Arma 3
[SP] Ravage: One Job Too Far
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Update: 3 May, 2022 @ 3:15pm

Added ambient sounds script (GEORGE FLOROS [GR])

Update: 3 May, 2022 @ 3:04pm

Added thunder storm script (ALIAScartoons)
Added shooting stars script (ALIAScartoons)
Added zombie variants
Added dynamic simulation to all placed AI
Added text intro

Changed scenario ending method
Slight Increase to loot discovery rate
Changed scenario cover screenshot
Reduced zombie "damage multiplier" setting
Removed OPFOR sided bandits

Update: 3 May, 2022 @ 2:58pm

*facepalm*

Update: 3 May, 2022 @ 2:52pm

*facepalm*

Update: 29 Jul, 2021 @ 2:14am

Adjusted placed AIs' and player's equipment
Adjusted starting weather
Removed weapon holster option for player
Adjusted content of a treasure box

Update: 17 Apr, 2021 @ 7:50pm

Hotfixed recruitable AI position from Kneeling to standing. Turn off "dirty zombies" setting.

Update: 14 Apr, 2021 @ 8:13pm

Adjusted AI equipment
Adjusted AI placement to coincide with Chernarus map updates
Removed some uniform mod dependencies
Broad adjustment of loot chance
Placed/removed weapons/items in Chernarus
Added map markers
Added "treasure hunts" around Chernarus
Added some and removed other recruitable units
Added dynamic animation speed to balance unlimited player stamina
Disabled Ravage dynamic music
Enabled Chernarus Redux music
Disabled player breath clouds

Update: 6 May, 2020 @ 12:05pm

Update to recent Ravage Version. Removed vehicle patrols. Removed movement restricted from equipment weight.

Update: 20 Aug, 2019 @ 5:14pm

Adjusted NW airfield placement and other areas to reflect the recent Chernarus Redux update. Removed radiation zones.

Update: 18 Aug, 2019 @ 11:45am

Removed rhs/cup compatiblity requirements from the mission file. Sorry for the trouble.