Arma 3
41st ODST/MFR - Declassified Assets
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Update: 30 May, 2021 @ 4:01pm

Update: 30 May, 2021 @ 2:28pm

:engineering: **Modpack v.1.5.6** :engineering:
- Armor
○ Added R/B5 Helmet (Odin)
○ Added Proto Armor (Fenrir)
- Functions & Scripts
○ Added 41st Functions Library (41Functions.pbo)
§ This library of homebrewed and borrowed-with-permission functions will allow our mission makers to more quickly access common scripts, allowing us to save time and effort reusing scripts between missions. This will also allow us to more easily tweak scripts to improve functionality, optimization etc. between past and future missions.
○ Added "Init All" function
§ This function condenses several mission files that previously had to be manually copy/pasted into missions into a single variable in description.ext
§ These files included including exit.sqf, init.sqf, initPlayerLocal.sqf, initPlayerServer.sqf, initServer.sqf, onPlayerKilled.sqf and onPlayerRespawn.sqf
§ The functions of all these files are now condensed into one function, which can be enabled/disabled at mission load via description.ext variable
§ This will have huge benefits for mission consistency, backwards/forwards compatibility, and maintenance, as well as making it far easier for missionmakers to take advantage of mission files
§ It will also reduce future mission file sizes by approx. 40kb
§ Once implemented, mission.sqm and description.ext will be the only required mission files for 41st missions
○ Assimilated LARs functions into the functions library
§ This will free up the CfgFunctions class in description.ext to be used by missionmakers
- Classified inventory
○ ||Received warning order from HIGHCOM Facility Bravo-Six||
○ ||ONI top-secret clearance approved for additional personnel||
- Removed
○ Removed space objects (to be replaced with Sanchez's Space Mod in next modlist update!)

Update: 3 May, 2021 @ 12:32pm

:engineering: **Modpack v.1.5.4** :engineering:
- Classified inventory
○ ||Received updated intelligence reports from Section One||
- Vehicles
○ Expanded Prowler radar capabilities, the first of many improvements
- Bugfixes
○ Re-added HUD, pilot camera and pylon functionality to the Prowler
○ Fixed Camo Medical armor and helmets having outdated textures
○ Fixed mod signing issue where signature size did not match actual PBO size



Update: 27 Apr, 2021 @ 11:34am

**Welcome to The London Update!**

:engineering: **Modpack v.1.5.4** :engineering:
Changelog:
- Weapons
○ Added the X-83 Energy Bayonet
§ Designed by ONI's Xeno-Materials Exploitation Group using reverse-engineered technology from recovered Type-1 Energy Swords; specially designed to penetrate Covenant shields and armor in close combat
§ Available as a handheld weapon or a muzzle attachment for weapons in the MA5 family
§ This is a LAST RESORT weapon; never bring a knife to a gunfight
§ Trench whistle not included
○ Added the Pattern 2170 Dress Sword
§ A symbol of honor and rich military tradition passed down from the Interplanetary War and the founding of the UNSC, this design is the standard dress sword for all NCOs and Officers of the UNSC Navy and Marine Corps
○ Added the UNSC Naval Dirk
§ This sacred ceremonial weapon is entrusted to all members of Naval Special Warfare, and especially members of the Navy SARC program
- Armors
○ Added Arctic BDU v1 armor set (Credit to K.Snow!)
§ M52D Vest, CH252D Helmet, ICLS Rucksack, BDU, and variants
○ Added Woodland BDU v2 armor set (Credit to K.Snow)
○ Added Arid BDU v2 armor set (Credit to K.Snow!)
○ Reconfigured ODST proto armors to match standard 41st armor specs
- Props
○ Added sittable Lounge Bar Stools (Credit to Sanchez!)
○ Added X83 Energy Bayonet, Pattern 2170 Dress Sword, and UNSC Naval Dirk props

- Meta
○ Consolidated ODST_Proto.pbo into 41Dress
○ ~~Assimilated OPTRE Hud Patch functions into 41Core (Credit to Hobnob for letting us use/modify!)~~ Temporarily removed due to vanishing helmet glitch; will be implemented in next update
- Bugfixes
○ Fixed 41st helmets spitting out an error about rvmat textures
- Known issues
○ Some features of the ONI Sub-Prowler have been temporarily removed pending a full config rework
○ Several items within 41Props.pbo spit errors about missing textures or materials
○ Some items spit out errors about 'no model.cfg'

Update: 27 Apr, 2021 @ 11:34am

Update: 8 Apr, 2021 @ 3:20pm

:engineering: **Modpack v.1.5.3** :engineering:
Changelog:
- Armors
○ Changed ODST visor material from FTZ to base OPTRE (should reduce shininess and blue edges)
○ Added experimental Vulcan backpack (courtesy of HM1 S.Collins)
- Props
○ Added customizable 41st Coffee Mug Prop (Model by J.Gree and configuration and texture setup by R.Sanchez!)
○ Added 9x mug reskins (more to come in future updates):
§ 41st
§ DDT
§ Fenrir
§ Now You See Me
§ Now You See Me (Badge)
§ Odin
§ ONI
§ ~~The Rat #1~~
§ ~~The Rat #2~~
○ Added 41st Display Helmet 3den props
§ Odin
§ Fenrir
§ Vulcan
§ Wyvern
§ Atlas\Orion
§ Onyx
§ Praetor
§ Dingo
○ Added modified Bar Stool using PLP objects
- Textures
○ Consolidated textures from the PRO-113 map into the unit mod (will reduce download size for the ship)
○ Added "Personal Effects" (custom player textures) into game, rules/regulations still WIP
○ Added carpet texture by J.Gree
○ Added wooden textures by J.Gree
- Scripting\Config
○ Added description.ext include files to 41Core; will slightly de-clutter mission description.ext files, ensure uniformity of respawn system across missions, and simplify upkeep for some missions
○ Added custom 41st debrief types, fancier transitions planned soon
- Dress Uniforms
○ Added J.Edwards

Known bugs
- Lounge Bar texture is currently pitch black



Update: 19 Mar, 2021 @ 5:37pm

Update: 18 Mar, 2021 @ 1:23pm

Update: 13 Mar, 2021 @ 9:06am

:engineering: **Modpack v.1.5.1** :engineering:
Changelog:
- Armors
○ Added ODST Prototype armor (Credit to R.Sanchez)
§ Featuring custom textures made directly in SubstancePainter, this streamlined M52D variant is designed with ONI special operations in mind.
○ Added ODST arid armor

- Mission content
○ Added 41Missions.pbo
§ This PBO file will now store select missions within the unit mod rather than the server Mpmissions folder, allowing server admins to load large mission files with virtually no download times.

- Bugs
○ Fixed broken element helmets

Update: 6 Mar, 2021 @ 9:02am