Caves of Qud

Caves of Qud

QudUX
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Update: 6 Aug, 2019 @ 9:19am

• Minor visual fix: Remove expired quest-giver visual effect immediately upon re-entering zone (instead of one turn later)

Update: 6 Aug, 2019 @ 7:55am

• Minor bugfix to avoid issue if conversation target's name is longer than 74 characters (very rare - looking at you, Mr. CAAAAW-caw-CAWW Caw CAWWW-caw cawwww CAWWW-cawww-cawwwwwww-caw, legendary Glowcrow)

Update: 5 Aug, 2019 @ 10:44pm

• Now also supports rendering sprites for things that use characters/symbols instead of tile art. For example: gas clouds and bronze ingots

Update: 5 Aug, 2019 @ 9:17pm

• hotfix to issue that prevented pop-up dialogs from being drawn.

Update: 5 Aug, 2019 @ 7:15pm

Item and character sprites now show up in Conversation screens, item interaction menus, and the (L)ook description pop-ups. See what your equipped gear, items, and mutated body parts look like while browsing game menus.

Update: 3 Aug, 2019 @ 4:54pm

A lot of new features since yesterday:
• Added a lore-friendly dialog option to ask traders when they'll restock.
• New animated text tells you if a wall blocks you from entering a new screen/zone.
• Fixed a game bug related to text colors not working properly in the message log.

Update: 3 Aug, 2019 @ 11:20am

Update: 2 Aug, 2019 @ 6:46pm

Update: 2 Aug, 2019 @ 3:46pm

• Hotfix to correct a save error that occurred in a certain scenario.

Update: 2 Aug, 2019 @ 2:02pm