§ M48 Buzzsaw CIWS
○ Air vehicles
§ MQ-206 Kingfisher
§ UCAV Sentinel
§ AV14 Hornet
§ D77 Pelican
§ V-44X Blackfish


Vehicles
- Added the following retextured vehicles to Hogosha Security's private arsenal:
○ M48 Buzzsaw CIWS
○ MQ-206 Kingfisher
○ UCAV Sentinel
○ V-44X Blackfish
○ UGV Stomper RCWS
○ X26 Wraith
○ M12 Warthog
§ M12 LAV "LAAG Hog"
§ M12 APC "Carrier Hog"
○ M494X "Oryx" APC
○ AV-14 Hornet
○ D77-TCI Pelican

Tweaks
- Changed 'scopeCurator = 2' on all UNSC/Covenant ships so they'll appear in Zeus editor

Meta
- Added 41st Away Light, Marksman and Heavy armors to backend config (scope is set to 1, so they shouldn't clutter up your arsenals!)

Update: 26 Apr, 2023 @ 2:17am

:41st_logo: **41st Declassified Assets v.1.8.7** :41st_logo:

Bugfixes
- Fixed festive and desert props (i.e. sz_banner) not showing up correctly
- Fixed Midir Station props not showing up correctly
- Fixed more pathing errors

Terrains
- Temporarily removed Underground City terrain (.wrp file causing issues for packing)
- Temporarily removed Snowcliffs terrain (.wrp file causing isssues for packing)


Spot a bug? Let us know at https://discord.gg/B5RGQNh and we'll get it fixed!

**Larger update in the works!**


Update: 20 Apr, 2023 @ 7:18am

:41st_logo: **41st Declassified Assets v.1.8.6** :41st_logo:

Armors
- Fixed Away Armor helmets having weird ghillies on them

Meta
- Back-end project structure changes to improve mod development speed
- Added ScopeCurator = 2 to all UNSC/Covenant ships (Credit to Venom for the idea!)

Bugfixes
- Fixed texture pathing errors in Arsenal caused by 41st Declass
- Fixed some misc errors


Spot a bug? Let us know at https://discord.gg/B5RGQNh and we'll get it fixed!

**Larger update in the works!**

Update: 18 Oct, 2022 @ 4:53pm

:41st_logo: **41st Declassified Assets v.1.8.5** :41st_logo:

Armor
- Added 41st Away Kit Armor
○ Added 41st CH252D Helmet
§ Added Standard
§ Added Medical
○ Added R/B5 Helmet
○ Added 41st M52D Vest
§ Added Rifleman
§ Added Team Leader
§ Added Medic
○ Added 41st ILCS Rucksack
○ Added 41st Combat Uniform

Bugfixes
- Fixed an issue with URELF (Christmas elf) enemies. URELF Hammer and Dagger enemies now inherit from OPTRE_Ins_URF_Rifleman_AR, rather than IMS-specific classes. This should fix error messages appearing in Zeus whenever Improved Melee System isn't loaded.
- Fixed an issue with the Bar Stool's ACEX sitting properties spawning the player very high up in the air, which could trap them if they sat down in a room with a low ceiling

Spot a bug? Let us know at https://discord.gg/41odst and we'll get it fixed!








Update: 16 May, 2022 @ 3:07pm

:41st_logo: **41st Declassified Assets v.1.8** :41st_logo:

**Bug fixes**
- Fixed _AS texture errors on Phoenix-class carrier- it will now look just as we originally intended!
- Fixed Arcade Machine prop lacking collisions
- Fixed missing texture errors popping up on the Ready Room Chairs
- Fixed Hell is Empty prop errors
○ Correctly renamed cruiser to "Halcyon-class" instead of "Marathon-class"
○ Correctly renamed hallway parts to include "Halcyon" instead of "Marathon"
○ Fixed incorrect alpha setting on Halcyon-class (Air)
- Tweaked pivot points for the following objects:
○ Halcyon-class (Normal)
○ Crew Quarters

:warning: **IMPORTANT NOTE FOR MISSIONMAKERS:** :warning:
- The following objects have had their pivot points adjusted, and will likely need to be shifted slightly:
○ Halcyon-class (Normal) (May need to be rotated +90 degrees on its Z axis)
○ Crew Quarters (Mesh did not move on our dev build- however, may need to be translated upwards, so you should check your missions regardless)
- You can achieve this using the Rotation and Translation Widgets w/ Relative mode enabled in 3den.
- If you need help any help, please feel free to find us in our Discord! https://discord.gg/41odst





Update: 25 Apr, 2022 @ 11:52am

:41st_logo: **41st Declassified Assets v.1.7** :41st_logo:

Welcome to the Hell is Empty update!


Models
- Ships
○ Added WIP Halycon-class Cruiser
§ Added static (walkable) cruiser model
§ Added light (screenshot/attachto-friendly) cruiser model
○ Added WIP Halcyon-class cruiser interior
§ Added Ready Room/Large Briefing Center
§ Added Armory
§ Added Pub/Rec center
§ Added cruiser-scale ODST Dropbays
§ Added large hallway blast doors
§ Added large hallway window
§ Added large hallway endpoint
§ Added 8-bay crew quarters object
○ Added Halcyon-class cruiser props
§ Added Pub Booth
Added landing pads