Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
But the bigger issue I'm getting is that one of the Civ's religions seems to have a very very high pressure. They are somehow putting 50+ pressure on a lot of cities all over the map, the highest I have seen is 60 pressure even though there aren't 10 cities with that religion within 10 tiles. One of my cities is getting 12 pressure from their religion even though there's only 1 city with their religion within 10 tiles. Meanwhile I have 2 cities with my religion within 10 tiles and i'm only exerting 8 pressure somehow. Their religion has the following beliefs if it helps: Religious Community, World Church, Equestrian Mythology, Holy Order, Religious Art
To do this, use notepad to edit Race's .modInfo file (which can be found in "Sid Meier's Civilization 5/MODS/Race for Religion(v X)". Search for the "<References>" section. You'll need to add another entry which should look like:
<References>
<Mod id="5f36d178-6435-4a05-897b-4224ed58a079" minversion="0" maxversion="999" title="Reform and Rule (BNW)" />
<Mod id="XXX" minversion="0" maxversion="999" title="YYY" />
</References>
Replace XXX with the id of the other mod (which can be found in its modInfo file at the top). YYY can be whatever you want but generally would be the name of the other mod.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=243693178
?
Thank you very much for your reply.
I will answer your questions one by one.
1. Sorry, you are right. I mistook existing units for newly built ones. Awsome!
2. Yes, it really happened. China got a great general, and I got the points. :(
3. I would be glad to, but I dont know how... could u explain to me plz how I can send u the files? (I know where to find them, but the mechanism of sending them to u I mean).
4. No other belief mods are activated.
Thank you in advance!
As for Warrior Monk's faith on Great General birth, the code only looks at the player who owns the Great General. So it shouldn't give faith for other player's Great Generals.
Can you provide your database and lua log? If either of those beliefs are malfunctioning that log will help me identify why. Also, are there any other mods you are using? Do any of those mods touch beliefs?
I dont get 2 science and 2 food per cathedral...
I think this mod is seriously broken
As for the behaviour: No that doesn't match it. Even if the city was of my religion; the city tool-tip only said they gave +25% great person generation (but when picking it when founding/enhancing my religion the tool tip displayed the normal bonuses the buildings should produce.) which is also weird as that was never something those buildings were meant to do.
Does this align with the behavior you have been seeing in game?
A screenshot may communicate this more easily but wwhat you should see in game should match the pictures of beliefs at the top of the workshop page.
Whats the maximum of religions I should be able to add?
Thnx in advance!
also, it would be really cool if the great prophets had names like the other great people, i.e. Moses, Muhammad, Siddhartha Gautama, etc. Maybe that's too much to ask for, but idk.
Also i would never take things like usury ban which give a tiny +1 happiness and +2 gold in what is probably a single city of my empire.
Finally the reformation beliefs, while it's nice that they all follow the same formula (Spend faith for stuff), the fact is things like jesuit education, prosperity theology, puritan work ethic, and to the glory of god just beat out the new buildings really hard because honestly all of those buildings other than pagoda are rather weak generally offering a single specialist slow vs. basicially making my tech buildings free.
Espicially cathedrals, which require me to have excess great works of art to even do anything.
I somehow forgot to mention - this is a hotseat game that I'm playing with my brother, using Advanced Set-Up to play Hotseat with mods. I'm also playing the Kievan Rus' custom civ which has +2 Influence for city-state trade routes as a unique ability. I'm not sure how either of those could be causing this but you never know
As a first step do you think you could send me your database.log and lua.log?
Also, hang on to a copy of the save and a list of all the mods you are using as I may want to load up the game myself so I can take a look if the logs don't provide enough information.