Crusader Kings II

Crusader Kings II

Medieval Trade Routes (HIP map)
153 Comments
DonJulan  [author] 29 Jun @ 9:56am 
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Fruitgeris 23 Jun @ 5:19am 
yo, can I also have the fix too if you may please?
Caesarion 3 Jun @ 9:36am 
Thank you!
DonJulan  [author] 31 May @ 5:42am 
Download and replace the original file.
Link active for 7 days:
https://limewire.com/d/y1AJV#6uMFlM76WP
Caesarion 30 May @ 8:57am 
Hi DonJulan, could you share the file updates you did for Patrum Scuta HIP? You mentioned on its page to comment on one of your mods.
DonJulan  [author] 29 Mar @ 3:50am 
Thanks for appreciation.
No - I haven't uploaded it - not worth the time.
I do however have a single file that required adjustment.
Just download this file and replace the one in mod's "gfx\coats_of_arms" folder.
This link should expire in 7 days.
https://limewire.com/d/xvE5a#HkYQ6etMew
Convent 26 Mar @ 9:33am 
I don't know how I was playing with this on before! Amazing.

Not really relevant to this mod in particular but I caught your comment on the 'Radanos' Patrum Scuta+ for HIP' mod about coming up with a fix. Did you happen to upload that anywhere?
DonJulan  [author] 17 Feb, 2024 @ 3:31am 
@Mamlagaut: Thank you...
Mamlagaut 16 Feb, 2024 @ 8:44pm 
I'm proud of you
Generaloberst Yukari Akiyama 25 Oct, 2023 @ 5:38am 
Thank you!
DonJulan  [author] 24 Oct, 2023 @ 4:48pm 
@GYA: Thx 4 confirmation. If the trade map looks alright then it works perfectly fine. Enjoy...
Generaloberst Yukari Akiyama 24 Oct, 2023 @ 1:40pm 
Vanilla seems to be working; at least the map makes sense haha
DonJulan  [author] 24 Oct, 2023 @ 11:03am 
@IoR: "Somewhat More Historic" - a submod of HIP that is available for setup during HIP installation.
Imperator of Rome 23 Oct, 2023 @ 2:27pm 
What's SWMH?
Generaloberst Yukari Akiyama 23 Oct, 2023 @ 2:08pm 
Yeah, sadly I had to cut out SWMH because I wanted to do a Charlemagne run but SWMH removes the earlier start date. I'll let you know when I try vanilla. Thank you!
DonJulan  [author] 23 Oct, 2023 @ 1:13pm 
@GYA: I just realised that you said no SWMH while I thought of mini-SWMH. Try vanilla version as you may be playing on vanilla map atm. I never tried it as SWMH adds fun new stuff. Anyways, try vanilla and please let me know if it works. ;)
Generaloberst Yukari Akiyama 23 Oct, 2023 @ 5:54am 
Yeah. It's why I made the question in the first place. I put it on HIP (no SWMH module) and the trade map does look like a mess, it makes me feel like it's not supposed to be played with that map. I even tried running it with just HIP and no other submod to verify it wasn't a case of other mods interfering with it. Could it be that this one is specifically tailored for playing with the SWMH map for HIP? Is there any version for HIP without SWMH?
DonJulan  [author] 19 Oct, 2023 @ 8:25am 
@GYA: No. Vanilla map is vanilla. HIP is HIP, regardless of submods you use. HIP mod, as a whole, rearranges provinces entirely. Each province is assigned with unique number and every trade mod uses those numbers to create routes. HIP and vanilla numbers are different so if you use vanilla MTR for a HIP mod playthrough your trade routes will be a total mess (although mod will still work). ;)
Generaloberst Yukari Akiyama 19 Oct, 2023 @ 5:17am 
Hello. By HIP map do you mean the SWMH map? If I play HIP without the SWMH module (theoretically should be the vanilla map with whole India and the rest) am I better getting the vanilla version of this mod?
DonJulan  [author] 13 Aug, 2023 @ 11:34am 
@General Cartman Lee: I'm glad you like it...
General Cartman Lee 13 Aug, 2023 @ 2:32am 
Thank you for keeping this mod and this amazing game alive.
DonJulan  [author] 6 May, 2023 @ 6:44am 
New update live - check "what's new" or list of changes above for more info.
SteppenWolf 16 Apr, 2023 @ 12:13pm 
@DonJulan sorry, what I meant is that neither republics nor the rest of the governments see ANY buildings with rule turned off. I've used winmerge to see what Frozen4 would be touching, but I couldn't find anything.

It's not that bad anyways, if you leave it on anyone can build all the buildings, yes, but considering the cost/benefits it's not unbalanced to leave it on for everybody. Besides, I've still to see if the AI is smart enough to use them.
DonJulan  [author] 15 Apr, 2023 @ 12:15pm 
@SteppenWolf: You won't see buildings because they have a limit to potential being a republic type of government. Play as a republic and see if they exist.
DonJulan  [author] 13 Apr, 2023 @ 3:13pm 
@SteppenWolf: Frozen4 is an unofficial HIP patch I'm not using so can't help you on that apart from advicing to rename or delete trade post buildings located in aforementioned mod folder. As it comes to this mod - disabling buildings is supposed to leave them only for merchant republics.
SteppenWolf 13 Apr, 2023 @ 12:27pm 
Apparently with Frozen4, if you turn off the trade post rule (only Merchant Republics can build them), you disable ALL buldings inside trade posts. I haven't been able to pinpoint where's is the conflict, but I know it's the bugfix. HOWEVER, without the bugfix, and turning off the rule, the new buildings also disappear.
DonJulan  [author] 7 Feb, 2023 @ 1:03am 
@tixorya: I haven't noticed while playing.
tixtorya 4 Feb, 2023 @ 10:50pm 
Will this broken the balance? Are Christian forces becoming more powerful?
DonJulan  [author] 4 Aug, 2022 @ 3:30am 
@Grzesio: Have fun!
Grzesio 3 Aug, 2022 @ 9:37am 
Thanks for the update!
DonJulan  [author] 3 Aug, 2022 @ 2:07am 
## As for newest update if you want to disable buildings in your current save you will have to edit your save game file ##
DonJulan  [author] 8 Jun, 2022 @ 9:58am 
@Skarime it is possible only if you use this (HIP) version and not playing on HIP mod map
Skarime 24 Mar, 2022 @ 10:19am 
Potential trade post icon but i can't build on

Italian road : Pisa, Noto, Amalphe;
Frankish road : Boulogne, Rouen, Vannes, Nantes, Tours, Limousin, Melgueil, Anvers, Dijon;
German/Saxon road : Bremen, Mainz, Bâle, Nuremberg, Austria, Hanau, Schaunberg;
Brtish road : Kent;
Andalusian road : Barcelona, Al-Jazira;
Amber road : Turov, Polotsk, Smaleskja, Olomucz, Ostrihom.
DonJulan  [author] 7 Jan, 2022 @ 10:30am 
@The Semnate: Thank you for the feedback and sorry for the inconvenience. I will look into this :)
The Semnate 7 Jan, 2022 @ 7:42am 
I have found a bug. In the 867 start date at least, the county of Syracuse (c_modena) is on the Via Imperii trade route, and it has a potential trade post icon in the trade routes map mode. However, when I try to build the trade post and hover my mouse over the build icon, it's greyed out and the tooltip says it's not a potential trade post
DonJulan  [author] 8 Oct, 2021 @ 6:58am 
@Angel: Thx for a feedback regarding "More Navigable Rivers" mod. Unfortunately resources system is hidden from a player (there is no separate map mode view to check it out). You can see which resources are in a given province by checking trade post buildings available for you to be constructed. Those resources are distributed by the mod depending on three aspects: climate, geographical region and terrain type. In the last picture above you can see approximated distribution of resources. Letters M, N and S stand for (climate - winters): Mild, Normal and Severe. Thank you for choosing this mod!
Angel 3 Oct, 2021 @ 5:32pm 
How does the resources work? I'm not sure I understand. Maybe they don't show up due to incompatibility .
I use fologi's building mod as well
Angel 3 Oct, 2021 @ 4:43pm 
I've been using this with more navigable rivers for a couple months, did not notice anything wrong, unless I'm missing some features
Gaylad 17 Jul, 2021 @ 6:24pm 
DonJulan Thanks, king.
DonJulan  [author] 13 Jul, 2021 @ 12:36pm 
@Farmer: It's definately not compatible with "More Navigable Rivers" as it changes the map (provinces). And is it compatible with "Improved Slavs"? I can't say for sure - you would have to check it out but if it changes the map it won't be.
Gaylad 6 Jul, 2021 @ 4:10pm 
I'm assuming this doesn't work with "More Navigable Rivers," or "Improved Slavs for HIP"
DonJulan  [author] 6 May, 2021 @ 12:08pm 
Updated due to not being able to build a trade post at Abydos (Troada) even though it was a valid location.
DonJulan  [author] 6 May, 2021 @ 10:02am 
@Interesting2752 Thank you. I will look into it.
Interesting2752 2 May, 2021 @ 3:41pm 
Uh in the county of Abydos/Troy I can't build a trade post there even though there is a spot there.
StunManBoltz 27 Jan, 2021 @ 9:44am 
Ahhh ok thank you!
DonJulan  [author] 27 Jan, 2021 @ 1:32am 
@StunManBlotz HIP changes the map either way. if you cut out india and africa (which is possible with miniSWMH) it doesn't matter as they both contain vanilla trade routes which this mod doesn't touch ;) as long as HIP is enabled you'r fine...
StunManBoltz 26 Jan, 2021 @ 7:29am 
I meant, if I use only the other changes v. the map change.
DonJulan  [author] 25 Jan, 2021 @ 1:47am 
@StunManBoltz it works with HIP regardless of it's components chosen :)
StunManBoltz 24 Jan, 2021 @ 9:21am 
Does this work withotu SWMH?
DonJulan  [author] 20 Jan, 2021 @ 10:09am 
and what does it change?