Crusader Kings II

Crusader Kings II

Medieval Trade Routes (HIP map)
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Update: 19 Feb @ 9:59am

- reworked equations for all trade routes,
- extended scandinavian trade route to end in eastern Karelia instead of south-west Finland,
- added one more trade post in Karelia.

Update: 29 Jan @ 9:40am

Update: 9 May, 2023 @ 11:22am

Trade post port building potential fix.

Update: 9 May, 2023 @ 9:33am

Minor settlemets fix.

Update: 7 May, 2023 @ 11:26am

Unimportant localization adjustment.

Update: 7 May, 2023 @ 11:08am

- finally resolved an issue with Merchant Republics not being able to build trade post buildings with "trade post buildings turned off" rule activated ( jonjowett thx for your assistance );

Update: 6 May, 2023 @ 6:19am

- slightly lowered trade routes values accross Europe;
- evened up trade routes bonuses accross Europe;
- no more sea tiles trade routes clutter as sea zones don't matter in CK2;
- added new trade post centers in: Tunis (Africa - italian route), Oran & Algiers (Africa - spanish route), Barca (Africa - asia minor route), Herakleion (asia minor route), Leinster & Dyfed (english route);
- made southern Europe trade routes partialy originate in Africa thus African coastal provinces have actual impact on southern Europe's economy;
- some visual improvements.

Update: 30 Apr, 2023 @ 11:51pm

Update: 18 Dec, 2022 @ 11:26am

Updated localization file so that options regarding trade post buildings are way more self-explanatory.

Update: 3 Aug, 2022 @ 1:53am

v.3.0

- added option to disable trade post buildings,
- fixed an issue with two instances of buildings showing up.