Tabletop Simulator

Tabletop Simulator

War of the Ring 2E (Scripted by DevKev)
Showing 81-90 of 174 entries
< 1 ... 7  8  9  10  11 ... 18 >
Update: 17 Jul, 2021 @ 9:17pm

Update: 16 Jul, 2021 @ 8:56pm

--fixed a bug with treebeard not being removed and halting the script when it tries to find him in non-3D.

Update: 15 Jul, 2021 @ 8:29pm

--not all sound effects were triggering, fixed them.

--when choosing no scripting, many scripts were still trying to run and generating errors. Choosing no scripting will cancel triggered events when moving units, markers, etc now.

Update: 13 Jul, 2021 @ 3:55pm

Update: 13 Jul, 2021 @ 11:32am

Update: 13 Jul, 2021 @ 1:10am

--fixed bad bug with 2D units. TTS treats them as "tilesets" instead of "figurines". I think this is a mistake, but either way, it should not cause Gollum to dance in place when trying to joining the fellowship.

--finally enabled the square/block Nazgul preference option.

Update: 10 Jul, 2021 @ 7:51pm

--Fixed Smeagol, so he becomes the fellowship guide when added. Script no longer incorrectly warns that he is too low level.

Update: 3 Jul, 2021 @ 10:44am

Fixed bug where Ents and Deadmen ignored the preferences panel.

Update: 3 Jul, 2021 @ 10:29am

Update: 21 Jun, 2021 @ 11:46pm

--In Compact Mode, separating companions places the cards near the FP player instead of near the Fellowship box.

--Action dice stats track no matter when or how the Action die is rolled. This includes Faction and Special Dice.

--Changed the order of setup action for Compact mode and Breaking of the Fellowship. Compact Mode rearranges the board before setting up Breaking of the Fellowship.