Arma 3
EasyFIA for Global Mobilization
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Update: 18 May, 2023 @ 1:55pm

Ver 1.04.39 (20230518)
+General Notes
-Hotfix

+HSO_GM_EasyFIA (20230518)
-Fixes a bug with Iltis Textures.

Update: 25 Apr, 2023 @ 10:46am

Ver 1.04.38 (20230425)
+General Notes
-Following the release of previous set of patch notes, some people have raised concerns about my behaviour. I understand your frustrations, and after a (year long) period of self-reflection, I have decided to become worse.
--*Shades descend* Deal with it.
-Added build date to file manifests in changelog.

+HSO_GM_EasyFIA (20230416)
-Added vehicle randomization (also in BluRed)
--I've tried to avoid changes that will affect gameplay for backwards compatablity (ie, randomizing the turret armour on M113s), but there may be some. The differences should be extremely minor, however. (ie, a tank that would otherwise be concealed having stowage peaking out, or covered/uncovered trucks having slightly different FFV capabilities)
-Added some new strings
-Snuck a bunch more pride flags in.
--Where? It's a secret =3
-Added Saboteur with silenced Uzi (also in BluRed, but only for Blue - Red already has an equivilent)
-Added Types 247, 251 & 253 (also in BluRed)
-Removed tactical numbers (by default - you can still add them back on if you want!) from the Beetle.
-Changed base uniform model from the FSU to Danish Combat Uniform.
--Not in BluRed - see the equivilent section, but essentially all three factions use a different base model.
--This does unfortunately mean the rank slides no longer work
---Sort of. They work for _some_ of the DKUs. I've tried to make it so the unit types that are likely to have rank slides (group leaders & officers)use the uniforms that work.
---None of the BDUs, though. That I can tell.
---Also worth noting ranks are no longer interchangable between factions. (Realistically this just means the green ranks aren't interchangeble with red, since there's no rank slides to update for blue)
--But, it does mean you now get enjeaned variants.
-Warlords now have aviator shades.
--I can only offer my most profuse apologies that this hasn't been added until now.
--I hope you can find it in your heart to forgive me.
--(also in blured)
-Mixed new uniforms into loadouts (also in blured)
-Added BTR60 w/ Dushka (also in blured)
-Riflemen have been provided with 1 (one) additional AKM magazine or 2 (two) additional AR15 magazines. They have also been provided with a presigned and witnessed affidavit that they _will not_ under any circumstance squander this additional ammo, so thoughtfully provided by our benefactors, and agree that all costs from misuse will be reimbursed (alongside the relevant legal fees) by either themselves or their next of kin.
-Fix for fuel truck texture.
-Swapped G3A3s to G3A3A0s with appropriate accessories.
--The term "A0" upsets me. The term "A3A0" upsets me even more. The terms "A3" and "A3A0" not being the same has caused me irrepable mental harm.

+HSO_GM_EasyFIA_BluRed (20230415)
-Some camo tweaks backported from secret projects:
--Highlands and Lowlands camos sharpened up slightly
--The rain effect on sage camo is now slightly more noticable, and there's splodges too.
---Might change back to a flatter version if I decide I don't like it, we'll see.
-Reimplemented light AT troops for red (now with an RPG18) and autorifleman (now with MG8) for blue.
--I say "_Re_implemented", but they were never in released versions.
--They're still have classnames from their old guns, because changing that would probably break something.
--Also I can't be arsed.
-Changed Blue base model from FSU to BDU.
--Enjeaned and rolled variants of the BDU added.
--Hey, did you know the BDUs have a hiddenselection for the flag patch? This is why when you place down the Bundeswehr specops dudes they have little German flags, but when you give yourself a BDU in the armoury you don't.
--Not sure why I'd bring that up. *Whistles, innocently* =3
--Doesn't work on the jeans version, though. Since the second hiddenselection is used for the jeans themselves. I guess jeans naturally override flags? There's a joke here about the collapse of the Soviet Union, but I'm not smart enough to make it.
-Overhauled red textures to look perhaps a tiny bit better.
--Or maybe a tiny bit worse. It really depends on how you feel about dirt.
--Now don't get me wrong, I love dirt as much as the next girl, but you've got to have these things in moderation, yeah?
-Fixed a bug that no one noticed.
--I feel as though if I say what it was, someone will claim they did notice it. I'm not giving you that satisfaction.

+HSO_GM_MaDeuce (20230412)
-Added some new textures.

+HSO_GM_EasyFIA_Civ (20230412)
-Implemented new civilian vehicles.
-Fix for tanker textures.
--This was due to a change in the way the textures for the tanker works, which may be very useful.
--For now I've just applied a bandage fix, so they look the same (well, similar enough, I doubt anyone will notice the difference) to how they used to. I may utilize the improved textures in a future version. No promises, though!
-Changed vehicles to use the new civilian medikits.

+HSO_GM_VXT_SYN (20230412)
-Implemented BTR60PA with DShKM.

Update: 1 Dec, 2021 @ 11:35am

Ver 1.03.14 (20211201)
+General Notes
-I hate it when devs include stupid references to pi for no reason. Pi isn't even that great a mathmatical constant, it's no euler's number! What's so great about pi? Oh, we don't know the last digit of pi? That's not that impressive, I mean, we don't even know the _first_ digit of the de Bruijn-Newman constant!
-Added Placeable versions of equipment
-Suitpacks now have the right textures
-Major tweaks to all character textures, but they're basically unnoticable ingame (and intentionally so!), so let's pretend they're minor and I didn't spend far too much time on them or anything.
-It's pretty dumb that I duplicate patch notes when something is added in both the main file and BluRed, so I'm not going to do it anymore, and just add "also in BluRed" when something's in both, and keep the BluRed section for changes that are specifically stuff that's new in BluRed.

+HSO_GM_EasyFIA
-Switched M856 tracer ammo for M193 (do you ever read something you've written and just think "am I some kind of nerd for caring about this stuff?") (Also in BluRed... or technically only in Blured, because I don't think I've referenced the defition for M16 tracer mags at all outside of that)
-Added texturesources for UAZ & Iltis variants, BM21, 2S1 & 2P16
-Implemented BM21 & armed UAZs (Also in BluRed)
-Implemented DShK (Also in BluRed)
-Added backpack Dushka and SPG
--SPG may be a bit contentious, but my logic is that without any decent way to move static weapons (in vanilla) it's the best possible option
-Major changes to static weapon assembly:
--Mounts now use GM's MG3 mount model
--Mounts are now genericized and work with any weapon (ie, you can dissassemble an M2, then use the mount for a DShK)
---For backwards compatablity, the old mounts remain, but are hidden
--Doesn't make a tonne of sense, but w/e
--This is basically how SOG:PF does it and I liked that system so I stole it
--Be gay, do crimes!
-Fixed a bug that caused the M2 backpack to assemble to the vanilla variant, instead of the GMifed version
-Add new backpacks for Red and Blue factions
-Added some strings for intermarriageship patch and future use.
-Reworked and stringed names for liveries (only in English for now, but they _are_ stringed!)
-Fixed a wrong string (I can't even claim it was due to me not understanding the language in question)
-Corrected "MANPAD" to "MANPADS"
--Though wikipedia claims it's correct to use 'MANPAD' as a singular, even though it's an acronym? (the S is for "System") I have a horrible feeling I've just chosen a side in a terrible pedantic battle.
--I guess it should technically be ManPADS, but I'm not sure I'm ready for that.
-Added new texture for camonets (Also in blured, but technically not, because they're all defined in this file)
-Overhauled Denison pattern (Again)
-Added some new Beanies
-Improved random headgear lists
-Fixed some incorrect editor previews

+HSO_GM_EasyFIA_BluRed
-Added Saboteur with Rak to FWA
-Added scout webbing for FRA (BGS webbing in BW colours, for now. May overhaul FRA webbing in the future)
-Minor Inheiritance tweak to a hidden class
-Implemented new backpacks
-Added some new caps for FWA
-Implemented randomized headgear for FWA

+HSO_GM_EasyFIA_Civ
-Added Fuel Truck
--You can't refuel from it. This is a feature, not a bug
--No, the giant military-grade milk tanker is entirely normal. I don't know what you're talking about, I've heard nothing about cowgirl TF pathogen, definately nothing about a truckload of it being stolen, and I don't know why you're pointing out that the only thing this way is the municipality's water supply. What even is that? Those aren't words. Don't be silly.
-Added Workers
-Changed Trucks and Tractors to use Workers as crew.
-Adjusted vehicle displaynames
-Added strings for use in dependencies
-Renamed "Police Cap, Nogovan Police" to "Police Cap, Nogovan"

+HSO_GM_MaDeuce
-Absolutely no changes whatsoever. Rebuilt for shiggles.

+HSO_GM_VXT_SYN
-Fixed displayname for Shilka
-Added Ural-375D (forgot about this, whurps), BM-21, 2S1 & 2P16

Update: 28 Mar, 2021 @ 6:48am

+General Notes
-Initially version 1.00.02.
-Then I fixed the vehicle bug, and added a bunch other stuff and it became 1.00.12
-Then the GM 1.3 RC dropped, so it became 1.01.12.
-Then I arbitarily decided to make 1.02.12.
-I did consider then bumping it up to 1.03.00 so it matches GM's version number. But I didn't.

+HSO_GM_EasyFIA
-Removed 1 (one) magazine from MG assistant backpack
--Potentially the sort of nerf I wanted to avoid before 1.0, but w/e, I'm a terrible hack, and didn't notice he had more magazines than actually fit in the backpack
--Should maybe give him a bigger packpack, but there's not really one available.
--300 rounds should be more than enough, regardless.
-Reworked vehicle inheritance, and rolled texturesources back into the GM base classes.
--Added skins for T55AM, T55AM2 and ZSU-23-4 (though they aren't used outside VXT_SYN)
--In laymans terms, I fixed that damn bug with stuff being duplicated in the garage! Hooray! (Well, most of them anyway)
--As a downside, though, vehicles textures are now tied to the new factions, so they don't interfere with the vanilla GM stuff. Theoretically, this shouldn't cause any problems, but if you're trying to do anything weird, it might. Sorry.
-Commented out some spaghetticode.
--I'm pretty sure it wasn't doing anything important. Probably.
-Added Riflemen with LAW launcher
-Added SPG9
-Added UAZ
-Added Ural-375D transport
-Changed Motorized groups to use Ural-375D (where appropriate)
-Removed license plates to some vehicles which the new version of GM had added license plates to.
-Changed M16 Rifleman to use the new old M193 ammunition.
-Added the ability to choose rank style in the editor.
-Updated texturesources to support camonets.
--Currently all using the NATO camonets (looks fun and different on Warpac vehicles), though not all vehicles currently support it - assuming the index of the camonets remains the same (and I don't see why GM would use the same index for all vehicles unless this is intended), then it should be futureproof. Theoretically. Probably. Maybe.

+HSO_GM_EasyFIA_BluRed
-Removed a magazine from FWA MG assistant backpack
-Reworked FRA iconography
--It's a deer. Without antlers. In a barrel.
-Added AT Rifleman (On both sides, but scoped out for FWA until I get something more suitable)
-Added SPG9
-Added UAZ
-Added Ural-375D transport
-Changed Motorized groups to use Ural-375D (where appropriate)
-Changed FWA motor groups to use UAZ where appropriate
-Changed FRA to use the new old M193 ammunition.
-Fixed duplicate vehicles in garage.

+HSO_GM_EasyFIA_Civ
-Reworked license plates
--Except on the tractor because that doesn't use the GM license plate system
-Added some police stuff

+HSO_GM_MaDeuce
-Minor tweaks on some skins
-Added some more pride skins
--Originally I was just going to have the period appropriate flag, but sod it, right?
--Everyone deserves to feel good about who they are while blowing people into small chunks with .50bmg
--bmg stands for "big machine gun", and I refuse to believe otherwise.

+HSO_GM_VXT_SYN
-Fixed duplicate vehicles in garage.

Update: 27 Nov, 2020 @ 2:42pm

Ver 1.00.00 (20201127)
+General Notes
-1.0! Woo!
--Everything I wanted to add, and all the major bugs have been dealt with, so... bonk. We're done.
--Ok, so that's not entirely true. There's a few things that I feel would be good additions, **BUT** to add them would be to massively increase the scope of the project (which I will maintain is _just_ a reskin of GM stuff), so unless there's an update to GM that adds more stuff I feel fits (it's happened before with the Mi2 and PT76!), I'm pretty content to call this complete, hence: 1.0
--Obviously, there's going to be a massive gamebreaking bug that somehow has snuck in undiscovered since the first release, now I've said that.
-Currently the custom init script exits if vehicles have arsenal data, so, if you edit your dudes in the arsenal, you don't get rank slides. I might change this in the future. But, it's not a _huge_ issue, so, maybe not. I don't know if there's really an ideal solution for this.
-Removed a removed cfgpatches class from the class reference.
--Haha, how did that get in there?
--Good thing no one noticed.

+HSO_GM_EasyFIA
-Added Alpine Field Service Uniform (full camo version of guerilla uniform, 3 variants)
-Fixed a string
-Fixed wrong editorpreview for some winter units
-Added strings for Unimog
-Fixed ALIVE compatablity for winter faction
-Small fix for winter faction indentities
-Minor tweaks and fixes to Ural Textures
-Improved the generic black textures to be even blacker!
-Improved fancy logo
-Added custom init script
--Solves the issues with rank slides and theoretically improves (read: probably doesn't improve) performance slightly
-Improved Boonie textures.
-Added a red version of the East German beret for FWA.
-Added displayNameShort for most vehicles
--Effectively means, in the editor you see "BTR-60PU12", on the radio menu you see "BTR-60 (Command)", which is easier to ID.
-Added displayNameShort for some infantry.

+HSO_GM_EasyFIA_BluRed
-Fixed ALIVE compatablity
-Implemented custom init script
-Added displayNameShort for some infantry.
-New headgear for FWA officer
-Renamed "Woodland" uniform to "Highlands"
-Added Lowlands and Parsley uniforms (somewhat unimplemented, find them in the arsenal)
-Added Highlands and Khaki Field Service Uniform (3 variants each)
-New webbing for FWA
--Technically in since 0.6.0, but was commented out because the texture wasn't very good.

+HSO_GM_EasyFIA_Civ
-Added Tractor
--You'll need to provide your own motivational farming music
-Added Ural
--Many fun colour variations, including "red" and the imperceptively different "crimson".
--Vexillogically ahistorical? You can't prove anything.
--It's named after William Hooker, I don't see the problem.
-Changed Unimog displayname

+HSO_GM_VXT_Syn
-Added Unimog
-Added modernized T55s and Shilka

Update: 13 Oct, 2020 @ 7:26am

Ver 0.10.0 (20201013)
+General Notes
-So, you know how I said 0.8.A was basically 0.9.0?
--We're skipping the whole 0.9 thing because I added far too much stuff since 0.8.A. It's 0.10.0 now.
--Should it be 0.A.0, given the last version? Probably.
--Should I have gotten around to just proclaiming 1.0.0 by now? Almost definately.
-Fixed winter BluRed factions not being in the class reference.
-Fixed Mi2s not being in the class reference.
-New files added:
--HSO_GM_EasyFIA_Civ
-Added references to all files in readme
-Improved formatting of changelog.
--I noticed RHS and CUP use nicely formatted changelogs, with all the new stuff first, all the major tweaks after that, and all little tiny fixes after that. Anyway, I'm not doing that, just adding a spacer between versions.

+HSO_GM_EasyFIA
-Added M113, BRDM2 & BRDM2UM
-Improved Mi2 textures
-Added SMGFolk
--These mysterious woodland sprites are some of the rarest FIAfolk, and if captured in the wild may grant your greatest wish. They'll more likely fill you full of lead. Which, admittedly, may very well be your greatest wish.
-Some new strings
-Fix for logos
-Updated some wound textures
-Added Boonies
--Textures aren't ideal, because I don't have a template, but they're "acceptable". Just don't look too closely at them.
-Added Boonies to randomized headgear lists, and slightly reduced the amount of sidecaps. (also fixed a typo that was causing sidecaps to appear more frequently instead of fieldcaps)
-Fixed beanies not being in the randomization list of all winter base units, not just HSO_GM_FIA_Winter_Base_01.
-Added fancier versions of the vehicle insignia, for a less 'irregular' look.

+HSO_GM_EasyFIA_BluRed
-Added M113, BRDM2 & BRDM2UM
-Added SMGmen
-FRA Mechanized groups use M113s in place of BTRs
-Fix for logos
-Updated some wound textures
-Added fancier versions of the vehicle insignia.

+HSO_GM_EasyFIA_Civ
-Adds a semi-unified civilian faction with Enoch identities. Also a few new textures for civilians.
--Primarily for DRO, so it'll spawn Beetles _and_ Trabants.
--And mayhap, in the future, _other_ Eastern Bloc cars. (We'll see, CSLA2's resistance overhaul was a pretty major inspiration for this addon, so I may create a patch to implement some of the stuff from CSLA:IC into this, _but_ CSLA is apparently coming with it's own resistance faction, so, like I said, we'll see.)
-Also a few new outfits and vehicles. Probably. I'm actually writing this before I even start on the file.
-Only dependant on GM, if you want to use it by itself, for whatever reason.
-Known minor issue with changing vehicle textures in eden.
--Fixing this would require redefining all the texturesources, and the randomization still works, you just can't _choose_ which one you want in the editor.
--If you want to have one you can select textures, just use the versions on the West/East German civilian factions, they're otherwise identical.
--So I'm not going to fix this.

+HSO_GM_MaDeuce
-Implemented bis_fnc_initVehicle.
--In laymans terms, the winter versions now work properly.

+HSO_GM_VXT_Syn
-Added BRDMs and M113s

Update: 11 Jul, 2020 @ 9:29am

Ver 0.8.A (20200711)
+General Notes
-We actually have generals now!
--Yes, I realize I made a variant of this joke in the last changelog.
---I will not apologize.
-What's up with the version number?
--Still a few known issues, so not the highly coveted version 0.9.0
--But enough stuff added that it'd be dishonest to just call it 0.8.1
--I need to have a bit of a think about how I'm going to sort through the remaining issues,
--and I can't really properly sort out the Mi2 until I have a template, so these are sort of a more artistic placeholder than the 0.8.0 textures. (Ok, I could, but it'd be a massive PITA and I'd have to basically chuck all the work when I do get a template)
--But at the same time I don't just want to sit on this (and probably forget about it)
--And, yes, I do just make up the version number when I decide release stuff. Everyone does. It's normal. This is fine. Everything is fine.

+HSO_GM_EasyFIA
-Added non-winter begloved uniforms.
--Tankmen and Flightmen use begloved uniforms now.
-Added beanie to the list of possible hats for winter troops.
-Ranking
--Just, furiously, ranking over everything.
--14 different ranks
---Including the highly coveted Major General
---And the highly uncoveted 2nd Lieutenant
--In 3 different styles!
--Some minor issues related to changing uniforms in the arsenal
-New Skins for Mi2
--HONK!

+HSO_GM_EasyFIA_BluRed
-FWA winter MANPADS specialist appeared... to have lost... his... hat.
--BUFFET?!
-Added non-winter gloved uniforms.
--Does that mean the default uniforms are degloved?
---Don't google that, kids.

Update: 24 Jun, 2020 @ 7:47am

Ver 0.8.0 (20200624)
+General Notes
-Monty was pretty neat.
--Ba-dum-tish
-Did we remember to add the datestamp this time?

+HSO_GM_EasyFIA
-Overhaul of Winter Troops
--Now uses the new begloved model.
--Improved dirt layer.
-Improved winterized textures
-Added Blue & Red winterized textures
-Switched winter vehicles to use the white logo and font (it looks better with the new textures)
-Improve Denison Texture
-Added Manpads Specialists
--Could probably use a better term.
--But I find the acronym 'manpads' inheriantly funny.
-Added Flightmen
--Known in some circles as a "Pilot"
-Added Mi2P and Mi2T
-Added new string for Recoilless Rifleman.
-Small fix for PT76B & T55A texture source names.

+HSO_GM_EasyFIA_BluRed
-Added Winter factions
--This does mean there are now 7(!!!) duplicates of each vehicle in the virtual arsenal
---I'm so sorry.
----I swear I'm looking into this bug.
-Added Black Versions of Logos for winter vehicles
--But the new winter vehicles don't use the black logos.
--Whurps.
-Added Manpads Specialists, Flightmen & Mi2s to factions.
-Implemented new string for Recoilless Rifleman.

+HSO_GM_MaDeuce
-Improved Winter texture

Update: 4 Jun, 2020 @ 7:30am

Ver 0.7.0 (20200604)
+General Notes
-Fixed the changelog's datestamp reading 'indev' for the released version
--I'm probably going to forget that again
-New Files added:
--HSO_GM_MaDeuce

+HSO_GM_MaDeuce
-Adds Base classes for M2 using GM derived weapon class (for consistency!)
-Several Texture variations!
-Known Issues:
--Tripod clipping through the ammo box - the fix would be the make it have a completely useless field of fire, like the vanillia M2. This is a relatively minor issue, and the fix causes more problems than the solution, IMHO.
--Bullets still visible in box after the magazine is depleted. This is a bug with the vanilla M2 (it's not as apparent with the vanilla version, because it autoreloads).

+HSO_GM_EasyFIA
-Added Rifleman (M16)
-Added 'Mog
-Added THE PENULTIMATE TACTICAL VEHICLE, the bicycle
--Before you ask, The ULTIMATE TACTICAL VEHICLE, the trabant, is too powerful for the addon
-Added Ma Deuce (and backpacks!)
-Added generic green and winterized textures (with no stripes) for vehicles
-Vehicle textures are no longer locked to certain factions

+HSO_GM_EasyFIA_BluRed
-Added Unimog, Bicycle and M2 to factions
-FRA groups use unimogs instead of Urals where appropriate

+HSO_GM_VXT_Syn
-Added compatablity with Zeus (If you know what causes this issue, you'll know how much an idiot I feel like for missing this)

Update: 7 May, 2020 @ 7:53am

Ver 0.6.0 (20200507)
+General Notes
-Improved Changelog formatting going forward.
--Now supports multiple files, each with independant changelogs!
---I get to pretend I've done stuff by adding "version increment bump" to unchanged files when I update the other ones.
--Several new characters. (My favourite is '+', because it adds the illusion, that if you click on it, text will retract. It doesn't, though. This is just plaintext.)
---Probably doesn't work in some versions of notepad anymore.
---No one reads these, so does it even matter?
-Two New files added: (and bisigns, of course, but they don't really count, do they?)
--EasyFIA_BluRed (not blurred, Blu-Red. I know my textures aren't the highest of quality, but c'mon man!)
---Dependant only on EasyFIA, so it can be safely removed it you don't like it.
----Think of it like an optional file that you automatically opt into to.
--VXT_Syn
---Adds some new stuff to vanilla factions.
---Ditto about being removable.
---Currently dependant on EasyFIA, but may be made completely independant in the future.
----Probably not though, because I've already released it now, and if I remove it from this workshop entry it's going to break everyone's compatablity.
----Even if it is, it won't be packaged independently.
-Added Webbing from 0.5.0 to class reference (whurps)

+HSO_GM_EasyFIA
-Minor improvement to infantry textures.
--I could go into details as to exactly how I have improved them.
--But, I won't.
-Stringtable corrections (apparently in Chinese I was accusing some motorsports agency of being terrorists?)
-Minor improvement to webbing textures.
-New vehicle textures (Red stripes, Blue stripes, Fieldgrey, Olive, Syndicate Green and Syndicate Brown)

+HSO_GM_EasyFIA_BluRed
-New File!
-Added BlueFIA (FRA) and RedFIA (FWA)
--But these aren't just copies of the Green faction on Red and Blue, they're ~*#*~THEMATICALLY DIFFERENT!~*#*~
--Vehicles are identical, just with red or blue stripes instead, though.
---I'm so sorry.
----On the plus side, this file has no interdependancies and can be safely removed.
-----On the down side, the vehicle textures are in the other file! Bwaha! You fool! You thought you'd won!? The only thing you're getting rid of by deleting this file are the tigerstripe uniforms, the thing you actually liked!

+HSO_GM_VXT_Syn
-New File!
-Adds a few GM vehicles to Apex's Tanoa Syndicate Faction.
--I refuse to use BI's spelling.

Ver 0.5.2 (Unreleased)
-Fixed a typo in the last changelog (I should probably start making these in a program with a spellchecker)