Garry's Mod

Garry's Mod

Meko-Crossbow SWeP
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Update: 20 Nov, 2023 @ 8:40am

  • The weapon's name in the NPC weapon override list has been adjusted.

Update: 30 Oct, 2023 @ 1:51pm

Major update for most of my Meko weapons, I guess.

The MekoCrossbow has now an energy counter as the ammo display at the bottom corner of the screen. It reloads overtime.

  • Energy capacity : 16
  • LMB : Cost 1
  • RMB : Costs all energy
  • You can only use RMB when the energy has replenished to half full.
  • Energy replenishes faster when below the half of the max capacity.
  • Missile fire is still broken. Is it even possible to use the crossbow_bolt entity?

Update: 21 Oct, 2023 @ 4:19pm

  • Updated Lua code for player colors, since the previous way uses a deprecated function.

I know the MekoCrossbow has no elements on it using the Player color or Physic Gun color, but why not, we never know if I update its design. At least the definitive code's ready anytime.

Update: 19 Apr, 2020 @ 5:01pm

  • Added deploy sound, finally!

Update: 20 Oct, 2019 @ 1:45am

  • Added a new attack for people who don't own Hl2Ep2.

Update: 14 Oct, 2019 @ 8:59am

  • Nop, it wasn't the case. Now it should be DEFINITELY fixed!
  • Optimized lua.

Update: 11 Oct, 2019 @ 3:14pm

Now flechettes should no longer be tposing when they reached something before exploding.

: It doesn't work...

Update: 10 Oct, 2019 @ 10:56am

Renamed the weapon scripted name, from weapon_mekocrossbow to meko_crossbow.

Update: 3 Oct, 2019 @ 1:16pm

Removed the Flechette gun in the override list, moved it to a new separate addon.

Update: 2 Sep, 2019 @ 12:44pm

The decoration below the MekoCrossbow (Battery?) now use the player color!

And now, if u mount ep2, the flechette gun will be added in the override list!