Arma 3
EasyFIA for Global Mobilization
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Update: 14 Dec, 2019 @ 7:05am

Ver 0.5.1 (20191214)
-Minor T55 texture fix
-Fixed new vehicles overwriting GM's in the virtual garage
--The fix for this is pretty grotesque, and unfortuntately means you get triple of every new vehicle in the garage (one of GM's default, one of FIA's in Green, and one Winterized). But you **can** get to the default East German/Polish vehicles now.
--And before you ask, fixing the issue with the woodland versions just causes the winterized ones to replace the default vehicles instead, so, yes, they do need to be visible too. I did say it was a grotesque fix.
--The bug only effected tracked vehicles, but I've added the fix to wheeled ones too, just to be on the safe side.
--This **ONLY** effects the virtual garage (from the VR training menu, and presumably any missions that use BIS_fnc_garage. I don't know of any missions that use that off the top of my head).
--I have no idea what caused this bug (it only effected tracked vehicles, and they are set up **identically** to wheeled ones), but this leads me think it's a serious issue with how the virtual garage looks at vehicles. (it could be an issue with GM, or an engine issue, but I doubt it)
--Hopefully with more time I can get to a better fix, but as an emergency fix, it's an acceptable tradeoff, IMO.
-Fixed a typo in the last changelog.

Update: 12 Dec, 2019 @ 6:22am

Ver 0.5.0 (20191204/R20191212)
-T55 variants! (T55, T55A and T55AK)
-PT76B (and groups!)
-Tweaked mismatched and T55 groups to use new tanks
--T55 platoon has one T55AK, one T55A and two T55s
--T55 section has T55AK and T55
--Mismatched platoon has T55AK, T55, BMP1 and PT76
--Mismatched section has T55AK and BMP1
-Swapped some weapons with new Polish/Russian ones
--Every other KM-72 replaced with AKM (excluding folding rifles)
--RPG and RPK replaced with wooden version
-Reduced number of mines carried by engineers
-Updated Ural 4320 texturesources.
-Tweaked Alpine uniform texture
-Tweaked winter textures
-New webbing & backpack textures
-Fixed filled backpacks appearing in arsenal.
-Removed, readded, then hid the new beret.
-Added Marksman (SVD)
-Added K125 (ok, technically this was added in the first version, but commented out because it wasn't working right)
-Rebuilt editor previews again (hey, if you're fed up of how much a PITA this is, grab 'David's Batch Converter' for GIMP.2 - cut the time taken to convert 80-odd 1920x1080 pngs to 455x256 jpgs from, like, two hours to a few seconds... and YES, I was doing it manually before. I know. I'm an idiot.)

Update: 16 Nov, 2019 @ 10:51am

Ver 0.4.0 (20191116)
-New hats!
--4 new side cap variants
--9 new field cap variants
--No more DDR and BRD badges
--Many new and exciting shades of greyish green
-Reworked hat management.
-Slightly toned down jigsaw pattern.
-Rebuilt editor previews again.

Update: 6 Nov, 2019 @ 9:13am

Ver 0.3.1 (20191106)
-Minor Stringtable fixes
-Redid Editor Previews for woodland units changed in 0.3.0
-Added Editor Previews for winter faction
-Added binoculars for Officer and Hunter
-Added Marksman (G3) class

Update: 3 Nov, 2019 @ 8:08am

Ver 0.3.0 (20191103)
-Additional Stringtable Implementation (probably)
-Iltis texture rework
-Two additional infantry textures (Denison and Olive)
-An entire winter faction

Update: 23 Jul, 2019 @ 6:07am

Ver 0.2.1 (20190723)
-Further Stringtable Implementation (almost done!)
-Further tweaks of infantry textures

Update: 21 Jul, 2019 @ 6:30am

Ver 0.2.0
-Early Implementation of Stringtable
-Minor tweaks to infantry textures

Update: 19 Jul, 2019 @ 8:13am

Preliminary Release 0.1.0:
Added Everything