Audiosurf 2

Audiosurf 2

Crash
Showing 1-8 of 8 entries
Update: 12 Oct, 2013 @ 12:03am

Added total trafic count under current score.

Reduced max speed (3.0 -> 2.5). Feel free to leave feedback on this. I just felt 3.0 was a bit too fast.

Removed volume control variables from .lua file now that volume control is in game. Pitch control variables remain.

Update: 7 Oct, 2013 @ 1:07pm

Credit to rumlefisk. Fixed track width on classic skins.

Update: 7 Oct, 2013 @ 12:10pm

Again, IT'S FIXED.

Also, changed the page that is loaded in the loading screen. I figured the changelog would be more helpful.

Update: 7 Oct, 2013 @ 12:06pm

Everybody give a hand to rumlefisk for working out what caused Crash to break. Turns out setting uphilltiltsmoother or downhilltiltsmoother to zero caused the issue, and that I was using them wrong anyway. They've been set to 0.03 and 0.06 respectively.

I havn't toyed with them much yet but sound is playing with my new volume and pitch variables, which is a good sign. In theory, you can change those numbers and it will change the sound volume/pitch in game. Sadly, any update will overwrite the old file and you'll have to change them back to what you want.

Update: 5 Oct, 2013 @ 8:45pm

Attempting to keep this changelog updated.

Added frame in the loading screen to the mod's workshop page. Now you can quickly see if there's been an update and what it changed.

Added variables for sound and volume for hitting color and grey (not actually used in this mod, but why the hell not?) blocks. They are right on the top of the mod's LUA file with comments explaining them to help those afraid of breaking things.

Remember to leave me a thumbs up (once the mod actually works) if you like it and use that discussions link (there's one below this paragraph and one towards the top) if you have any feedback. The comments works, but it's easier to have a discussion in the page actually designed for discussions. But, hey, whatever works for you.

Update: 3 Oct, 2013 @ 4:47pm

Update: 2 Oct, 2013 @ 3:48pm

Update: 2 Oct, 2013 @ 3:38pm