Sid Meier's Civilization V

Sid Meier's Civilization V

Race for Religion (BNW)
Showing 1-7 of 7 entries
Update: 18 Aug, 2014 @ 7:33pm

You can continue games started in the previous version after updating.

Changelog - v 8 (sainthood bugfix)

  • Fixed bug with the Sainthood belief where under certain conditions it would not provide Science.

Update: 30 Jul, 2014 @ 4:44pm

Changelog - v 7 (minor bugfix)

Gameplay

  • Fixed bug with follower belief "Warrior Monks" that would cause players to be given the incorrect amount of faith and the notification would not show how much faith they got.

Non-Gameplay
  • Updated internally used components.

Update: 3 Jul, 2014 @ 9:28am

Changelog - v 6 (minor fixes)
This small update contains no game-play changes. You can continue games started with the prior version.

  • Added additional database triggers to make Race work better with mods that add religions no matter the load order.
  • Fixed bug where AI players would sometimes take the Pantheon belief "Goddess of Hunting and Foraging" as their Enhancer belief.

Update: 11 Jun, 2014 @ 9:54am

Changelog - v 5 (load order consistency)

This update contains no gameplay changes. If you have started a game with v4 you can continue the game after updating to this version. Playing with v5 will prevent crashing related to capturing capital cities.

Non-Gameplay

  • Fixed bug that caused crashing when capturing a capital city.
  • Mod should now combine with other mods correctly no matter mod load order (achieved via database triggers).

Update: 10 May, 2014 @ 8:33am

Changelog - V 4 - The Reformation update

Reformation

  • Added Reformation beliefs. Reformation beliefs provide things to spend faith on.

Pantheons
  • Chosen People - Now provides +5 Faith from the National Epic and -25% Culture costs to acquire tiles instead of +4 Faith and -15% Culture costs.
  • Fertility Rites - Now provides +2 Faith from 6+ pop cities instead of +1 Faith.
  • God of War - Now provides faith equal to the combat strength of the killed unit instead of half. No longer provides a bonus to city ranged strikes.
  • Goddess of Protection - Now provides +2 Faith from Walls instead of +1 Faith from Walls and Castles. Now also provides +15% Ranged Combat Strength for cities.
  • Goddess of Strategy - Now provides +2 Faith from Barracks instead of +1 Faith from Barracks and Courthouses. Also provides +5 Production instead of +4 Production from the Heroic Epic.
  • Guruship - Now provides +2 Faith if a city has a specialist instead of +1 Faith and +1 Science.
  • Liturgical Drama - Now provides +2 Faith from Amphitheaters instead of +1 Faith. Also provides +5 Culture instead of +4 Culture from the Writer's Guild.
  • Messenger of the Gods - Now also provides +1 Faith from Caravansaries.
  • Olympic Games - Now provides +2 Faith from Colosseums instead of +1 Faith.
  • Sacred Scripture - Now also provides +1 Faith from Univercities.
  • Sacred Waters - Now provides +2 Faith from Watermills instead of +1 Faith.
  • God of Trade - Removed belief.

Founder
  • Apostles of the Prophet - New belief.
  • Evangelism - New belief.
  • Heathen Conversion - New belief.
  • The Radiant City - New belief.
  • Underground Sect - New belief.
  • Unity of the Prophets - New belief.

Follower
  • Moved the faith bought building to reformation beliefs.
  • Combined the old beliefs "Nature Worship" and "Protect the Meek" into new "Holy Land" belief.
  • Swords to Plowshares - Now also gives units Golden Age points for kills.
  • Warrior Monks - Now also gives +250 Faith when a Great General is born.
  • Divine Laws - Now provides +2 Faith from Courthouses instead of +1 Faith from Courthouses and Constabularies.

Enhancer
  • Sainthood - Now provides +25 Science per foreign city instead of +50 Scienceper foreign city.

Update: 2 Mar, 2014 @ 2:46pm

Changelog

Non-Gameplay

  • Fixed bug that caused Religions pressure to spread at incorrect distances under certain circumstances.
  • Added bullet point formatting for all beliefs to aid readability.
  • Fixed missing string for the internally used "Created" promotion.
  • Fixed bug with Sacred Architecture and Baptism where in rare circumstances they would not provide production.

Pantheons
  • Added God of Trade - +1 Gold from Shrines, +1 Faith from Caravansaries and Markets.
  • Goddess of Protection - The +1 Production now comes from Monuments.
  • Guruship - The +1 Food now comes from Granaries.
  • Reworked Monument to the Gods - Now provides +15% Production for Wonders and +3 Culture, +3 Faith from World Wonders that are enabled by Social Policies.

Follower
  • Reworked Choral Music - Now provides +5 Tourism from Musician's Guild, +1 Culture from Opera Houses and +250 Culture when a Great Musician is born.
  • Reworked Divine Inspiration - Now provides +2 Faith from Ancient and Classical era World Wonders. +2 Culture from Medieval and Renaissance era World Wonders. +2 Tourism from Industrial and later World Wonders.
  • Reworked Religious Art - Now provides +3 Happiness from Artist's Guild, +1 Tourism from Museums and +250 Golden Age points when a Great Artist is born.

Enhancer
  • Baptism - Now provides +5 Production per foreign city instead of +10 Production per foreign city.
  • Papal Primacy - Now provides +10 Influence with City-States that follow this religion when you adopt a Social Policy (but not an Ideology Tenet).

Update: 23 Sep, 2013 @ 6:31pm