Arma 3
41st ODST/MFR - Declassified Assets
Showing 21-30 of 99 entries
< 1  2  3  4  5 ... 10 >
Update: 3 Mar, 2022 @ 3:59pm

:41st_logo: **41st Declassified Assets v.1.6** :41st_logo:

Welcome to the DEEPWINTER Declassified Update!

Compositions
- Added Midir Station composition (check mod source folder under 'compositions'!)

Models
- Ships
○ Added Phoenix-class Support Ship
- Buildings
○ Added new Covenant props
§ Added Covenant Spire (Disclaimer: Vulnerable to damage! Disable via 3den attributes)
§ Added Covenant Spire Shield
§ Added Plasma Crater
○ Scientific Cleanroom (Fyrisvellir Deep Laboratory; inspired by SNOLAB)
§ Facility Entrance
§ Lift
§ Lab Hallway Straight
§ Lab Hallway 4-Way
§ Lab Hallway Turn
§ Lab room
§ Lab mirror room
§ Datacenter (1, 2, 3)
§ Radar dish prop
- Environment
○ Added Ice props
§ Ice Cliff
§ Ice Wall
§ Snow Pole
§ Ice platform
§ Ice rock
§ Ice Bridge
§ Ice Room
§ Ice Door
§ Ice Tunnel
§ Ice Tunnel L
○ Added cave props
§ Cave 1
§ Cave 2
§ Cave 4
§ Cave 5
§ Cave 6
§ Cave 7
§ Cave 8
§ Cave 9
§ Cave 10
§ Cave 11
§ Lab Cave
§ Floor Rock A
§ Floor Rock B
§ Floor Concrete
- Effects
○ Added MAC blast model
- Frens :)
○ Added Rosie

Festive
- Set Candy Cane weaponry to hidden (see you next year!)

Update: 25 Feb, 2022 @ 5:28pm

Update: 11 Jan, 2022 @ 3:58pm

:41st_logo: **41st Declassified Assets v.1.5** :41st_logo:


Bugfixes
- Fixed an issue where "41ST_ODST_MELEE" dependency was preventing game from launching the game with declassified mod enabled

Props
- Added lava prop


Update: 11 Jan, 2022 @ 3:57pm

Update: 26 Dec, 2021 @ 6:37pm

Update: 26 Dec, 2021 @ 5:24pm

Update: 26 Dec, 2021 @ 5:21pm

Update: 25 Dec, 2021 @ 2:43pm

:41st_logo: **41st Declassified Assets v.1.4** :41st_logo:

Happy Halodays, everyone!

On behalf of 41st ODST and the 41st Corps of Engineers (COE), we hope you are able to enjoy all of the wonderful assets we've worked on for this Christmas.

We'll be posting a declassified changelog after our Christmas op on the 29th, so stay tuned for that.

We hope you have a very merry Christmas, and a Happy New Year!

Feet first,
○ Capt T.Storey

- Classified inventory
○ ||**All I want for Christmas…**||
○ ||Faith is believing in things when common sense tells you not to.||
§ ||Come here, open your mouth.||
§ ||Every time a bell rings an angel gets his wings.||
○ ||Elves. With. Attitudes.||
§ ||You'll shoot your eye out, kid!||
§ ||If you look for it, I’ve got a sneaky feeling you’ll find that love is actually all around.||
§ ||I triple-dog dare ya!||
○ ||No one should be alone on Christmas.||
§ ||Seeing isn't believing. Believing is seeing.||
§ ||I'm a cotton-headed ninny muggins!||
○ ||Why don't you go check under the tree?||
§ ||Christmas is not as much about opening our presents as opening our hearts.||
§ ||Sweet, but twisted…||
§ ||Baby, it's cold outside!||
- Weapons
○ Added usable Type-1 Energy Sword
○ Moved melee weapons from 41st Internal to 41st Declass and removed IMS dependency; we hope you enjoy using them to skewer your enemies!
§ M10 Combat Knife
§ M11 Kukri
§ M4 Survival Hatchet
§ M12 Bayonet (Handheld)
§ X-83 Energy Bayonet (Handheld)
§ Type 2170 Dress Sword
§ UNSC Naval Dirk
§ (These items shouldn't create dependency errors, but will still need Webknight's Improved Melee System to be usable.)
○ Fixed weapon icons not being present in inventory (fixed from 41st Internal)
○ Moved 41st Bayonet items to the Declass mod
§ X-83 Energy Bayonet (Classname "41st_Bayonet1")
§ M12 Bayonet (Classname "41st_Bayonet2")
§ (These are NOT usable on weapons by default, and will need to be configged in via unit side mod/etc. due to how the muzzleSlot >> compatibleItems config entry works; they will also need IMS to be usable in gameplay. Feel free to contact the 41st if you'd like help adding the relevant configs into your unit's side mod!)
- Meta
○ Added 41Melee.pbo to the Declassified mod
- Props
○ Added Type-1 Energy Sword prop (Added in last update's classified inventory)
○ Added Covenant glassing beam prop (Added in last update's classified inventory)
- Worlds
○ Added hiddenselections to Ashma cave ceiling (requested by 22nd RDF :ODST_salute: )


Spot any bugs or dependency errors? Report it to 41st COE at our Discord: https://discord.gg/B5RGQNh

Update: 15 Dec, 2021 @ 6:05pm

:41st_logo: **41st Declassified Assets v.1.3** :41st_logo:


- Weapons/Props
- The working models are in the modpack- unit mod teams, feel free to configure as you wish!
○ Added M-4 Survival Hatchet model
○ Added M-13 Bayonet model for hand and bayonet (a less flashy but equally gut-wrenching alternative to the X-83 Energy Bayonet!)
Worlds
- ~~Added hiddenselections to Ashma cave ceiling (as requested by 22nd RDF :ODST_salute: )~~ WIP- will have ready by next update!
Props
- Added interaction-less M168 Demolition Charge prop objects (Credit to A2S for model)
○ Added M168 prop (Disarmed)
○ Added M168 prop (Armed)

Update: 10 Dec, 2021 @ 6:27pm

:41st_logo: **41st Declassified Assets v.1.2** :41st_logo:

Props
- Arcade Machine is now retexturable via 3den attributes or setObjectTexture- Customize to your heart's content!
- Arcade Machine front panel lighting issues have been fixed
- UNSC Briefing Screen now defaults to standard texture instead of being blank
Classified inventory
||On the blood of our fathers, on the blood of our sons…||