Portal 2

Portal 2

Crossing the Four Pits
Showing 1-8 of 8 entries
Update: 30 Sep, 2013 @ 11:44am

Update: 29 Sep, 2013 @ 9:46pm

Update: 28 Sep, 2013 @ 10:35pm

- Added exit door's own laser catcher. This should keep the player setting the reflector cube on top of the bridge OVER the toxic goo and not the other incorrect positions.

Update: 24 Sep, 2013 @ 1:04pm

- Fixed a small mistake, added a respawn button for the reflector-cube. Not even large enough visibly to have to change any of the photos.

Update: 22 Sep, 2013 @ 9:32pm

- Fixed the spot near where the laser-cube used to be dropped at where you could use a cube to stand on and get a shot on a white-panel next to the exit too early. Now that surface is two blocks high instead of one preventing a shot even when standing on a cube.

- Fixed the arrangement of cubes and the first switches on the entrance side of the test. Now there is only one cube rather than an extra weighted-cube that has little purpose beyond the weighted button for the overhead-level laser, which also means the player will have to think a little more carefully about getting to the right-side with the cube in-hand.

- Fixed certain ledges on the right side, adding new lights on one edge emphasizing the drop of one of the cliffs and a bit more footing on the other side to get a better shot at the left end of the light-bridge. Hopefully this should make understanding how to reach the exit go a little smoother with things now a bit more clear on the right-side of the chamber.

Update: 21 Sep, 2013 @ 8:06pm

- Fixed a small antline problem that occured after I had moved that laser-grid. Now the antline should be visable again.

- Fixed the amount of space in front of the second 'foot-level' laser. Now the player will have more room to set and aim the laser-cube, which means they'll be more likely to set the cube incorrectly at first by not using the light-bridge with it .

Update: 21 Sep, 2013 @ 5:10pm

- Fixed the laser-field in front of the right sides first white-panels. Before you could create a portal on the laser covered panels, walk through and place a second in the right-area from that very position too early. But now the laser-grid is flat up against the wall, keeping players from making a shot there without burning themselves first.

Update: 21 Sep, 2013 @ 5:07am