RimWorld

RimWorld

Darkest Night SK Steam
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Update: 2 Jun, 2023 @ 3:17pm

preliminary 1.4 update

Update: 16 Jul, 2022 @ 10:46pm

Added RegionTypeUtility.GetExpectedRegionType(intVec, map) != RegionType.Portal check to Darkness spawn position validation; prevents Darkness from spawning on doors which always have 0% brightness.

Update: 11 Jul, 2022 @ 5:19pm

Made sunlightWarningGiven and sunlightDown variable static to prevent it from being changed after saving/loading

Update: 7 Jul, 2022 @ 6:38pm

Warning message appears on the top when sunlight starts to fall (for permanent darkness & sunlight enabled setting)

Update: 6 Jul, 2022 @ 6:27am

SkyColorSet_Lerp_Patch editting

Update: 6 Jul, 2022 @ 6:16am

Fixed faulty coding that prevented darkness SkyColorSet from being applied during permanent darkness when sunlight setting is disabled.

Update: 5 Jul, 2022 @ 8:54pm

Added Harmony dependency.

Patches SkyColorSet.Lerp to fix the issue of Aurora, Toxic Spewer etc. brightening the map during permanent darkness; SkyColorSet is coded to always return darkest night SkyColorSet if permanent darkness game condition is enabled (if sunlight setting is enabled, when GenCelestial.CelestialSunGlow(map, Find.TickManager.TicksAbs) < 0.3f

Removed SkyTarget, SkyTargetLerpFactor overrides from GameCondition_DarknessPermanent since darkening of the map is now handled by patched SkyColorSet.Lerp

Update: 23 Jun, 2022 @ 4:58pm

Can determine whether downed unit is attacked or not on mod settings.
Adjusted GameCondition_DarknessPermanent to remove bug where some Darkness monsters do not despawn after sunlight rises.

Update: 10 Jun, 2022 @ 4:38pm

Added mod option to remove narrator sound.
Made Darkness not kill downed units to make it less punishing (and give players opportunity to launch rescue operation)

Update: 22 May, 2022 @ 7:22pm

[Auto-generated text]: Update on 5/22/2022 10:22:07 PM.