Total War: WARHAMMER II

Total War: WARHAMMER II

Leaders of Legend (Lord/Faction Trait Overhaul)
Showing 11-20 of 53 entries
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Update: 15 Nov, 2020 @ 4:41pm

Nakai's existing skill tree and faction/lord bonuses revamped.

Added very experimental support for Kislev Reborn LLs, I'm not sure I'll keep this addition but depending on how things go this MIGHT eventually turn into Mixu support as well, idk, I don't really want to mess with mod lords too much, much less ALL of them out there.

Update: 21 Oct, 2020 @ 11:03am

Morghur now has a custom skill tree and building chain! Don't worry, AI Beastmen will still die by turn 7.

Update: 20 Oct, 2020 @ 12:03pm

Malagor now has a custom skill tree and unique building chain, overall focusing on Harpies, Cygors, Bray-Shamans, and mobility.

Ungrim lost his factionwide BVI bonus, it was a relic of before he got his Journey's End stuff and could make him a bit too oppressive earlygame.

Update: 15 Oct, 2020 @ 2:44am

Adds a unique skill tree and unique building to Khazrak One-Eye.

Update: 14 Oct, 2020 @ 5:24pm

Small update that adds a second level to some of Thorgrim's existing skill tree since I felt the existing one is pretty underwhelming, especially compared to some of the recent vanilla reworks like Azhag's skill tree.

Update: 8 Oct, 2020 @ 10:31am

Mini update to fix one of Kroq's skills

Update: 4 Oct, 2020 @ 1:12am

Added custom skill trees to Kroq'Gar and Belegar Ironhammer

Update: 2 Oct, 2020 @ 6:59pm

Removed Skrolk's custom Plagueclaw ammo for the time being by request, will probably reintroduce as a standalone skill later or something. Replaced his lord-level version with a generic 15% physical resist buff to his army.

Added a unique skill line to Mazdamundi, which offers bonuses to Temple Guard, Solar Engines, and Engines of the Gods, as well as some magic and utility bonuses.

Neither change will break ongoing campaigns, your plagueclaws will just go back to the generic stuff and IF you want the new skills you'll have to buy 'em as usual.

Update: 10 Aug, 2020 @ 3:06pm

Updated with a few minor fixes (vanilla changes mod hadn't accounted for) and nerfed a few of the new defeat traits from last update.

Experimentally added some changes to Skarsnik's personal skill tree.

Update: 6 Aug, 2020 @ 3:49pm

Changed the effects of many legendary lord defeat traits to (in theory) all be worth hunting down.