Oxygen Not Included

Oxygen Not Included

Customize Buildings (more capacity, less dupes)
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Update: 20 Aug, 2019 @ 8:54am

Bug fixes:
- no more automation ports on all buildings (I still have no idea how that happens)
- enum settings can be set to null to keep the original setting
- dupes no longer access reservoirs by default; setting must be enabled in config, search for "ReservoirManualDelivery"

Update: 19 Aug, 2019 @ 1:14pm

-added Rotations setting

Update: 18 Aug, 2019 @ 6:04am

New features:
- ReservoirManualDelivery: dupes may store material in reservoirs
---> dupes will deliver selected liquids/gases until the capacity is at the slider amount
---> liquid/gas pipes can still deliver any element and will ignore the slider limit
---> activating, then deactivating an element checkbox drops it on the floor, for easy removal of rogue elements
---> furthermore reservoirs get logic output, outputing green when capacity is over slider amount
- AirfilterDropsCanisters: on deconstruction, airfilters (as well as all other buildings) drop gas canisters instead of venting stored gases
- NoDupeToogleDoors: doors can be controlled without a dupe
- put global flag separate; if this is false the whole category will be ignored
- BuildingBaseSettings: can change a list of BuildingDef options of any building (even from other mods)
---> this may be defined with either building ID or ingame name (case sensitive)
---> NaN or null will keep the original setting
---> all these settings are optional and can be removed
---> PowerConsumption: amount of power needed, some buildings will crash when set to 0 Watts, notably filters/shutoffs
---> OverheatTemperature: temperature the building will stop working in Kelvin
---> MaterialCategory: if present this must be one or two entries depending if the original building is building with 1 or 2 materials; each entry must be a valid Tag like: Metal, RefinedMetal, Alloy, BuildableRaw, BuildableProcessed, PreciousRock, Farmable, Plastic, Glass, Transparent, BuildingFiber, FlyingCritterEdible, or BuildableAny
---> ExhaustKilowattsWhenActive: amount of heat released from the building (will heat building in vacuum instead)
---> SelfHeatKilowattsWhenActive: amount of heat directly applied to the building
WARNING: if kilowattsWhenActive is a negative value and the temperature reaches below 0 Kelvin, the game will crash instantly
---> GeneratorWattageRating: amount of power generated from building
---> BaseDecor: decor value
---> BaseDecorRadius: range of decor value
---> LocationRule: use number as seen below as to where the building is allowed to be placed
9 will keep the original setting
Anywhere = 0,
OnFloor = 1,
OnFloorOverSpace = 2,
OnCeiling = 3,
OnWall = 4,
InCorner = 5,
Tile = 6,
NotInTiles = 7,
Conduit = 8,
WireBridge = 10,
HighWattBridgeTile = 11,
BuildingAttachPoint = 12,
OnFloorOrBuildingAttachPoint = 13,
OnFoundationRotatable = 14

Update: 10 Aug, 2019 @ 6:03pm

Bugfix:
Valves are now correctly set, instead of ignoring inputs.

New features:
- Building toggles don't require dupes, meaning you can (de)activate buildings instantly
- pipe pressure customizable, this change will also apply to pumps (not the mini versions)
- wire wattage customizable

Update: 10 Aug, 2019 @ 7:17am

- space scanner changeable
- electrolizer max pressure changeable
- more no dupe buildings:
"Apothecary"
"Textile Loom"
"Electric Grill"
"Egg Cracker"
"Glass Forge"
"Gas Range"
"Metal Refinery"
"Microbe Musher"
"Rock Crusher"
"Exosuit Forge"
"Molecular Forge"
"Oil Well"

Update: 7 Aug, 2019 @ 2:03pm

config file now in mod folder
%userprofile%\documents\Klei\OxygenNotIncluded\mods\Steam\1818138009\CustomizeBuildingsState.json

- added missing settings for existing features
- valves and switches don't require dupes
- reservoirs don't need ground below

Update: 2 Aug, 2019 @ 10:48am

- Moved functionality of Improved Oil Refinery to Klei's base model
- Fixed null pointer expection when looking at gas layout while building Improved Oil Refinery (which is obsolete anyway)

Update: 1 Aug, 2019 @ 11:47am

- Removed pipes feature, there is a separate mod now

Update: 31 Jul, 2019 @ 12:36pm

Added configure file. Should show up in
Steam\SteamApps\common\OxygenNotIncluded\Mods\EasierBuildings\Config
or
%userprofile%\documents\Klei\OxygenNotIncluded\mods\local\EasierBuildings

Update: 28 Jul, 2019 @ 10:31am

First release. Hurray!