Garry's Mod

Garry's Mod

Meko-AR2 SWeP
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Update: 20 Nov, 2023 @ 8:38am

  • The weapon's name in the NPC weapon override list has been adjusted.

Update: 16 Nov, 2023 @ 5:09am

  • The Silencer is no longer only accessible with Episode 2 mounted.
    The reason it was only here with Episode 2 is because the weapon was using the Hunter's flechette shoot sound effect.
  • Updated the code of the Silencer mode to make it match the normal one.
  • Might get rid of the silenced Meko-AR2 one day. Let me know if you want me to remove it or not.

Update: 30 Oct, 2023 @ 1:43pm

Major update for most of my Meko weapons, I guess.

The MekoAR2 has now an energy counter as the ammo display at the bottom corner of the screen. It reloads overtime.

  • Energy capacity : 80
  • LMB : Cost 2
  • RMB : Costs all energy
  • You can only use RMB when the energy has replenished to half full.
  • Energy replenishes faster when below the half of the max capacity.
  • Probably going to remove the Silencer version of the weapon later.

Update: 21 Oct, 2023 @ 4:06pm

  • Updated Lua code for player colors, since the previous way uses a deprecated function.
  • (Useless) Learned even more Lua
  • Adjusted the Weapon Selection icon, the icon no longer looks stretched vertically.

Update: 10 Nov, 2019 @ 1:13pm

  • Removed the Reload function for switching between normal and silenced mode, you have to do it manually.
  • Attempted to improve the multiplayer support.

Update: 27 Oct, 2019 @ 10:31am

Major update!

  • Added killicon.
  • Added deploy sound for Player and NPC.
  • Improved the NPCs "capabilities".
  • Added an extra thing if u mount ep2. I won't say anything.
  • Adjusted and fixed the worldmodel position.

Update: 18 Oct, 2019 @ 3:42pm

  • Fixed the worldmodel hitboxes. It no longer roll along the ground like the Hl2 Ar2

Update: 18 Oct, 2019 @ 11:54am

  • Reduced the damages, from 55 tp 29.
  • Buffed slightly the bullet spread.

Update: 11 Oct, 2019 @ 3:14pm

Optimized lua (useless)
I hope there's no errors...

Update: 10 Oct, 2019 @ 10:56am

Renamed the weapon scripted name, from weapon_mekoar2 to meko_ar2.