Caves of Qud

Caves of Qud

QudUX
448 Comments
GRIM 21 May @ 9:29pm 
@egocarib thanks for giving us so many years of support for your amazing mod. Here's to hoping a good steward is able to continue your work :]
|_| Clyax 15 May @ 3:25pm 
@egocarib Thank you!
egocarib  [author] 15 May @ 12:42pm 
Hi friends. As noted in the description, this mod doesn't work right now, and I would recommend against using it until it can be updated. While I don't have specific plans to make an update right now, I do still cherish Qud and hope to return to this at a later time. In the meantime, I'm always open to other members of the community helping to bring the mod up-to-date. Feel free to submit a pull request on GitHub and I'm more than happy to help with those kind of updates and with publishing them to the mod page / adding new contributors.

Best wishes!
-egocarib
Window Licking Enthusiast 25 Apr @ 11:42pm 
@dissident if you're upset about that you should pick up the mod and update it for the community then
anyone knows how to just "Disable Auto-Pickup for Specific Items"? any other mod just for this? i need it so much dreadroot tubers and qudzu stems fuck off
TLC Chucky 16 Feb @ 5:55am 
*unless you meant people saying "rip" are giving up, in which case i retract my statement lol:er_wave:
TLC Chucky 16 Feb @ 2:27am 
@Dissident I think that's an unfair way of looking at it. They're making huge projects for absolutely free, and live their lives on the side lol. Of course we want to see it updated, but be hopeful instead of judgemental :)
Dissident 4 Feb @ 10:50pm 
Whats up with the modding community just giving up ?
Dyld0r 27 Jan @ 9:15am 
Womp womp
Altogolik 26 Jan @ 8:58pm 
update pls
LucasIsKawaii 24 Jan @ 7:23am 
RIP
renegade_sock 24 Jan @ 1:23am 
Ooooooh right so it's dead... RIP.
Mike 23 Jan @ 4:36am 
@renegade_sock check again man it wasn't January 19 2025 it was 2024 when it was last updated.
renegade_sock 22 Jan @ 7:41pm 
=== QudUX 2.0.0 Errors ===

<...>\steamapps\workshop\content\333640\1804499742\Parts and Effects\QudUX_ConversationHelper.cs(11,28): error CS0234: The type or namespace name 'EncounterObjectBuilders' does not exist in the namespace 'XRL.World.Encounters' (are you missing an assembly reference?)
<...>\steamapps\workshop\content\333640\1804499742\Screens\QudUX_RecipeSelectionScreen.cs(409,51): error CS0117: 'CookingGamestate' does not contain a definition for 'GetIngredientQuantity'
<...>\steamapps\workshop\content\333640\1804499742\Screens\QudUX_RecipeSelectionScreen.cs(419,51): error CS0117: 'CookingGamestate' does not contain a definition for 'GetIngredientQuantity'

And so on

-----------------------------

Anybody know what's up with this? The mod was updated 3 days ago so surely it should be functional? I get this issue even with no other mods enabled.
Aco 19 Jan @ 7:04am 
can't wait for the update! Thanks for your work
God 5 Jan @ 11:21am 
Being a new player to CoQ I was super excited to try this mod only. Hope something happens soon!:lunar2019piginablanket:
BIBLE GIRL  [author] 1 Jan @ 2:43am 
An update has been discussed, but we're not actively working on it as of now. Stay tuned though, the mod is not dead :)
SgtSweetieBelle 26 Dec, 2024 @ 1:53pm 
1.0 is out! any chance this'll be updated? :3
MoodSwing 15 Dec, 2024 @ 8:28am 
Anyone know who is/has taken this mod over?
Thelime 11 Dec, 2024 @ 5:08pm 
Thank you, author deleted my comment but I'll put them somewhere else
Lich_Tree 10 Dec, 2024 @ 5:06am 
unfathomably based
enbyromantic 9 Dec, 2024 @ 6:13pm 
You are a real one my friend 😂
skimaskalx 11 Nov, 2024 @ 7:24am 
broken
sensi4ypu 27 Oct, 2024 @ 11:51am 
unfortunately broken :(
Altogolik 20 Sep, 2024 @ 12:33am 
update pls
Inquisition 20 Aug, 2024 @ 1:21am 
You do all see that this mod was updated in January, yes? Clearly it is out of date. This is especially true given the Spring Molting update bringing UI changes. God do I miss the cooking system of this mod though. It was wonderful.
Elnogal 19 Aug, 2024 @ 4:58pm 
broken for me too, sad :(
PotatoBlade197 15 Aug, 2024 @ 8:44pm 
it's broken despite the description saying it's fixed
Jasper Lanes 15 Jul, 2024 @ 1:50am 
Ate all of the locations in my save. No more towns or map POI.
Thanks for the tag that the mod wasn't functioning. >:C
Ash 7 Jul, 2024 @ 1:04pm 
broken for me too
Yee 5 Jul, 2024 @ 9:10pm 
broken for me
The Master Sword Master 20 Jun, 2024 @ 6:37pm 
having an error with this. the fork doesnt have the error but doesnt seem to work either. Heres a link to the full error cuz i cant post it all in comment: https://pastebin.com/AbnJqSRr
Oldman_Gardo 30 May, 2024 @ 7:06am 
It keeps telling me failed and i dont know why

=== QudUX 2.0 Errors ===
<...>\steamapps\workshop\content\333640\1804499742\Parts and Effects\QudUX_QuickPickupPart.cs(173,33): error CS0029: Cannot implicitly convert type 'System.Collections.Generic.List<(int Selected, int Amount)>' to 'System.Collections.Generic.List<int>'
SirMudCrab 13 May, 2024 @ 10:25am 
This fix worked for me. Thanks man!

"In lines 173-185 of QudUX_QuickPickupPart.cs replace with this. I haven't tested everything but I updated it to the new output of popup.pickseveral. Ill post a temporary fork on the workshop. Thank you for such a legendary mod!

List<ValueTuple<int, int>> results = Popup.PickSeveral(
"Which item do you want to get ?",
options,
AllowEscape: true,
Icons: icons.ToArray()
);

if (results == null || results.Count == 0) return;

var selectedItems = new List<GameObject>();

foreach (ValueTuple<int, int> index in results)
selectedItems.Add(selection[index.Item1]);:
Gravenwitch 27 Apr, 2024 @ 8:51pm 
In lines 173-185 of QudUX_QuickPickupPart.cs replace with this. I haven't tested everything but I updated it to the new output of popup.pickseveral. Ill post a temporary fork on the workshop. Thank you for such a legendary mod!

List<ValueTuple<int, int>> results = Popup.PickSeveral(
"Which item do you want to get ?",
options,
AllowEscape: true,
Icons: icons.ToArray()
);

if (results == null || results.Count == 0) return;

var selectedItems = new List<GameObject>();

foreach (ValueTuple<int, int> index in results)
selectedItems.Add(selection[index.Item1]);
wileybot 27 Apr, 2024 @ 4:23pm 
@Void that's a great idea! Unfortunately I have saved it with the newer update rev. before I realized I had issues. It won't load a previous version. Still I Thank you for the help. :steamthumbsup:
Void 27 Apr, 2024 @ 2:01pm 
@wileybot - Right click on the game in library, go to properties, Betas Tab, select 206.74 version and close the window. This version should show up next to the name in the library now. Just rolls back the game version so you can finish the play-through. When you're done just go to the same window and select None in that dropdown.
wileybot 27 Apr, 2024 @ 10:52am 
Since this is broken, and it appears it won't be touched until Qud is fully released. Anyone successful in unistalling qudUX using the wish command? I have made attempts with no luck. Hoping to cleanse the errors in my current playthrough. Thanks in advance
Desert[ed] Fox 27 Apr, 2024 @ 2:46am 
Yep, broken since the last feature friday, one drawback of having a rolling release game I guess
Devonsputant 19 Apr, 2024 @ 8:13am 
This mod doesn't work for me anymore. It gives errors and doesn't activate. I have to disable it in the game mod menu to be able to play the game.
recon148 2 Apr, 2024 @ 7:56pm 
I absolutely love the quick pickup feature. It would be nice if it could detect more kinds of items like shields or foods, but it's still great as it is now
BurntFaceMan 22 Mar, 2024 @ 10:41am 
I meant no way to hit 0 or . on controller*
BurntFaceMan 22 Mar, 2024 @ 10:41am 
Hey, loving the mod - two issues I've noticed in regards to controller support - there's no way to rebind the key/s to accept on the cooking menu to a controller, as well as the fact that there's no way to hit 0 or . on keyboard in order to toggle the dram/weight ratio (amazing feature for a learning player).
Kuji Nekomata 16 Mar, 2024 @ 2:44am 
I cannot see the option to turn off autopickup for specific items at all. Is something wrong?
Ducksmock 16 Mar, 2024 @ 12:51am 
The sprite menu wish has a bug, if you start with photosynthetic skin all the sprite options are colored green and the miscoloration persists outside the menu. This bug still happens if I disable all other mods and only add this single mutation.
Valkyrie 9 Mar, 2024 @ 12:27pm 
There is an issue when someone get an error (will paste after his message) it is because you still have old QudUX files in your "AppData" folder, delete that, install this version and it will work.

=== QudUX 2.0 Errors ===
<...>\Mods\QudUX\Parts and Effects\QudUX_ConversationHelper.cs(85,50): error CS0246: The type or namespace name 'Conversation' could not be found (are you missing a using directive or an assembly reference?)
thades 22 Feb, 2024 @ 10:22am 
Apologies for double-post here, but I wanted to add: it seems to only not consume those ingredients when I use a *recipe* ... if I choose ingredients manually, it does consume them; so I'll do that for the stronger stuff in the meantime :)
thades 21 Feb, 2024 @ 7:00pm 
I came in here to say what it seem others are reporting already <3 It doesn't consume drops of nectar or neutron flux when cooking, which is super busto. If you have time, would appreciate a fix!
Ruunzayndae 12 Feb, 2024 @ 1:33pm 
it seems i have same problem like 2 comments below me, everytime i use nectar as cooking ingredient, it did not consumed it. pls fix it (cuz i cant control myself lmao)
Wootey 7 Feb, 2024 @ 4:20pm 
Hey I love this mod, thanks for putting the work in to keep it up! I have a request, I'm not sure if it's possible. You know how there's the "other" tab where you can tag other categories and put them on that tab, is there a way to make it apply to single items instead of categories? For example, I'd like to put all of my recoilers in a single tab. Is this possible?