Arma 3
CO-08 Escape Stratis
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Update: 2 Nov, 2013 @ 8:41pm

1.5.3.3: EnemySkills 1) Manual Settings 2) Setskill free. 1) Manual will take the settings you provide (using a preset will ignore these). 2) Does not use Setskill (for Zeus AI etc).

Update: 31 Oct, 2013 @ 6:17pm

1.5.3.2: Rolled back "Local Settings" option for AI. CreateUnit spawns soldiers with skill 1. When a solution is found this option will be reintroduced. Fixed Cadet ai skill option, should no longer be random.

Update: 30 Oct, 2013 @ 11:36pm

1.5.3.1: Added AI skill option to create ai with skills defined by your profile.

Update: 30 Oct, 2013 @ 10:02pm

1.5.3: AI should be completely independent of local AI settings. Changed enemy as civilian and drop units to scouts. Lowered maximum starting wind. More soldier sets will have equipment randomization.

Update: 27 Oct, 2013 @ 9:59pm

1.5.2: Enabled hacking multiple comm centres if extraction is destroyed (one per comm centre); added more random equipment; fixed briefing; fixed AAF NVG counts; more NVG's at night.

Update: 25 Oct, 2013 @ 3:56pm

1.5.1: AAF joins CSAT. Fixed search/drop chopper surprises (choppers reversed). Debug console for hosts/admins. Enabled saving.

Update: 6 Oct, 2013 @ 3:59pm

v1.5. Traffic speed "Safe". Paradrop groups hunt players. Optimization pass. Solar panel model replaced. Roadblock bugs fixed. Heal at comm centre medevac. Static weapons replaced w/taller versions. Traffic has better destinations. More depot inventory.

Update: 3 Oct, 2013 @ 1:14am

Fixed issue with comm centre defences. New random weather system. Class name errors (popup window with something something .cfg) should be fixed. Added new items and ammo to the ammo depots.

Update: 2 Oct, 2013 @ 3:21am

New options for village patrol populations.

Update: 1 Oct, 2013 @ 9:37pm

Minor fix to searchgroups. Should hunt the players properly now.