Avorion

Avorion

High Efficiency Turrets (HET)
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Update: 17 Jan, 2020 @ 7:04am

- Now you can't do damage on Smuggler Representative preventing players killing him.
- Change Smuggler Representative design to the right one.
- Make some tweaks on (HET) Inpulsoner Engine's tooltip and Particles.
- lower the damage of NPCs in all difficulties.


PS: if you don't like sounds or images of the mod, simply go to this folder and delete the files that you don't like. The game will load the vanilla files when you restart the game.

\Steam\steamapps\workshop\content\445220\1821043731

Pls, leave your feedback with any problems, issues, suggestions and etc.
Have a nice game. Thank you. Hope you, guys, to enjoy my mod. :)
Like it and share, pls.

Update: 15 Jan, 2020 @ 3:17am

After a huge development and changes on my mod, this is the list of changes and tweaks I have made.

All tweaks and changes on Bosses:

- All bosses and some ships will have their own ship designs.
º Boss Sworks (Including the Boss Swork's fleet)
º Botan's Smugglers (Including the Botan's Representative and the Botan's Engineer)
º The A.I.
º The 4 (The Brotherhood)
º M.A.D. Scientist (Including the Energy Research Satellities)
º The Guardian (Including the Guardian's fleet, figthers and Breedings)
º Pirates (Some Ships on Yellow Sectors will have the Swork's Fleet Design)

- All bosses are very difficult to kill, so make a powerfull fleet, before try them.
- All bosses will drop new kind of items.
- Don't try bosses alone. They can kill you easily. Be Carifull!

- Boss Sworks: (Design Maded by SivCorp)
º This boss have a ship like old pirate ship and don't have shields, but do good amount of damage.
º Swork's fleet have their own ships design like pirates too. (Design Maded by KaneNOD)
º Everytime you killed Sworks, all pirates on the galaxy will get stronger, including Boss Sworks and his fleet.
º They will get stroger in a max of 20 times.

- Bottans Smugglers: (Design Maded by SivCorp)
º Very huge ship with high damage, huge cargo and a purple modified hyperspace machine on the back of the ship.
º His Representative will have it's ship design. (Design Maded by KaneNOD)
º The Engineer, that help you to defeat Bottan, have good amout of damage, so he can protect himself. (Design Maded by Mighty Brankor)

- The A.I. (Design Maded by Xeropoint)
º Now the AI is a very enormous brain with new Plasma Guns.
º Have large range of it's weapons and they will sekeer you, so no way to run.
º Remove Point Deffence Chainguns from him and leave only Plasma Guns and add Lasers.
º When you break the A.I. in little pieces, they will have large damage.

- The 4 | The Brotherhood (Design Maded by )
º Reconstructor have a high range, high nano-power and fast turn, so he will fix his friends really fast.
º Shieldbreaker have more damage in shields and can fire in long distances.
º Hullbreacker have 5 Hull Penetration on his weapons, some shield damage multiplicator.
º Tankem is the enormous ship, is really hard to kill and have lasers with more range and shield damage multiplicator.
º Now The 4 will drop (HET) weapons too.

- M.A.D. Scientist (Design Maded by SivCorp)
º The Research Satelite have it's own design and will drop Exceptional Generator Upgrade. (Design Maded by KaneNOD)
º The Scientist will have a huge and over powered Mobile Energy Lab. The Scientist have 2000x of damage on his weapons.
º Add Lasers to Mobile Energy Lab that have a high range.
º Add Seeker Rocket Launcher to Mobile Energy Lab that will break stones. Be Carifull!

- The Guardian (Design Maded by Steven Futrell (Black Disciple))
º Now you will need a fleet very organized to defeat the Guardian.
º Make sure you're ready and prepare to battle. You will need time and strategy to fight against Guardian.
º Guardian's Fleet and fighters have it's own design.
º All Xsotan's ships and fighters have huge strength and enormous damage in some cases, since the start. So be careful when you try to kill them.

All tweaks and changes on weapons:

(HET) Triad Chainguns
- Change the amount of weapons on the turret. No "(HET) Quad Triad Chaingun" anymore.
- Change the visual design of the weapon. Now it have the true apparence that I expected before.
- Change the drop distance of weapon on the galaxy from 500 to 390.
- Add simuntaneos shots on turret. Now the turret fire 3 shots at once.

(HET) Bolter
- Change the drop distance of weapon on the galaxy from 390 to 300.
- Lowered damage on shields.
- Tweaks on the rules of size, tech and slots used by the turret.

(HET) Piercing Railgun
- Change it's name to (HET) Neutron Laser Drill Turret.
- Change the base range from 800 to 1200.
- Lower the Block Penetration. The weapon break with more than 15 Hull Penetrations and don't work properly.
- Tweak the Shoting Time and Recharge Time. (buff)
- Tweak slots used by the weapon.

(HET) Pulse Shotgun Turret
- Lower the percentage of shield penetration on (HET) Pulse Shotgun Turret.
- Lower the damage of (HET) Pulse Shotgun Turret.
- Change the base accuracy from 0.81 to 0.87.
- Change the base reach from 170 to 270.
- Change the percentage of Shield Penetration preventing the overpowered turret damage. The damage against hull still huge.
- Hull Penetration changed from 2 to 3 on legendary rarity.
- Tweak the slots and scale of the weapon.
- Add an information about shield penetration for player's understanding.

(HET) Flamethrower Turret
- Make some changes on (HET) Flamethrower Turret.
- Lower the Hull Penetration from 5 to 2. Need to do it because the weapon is very Over Powered.
- Lower the Hull Damage Multiplicator from 1.5 to 0.5.
- Legendary weapons still have Hull Damage Multiplicator with 1.5.

(HET) Torpedo Countermeasure Turret
- Change the fire rate of (HET) Torpedo Countermeasure Turret.
- All turrets will have 0.26 fire rate.
- Tweak damage and range.

(HET) Prospector Plasma
- Change the range of (HET) Prospector Plasma from 4.5km to 6.5km.

(HET) R-Mining/Salvaging Hammer Heads
- Tweak the efficiency of (HET) R-Mining/Salvaging Hammer Heads.
- Now they have same calculation of Vanilla's efficiency, but do more damage to stones/wreckages, breaking them more fast.
- Both turrets now have better range.
- Add Sekker to both turrets, its better to mine/salvage little pieces.
- Add Dust Explosions to both turrets.
- Change the drop distance of both weapon on the galaxy from 500 to 340.
- Change the probability from 0.85 to 0.80.

(HET) Proton Laser
- Change the base range from 550 to 750.
- Tweak base damage/s multiplicator from 0.2 to 0.8.

(HET) Swarm Missile Launcher Turret
- Tweak the OP damage of the weapon.
- Now the turret will do 2.5% of the real damage on shields.
- Hull damage still devastating your targets.
- Add base hull damage multiplier (1.3).
- Base damage of turret still the same.

- Add new weapon: (HET) Clandatoh Cannon Turret.
- Add new Icon for (HET) Clandatoh Cannon Turret.
- Add new sound effects.
- This weapon's damage is focus on shields.
- Rarity and material types controls the percentage of shield and hull damages.

- Add new weapon: (HET) Inpulsoner Engine Turret.
- Add new Icon for (HET) Inpulsoner Engine Turret.
- This turret is always coaxial and have a inpulse engine.
- Better it's rarity and material, more power inpulse it will have.

Misc Changes:

- Add on Workshop, designs for all (HET) turrets.
- Add Design to The Adventure. (Design Maded by SivCorp)
- Add petty rarity to all (HET) weapons.
- Add a purple arrow on C43 Valuable Detector mudule.
- Add (HET) Weapons to the weapons list of NPCs.
- Add new Tooltip.
- Tweaks on scale and slots used on some (HET) weapons.
- Add new Title logo on Main Menu.
- Add new pixels for ships and stations.
- Add new sounds for Main Menu and in-game menu.
- Add new sound for Torpedoes when they seeker you.
- Replace most musics for others better ones.
- Add new Workshop's thumb.
- All bosses won't leave their wreckages after you killed them to prevent the easy harvesting of resources and more important thing, prevent huge ram memory consumption.
- All Stations and NPCs will be more durable.
- All Xsotans are more stronger than any others ships of the same region.
- Change the damage dealt for NPCs on dificulty menu.
- All NPCs will do very huge damage on insane mode (Mode for Pro-Players).
- Difficulty will change turrets that you will start.
- Dificulty rules:

º Beginner 0.2 ( 20% of damage)
º Easy 0.4 ( 40% of damage)
º Normal 0.6 ( 60% of damage)
º Veteran 0.8 ( 80% of damage)
º Expert 1.0 (100% of damage)
º Hardcore 2.0 (200% of damage)
º Insane 4.0 (400% of damage)

Pls, leave your feedback with any problems, issues, suggestions and etc.
Have a nice game. Thank you.

Update: 29 Oct, 2019 @ 12:42pm

New version uploaded. Now the mod will work fine with the last vertion 0.27;

Pls, any problems you found, leave your precious feedback.

--
Have a nice game! :D

Update: 29 Oct, 2019 @ 8:17am

Last version of Avorion is breaking the mod.
Just update the modinfo.

Wait the next major update of High Efficiency Turrets. It is coming up with a lot of news.

Return to verion 0.26 of avorion if you wanna still play without issues.

Update: 8 Oct, 2019 @ 6:51am

- just a mistake that I have made on last version. Now it's ok!

Update: 7 Oct, 2019 @ 2:49pm

- Tweaking damage of (HET) R-Mining Hammer Head Turret.

damage = ((dps * 0.05) / 10) * 0.1 (old calcs)
damage = ((dps * 0.05) / 2) * 0.1 (new calcs)

- fixed some issues that still dropped turrets without Independent Targeting.

Update: 6 Oct, 2019 @ 12:04pm

- add new turret: (HET) R-Mining Hammer Head Turret
- add new icon for (HET) R-Mining Hammer Head Turret
This turret will shot on rocks breaking them into raw materials very fast.
This turret have low range, high damage to stones and normal damage to hull.

- add new Turret: (HET) R-Salvaging Hammer Head Turret
- add new icon for (HET) R-Salvaging Hammer Head Turret
You can use it like a normal weapon. It's nice turret on early game.
This turret have low range like Vanilla R-Salvaging and good damage to hull.

- add new turret: (HET) Prospector Plasma Turret
- add new icon for (HET) Prospector Plasma Turret
This new turret can be found on early game.
Its a plasma gun with high fire rate and do more damage to shields.

- Tweaking (HET) Refinement Dropper Turret's ingredients.
- Lower the probabilitie to drop and the distance from the core of (HET) Bolter. They are very OP weapon.
Distance: 0.9 to 0.78 (From 390 to Core)
Probability: 1.0 to 0.70 (100% to 70%)

- Lower the probabilitie to drop (HET) Triad Chaingun.
Probability: 2.5 to 1.0 (250% to 100%)

- (HET) R-Mining and R-Salvaging Hammer Head Turrets have 0.85 (85%) to drop anywhere on galaxy!

Update: 2 Oct, 2019 @ 1:47pm

- fix the problem where (HET) Refinement Dropper Turret don't drop with Independent Target.

PS: If you Drop or buy (HET) Refinement Dropper Turret without "Independent Targeting", pls gimme the feedback.

Update: 1 Oct, 2019 @ 2:45pm

- add new weapon: (HET) Refinement Dropper Turret
- add new icon for (HET) Refinement Dropper Turret
- This turret do very low damage and don't break the asteroids.
- This turret was developed for mining resources on an asteroid forever.
- More turrets, more resource you will mine.
- The efficiency is really low to prevent the OP mining.
- Rarity will change the color beam and the chance to drop a refined material.

SUGGESTION:
- To use this turret, create a stationary ship and leave it near an asteroid and put all turrets on "attack target" mode.

Update: 30 Sep, 2019 @ 11:46am

- It is no longer necessary to have a faction alliance to buy Exotic or Legendary turrets. Fighters, Upgrades and Torpedoes are ok.