Garry's Mod

Garry's Mod

[VJ] Halo Sentinel SNPCs
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Update: 14 Aug, 2019 @ 9:59pm

-Added a menu for console commands under "DrVrej -> SNPC Configures" Tab, and it also saves the variables (More variables like damage, shields, etc per sentinel will be added here later)
-Added Sentinel Emitter
-Added Sentinel Emitter Tool under "DrVrej -> Tools" Tab, which has a few variables to toy with
-Sentinel gibs and corpses are now correctly colored according to the variant that was killed
-Sentinels should now (mostly) keep a certain height above their target to avoid being melee'd
-Sentinels now occasionally fire their weapon sporadically as they plummet to their deaths
-Sentinels will now rotate on the Pitch and Roll axis according to wherever they're aiming relative to their velocity
-Sentinel corpse retains velocity
-Sentinel corpse can now spin when falling
-Cleaned up some more code

Update: 9 Aug, 2019 @ 1:46am

-Fixed Enforcer shield not going down all the way to 0 health

Update: 8 Aug, 2019 @ 9:09pm

-Massively cleaned up and optimized code, and made it easier (for myself) to work with variants
-Added hull and shield health mechanics
----Sentinel aggressors have seperate hull and shield (base 10 hull health, and base 30 shield health for normal variant for example)
----Shield damage can be regenerated after a delay of 5 seconds
----Shield FX will stop showing once shields have depleted
----Seperate Shield FX to indicate regenerating shields
----Hull damage cannot be regenerated
----(Ex: You damage an aggressor for 35 damage right when it spawns. It will have taken 30/30 shield damage, and 5/10 hull damage. It will regenerate it's shields after a delay for a total of 35 hitpoints
-Added Enforcer with shield variant
----Shields work like described mechanics above, except they only propagate in front of the enforcer instead of encapsulating it entirely.
----Shield will turn more red the lower health it gets as well
-Added console commands
----vj_sent_sentinelsFriendly (1 will make them friendly towards players, 0 will make then enemies) (only affects newly spawned enemies)
----vj_sent_sentinelsDropWeapon (1 will make them always drop a weapon, 0 will make them never drop weapons) (only affects newly spawned enemies)
----(Eventually plan to make this into it's own menu for convenience)
-Added custom beam colors for different sentinels
----Standard Sentinel Aggressors have red beams
----Sentinel Majors have blue beams
----Sentinel Protectors and Constructors have green beams

(Note: Will probably see a lot more bugs that I didn't find as I reorganized a lot of the code and toyed around with some new stuff like the enforcer shields)

Update: 7 Aug, 2019 @ 12:10am

-Added illumination(glowy bits!) and bump maps to Halo 3 sentinel
-Added a little light to both the H3 Aggressor and H2/3 Constructor
-Fixed texture error appearing on the Constructor sentinel
-Added idle and combat-ready animations to constructor sentinel
-Removed shield from constructor
-Added Halo 2 Sentinel Variants (Unfinished, still need dedicated gibs, illumination, and other things)
-Added checks to make sure sentinels can't damage through walls
-Fixed some script errors after removing the the lifeless husks that were once sentinels
-Changed name of (Halo 3) Constructor to (Halo 2/3) Constructor (they both use the same exact model)

Update: 4 Aug, 2019 @ 11:33pm